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ANALYSIS OF FACTORS FORMING THE STUDENTS’ BUSINESS INTERESTS AT VOCATIONAL HIGH SCHOOL 2 PAYAKUMBUH Maulana, Fajar; Wakhinuddin, Wakhinuddin; Giatman, M.; Edidas, Edidas
Journal Teknik Elektro Vol 3 No 1 (2020): SPECIAL ISSUE ICTVET 2019
Publisher : Pascasarjana Fakultas Teknik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.385 KB) | DOI: 10.24036/jptk.v3i1.3323

Abstract

This study aims to ascertain the Forming Factors of Business Interest of Students in the Department of Light Vehicle Engineering at Vocational High School 2 Payakumbuh based on the internal factors: (1) Education, (2) Personality, (3) Motivation, (4) Experience, (5) Knowledge, (6) Opportunities, (7) Commitment, (8) Discipline, and (9) Leadership. This type of study was quantitative descriptive. The study population was all TKR Department students in the academic year 2019/2020 consisting of 110 students. Then, there were 85 students as samples, using the Slovin formula with a precision of 5%. Data analysis techniques are descriptive analysis and confirmatory analysis for hypothesis testing. Confirmatory analysis there are 9 independent variables analyzed through Anti Image Matrix Analysis, from the results of the research trial there are 2 variables: Education and Knowledge have MSA scores that do not meet the requirements: 0.338 <0.500 and 0.353 <0.500 so only 7 variables for further analysis. In the analysis of communilities there are 3 variables which have values ​​below 0.500, namely Personality: 0.477, Experience: 0.306 and Commitment: 0.475, then this variable is discarded. The results of the analysis of the research trials formed a factor group of 3.128 which means that the factor was able to explain 78.2% of the 4 variables, and 21.8% of the other variables. It can be concluded that there are 4 variables: motivation, opportunity, discipline, and leadership which are the most dominant factors.
RELEVANSI MATERI PEMBELAJARAN PADA PAKET KEAHLIAN TEKNIK GAMBAR BANGUNAN PADA KURIKULUM 2013 TERHADAP KEBUTUHAN TENAGA KERJA DI KONSULTAN PERENCANA MAULANA, FAJAR
Jurnal Kajian Pendidikan Teknik Bangunan Vol 3, No 3/JKPTB/16 (2016): Wisuda ke-87 Periode 3 Tahun 2016
Publisher : Jurnal Kajian Pendidikan Teknik Bangunan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan kejuruan dituntut untuk mampu selaras dengan perkembangan dalam dunia usaha dan industri. Oleh karena itu kompetensi yang diajarkan harus melihat pada realitas kebutuhan masyarakat dan teknologi yang berkembang saat ini. Tujuan penelitian ini adalah: (1) Menemukan tingkat relevansi antara Kompetensi Dasar pada Paket Keahlian Teknik Gambar Bangunan Kelas XI SMK Jurusan Teknik Gambar Bangunan dengan kebutuhan tenaga kerja di kantor konsultan perencana, (2) Menemukan materi yang perlu ditambahkan agar kualitas dari siswa lulusan SMK dapat memenuhi kualifikasi di dunia kerja. Penelitian ini dilakukan di Kota Surabaya dengan sasaran kantor konsultan perencanaan bangunan. Sebagai subjek penelitian adalah 30 orang lulusan SMK Jurusan Teknik Gambar Bangunan yang bekerja sebagai drafter di kantor konsultan perencana. Data dikumpulkan dengan menggunakan instrumen angket dan dianalisis secara deskriptif. Hasil penelitian yang diperoleh adalah: (1) Kompetensi Dasar yang terdapat dalam Paket Keahlian Teknik Gambar Bangunan Kelas XI SMK Jurusan Teknik Gambar Bangunan 38,89% relevan dan 61,11% kurang relevan dengan kebutuhan kerja di kantor konsultan perencana. (2) Usulan untuk materi yang perlu ditambahkan pada Paket Keahlian Teknik Gambar Bangunan Kelas XI SMK Jurusan Teknik Gambar Bangunan yaitu 53,57% untuk materi tentang media perangkat lunak untuk menggambar tiga dimensi, 17,85% untuk materi mencetak gambar, 14,28% untuk materi gambar instalasi listrik, 10,71% untuk materi gambar saluran atau drainase, dan 3,57% untuk gambar pipa air bersih dan air limbah Kata Kunci: Relevansi, Paket Keahlian Teknik Gambar Bangunan, Kurikulun 2013, Konsultan Perencana. Vocational education is required to be able in line with developments in the world of bussines and industry. Therefore competencies taught must look at the reality of people’s need and the technology developed at this time. The purpose of this study are: (1) Find the degree of relevance between the Basic Competence at Building Drawing Engineering Skill Package for XI grade Vocational High School Building Drawing Engineering Department with the labor needs in the planning consultant office, (2) Finding material that needs to be added that the quality of Vocational High School graduates to qualify in the world of work. This research conducted in Surabaya with target planning consultant office. Subject of the study were 30 graduates of Vocational High School Building Drawing Engineering Department who worked as a drafter at planning consultant office. Data was collected using questionnaires and use descriptive analysis. The results obtained are: (1) Basic competence that contained in Building Drawing Engineering Skills Package of the XI grade Vocational High School Building Drawing Engineering Department 38,89% relevant and 61,11% is less relevant with planning consultants office employment needs. (2) Suggestions for material that needs to be added to the Building Sketch Engineering Skills Package of the XI grade Vocational High School Building Drawing Engineering Department is 53,57% for the three dimensional drawing software materials, 17,85% for the material to print pictures, 14,28% for the electrical instalation drawing materials, 10,71% for drainage channels drawing materials, and 3,57% for water pipes and waste water drawing materials. Keywords: Relevance, Building Drawing Engineering Skill Package, Curriculum 2013, planning consultant office.
Supplementation of astaxanthin and vitamin E in feed on the development of gonads white shrimp broodstock Litopenaeus vannamei Boone 1931 Maulana, Fajar; Arfah, Harton; Istifarini, Mita; Setiawati, Mia
Jurnal Akuakultur Indonesia Vol. 16 No. 2 (2017): Jurnal Akuakultur Indonesia
Publisher : ISSA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3478.477 KB) | DOI: 10.19027/jai.16.2.124-135

Abstract

ABSTRACT The quality of white shrimp Litopenaeus vannamei broodstock can be improved through the addition of astaxanthin and vitamin E in the diet. This study aimed to determine the effect of administration of astaxanthin and vitamin E with different doses in the feed on the maturity gonad of prospective Pacific white shrimp broodstock. Supplementation of 0 mg/kg feed astaxanthin + 0 mg/kg feed vitamin E (control/A),  500 mg/kg feed astaxanthin (B),  350 mg/kg  feed vitamin E (C), 500 mg/kg feed astaxanthin and 350 mg/kg feed vitamin E (D), and  250 mg/kg feed astaxanthin and 175 mg/kg feed vitamin E (E) were applied in feed formulation. Shrimp was fed 2% of body weight three times daily at 06.00 am, 13.00 pm, and 20.00 pm. The result showed that the optimum dose for survival, specific growth rate and maturity level of Pacific white shrimp broodstock was obtained in the combination of 175 mg/kg vitamin E and 250 mg/kg astaxanthin. The  survival of shrimp by that treatment was 100.00±0.00%, specific growth rate 1.07±0.26%/day, the first level of gonad maturity growth was reached at day 14 (19.45±4.81%), the fourth level of gonad maturity was obtained at day 41, spawning rate 33.33±8.33%, fecundity 87,000±2,000 eggs, and hatching rate reached 49.00±1.53%. Keywords: astaxanthin, Litopenaeus vannamei, vitamin E  ABSTRAK Peningkatan kualitas induk udang vaname Litopenaeus vannamei dapat dilakukan dengan penambahan vitamin E dan astaxanthin pada pakan. Tujuan penelitian ini adalah untuk mengevaluasi pengaruh pemberian astaxanthin dan vitamin E dengan dosis berbeda dalam pakan terhadap tingkat kematangan gonad calon induk udang vaname. Dosis yang digunakan adalah 0 mg/kg pakan astaxanthin + 0 mg/kg pakan vitamin E (kontrol/A),  500 mg/kg pakan astaxanthin (B),  350 mg/kg  pakan vitamin E (C), 500 mg/kg pakan astaxanthin and 350 mg/kg pakan vitamin E (D), and  250 mg/kg pakan astaxanthin and 175 mg/kg pakan vitamin E (E). Pemberian pakan dengan penambahan vitamin E dan astaxanthin dilakukan sebanyak tiga kali, yaitu jam 06.00, 13.00, dan 20.00 WIB sebanyak 2% dari bobot udang. Hasil penelitian menunjukkan bahwa dosis optimum untuk sintasan, laju pertumbuhan spesifik, dan tingkat kematangan induk udang vaname diperoleh dengan kombinasi 175 mg/kg vitamin E dan 250 mg/kg astaxanthin. Kelangsungan hidup udang dengan perlakuan tersebut adalah 100,00±0,00%, laju pertumbuhan spesifik 1,07±0,26%/hari, tingkat kematangan gonad pertama dicapai pada hari ke 14 (19,45±4,81%), tingkat kematangan gonad keempat diperoleh pada hari ke 41, tingkat pemijahan 33,33±8,33%, fekunditas 87.000±2.000 telur, dan tingkat penetasan mencapai 49,00±1,53%.  Kata kunci: astaxanthin, udang vaname Litopenaeus vannamei, vitamin E
Pra-Produksi Aplikasi Permainan Simulasi Budidaya Kolam Edukatif untuk Meningkatkan Minat Generasi Muda Terhadap Perikanan Budidaya Darmawan, Dady; Asfarian, Auzi; Maulana, Fajar
Jurnal Ilmu Komputer dan Agri-Informatika Vol. 7 No. 1 (2020)
Publisher : Departemen Ilmu Komputer IPB

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2013.2 KB) | DOI: 10.29244/jika.7.1.11-20

Abstract

Potensi sektor perikanan di Indonesia menjadi bagian penting dalam pembangunan nasional. Penelitian ini dilakukan untuk merancang aplikasi permainan edukatif berupa simulasi perikanan budidaya sehingga dapat memperkenalkan tentang perikanan budidaya kepada generasi muda melalui cara yang lebih menarik. Proses pra-produksi yang dilaksanakan pada penelitian ini menghasilkan dokumen desain permainan yang dibuat berdasarkan wawancara dan studi literatur. Hasil dari penelitian ini telah berhasil menghasilkan rancangan aplikasi permainan yang edukatif dan sangat menarik. Dokumen tersebut memuat unsur-unsur permainan yang meliputi objek dan perilakunya yang akan digunakan untuk membuat permainan simulasi. Hasil penelitian ini diharapkan dapat menghasilkan rancangan aplikasi permainan yang dapat digunakan untuk menambah wawasan pemain tentang perikanan budidaya Kata Kunci: edukatif, permainan, perikanan, perikanan budidaya, simulasi