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LEARNING MODEL OF DISASTER RESPONSE AS A PHYSICAL ACTIVITY IN ELEMENTARY SCHOOL STUDENTS sumarsono, adi
AL-ISHLAH: Jurnal Pendidikan Vol 11, No 2 (2019): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v11i2.132

Abstract

This study aims to produce a type of game through physical activities that are in activies that are in accordance with physical education learning materials in elementary schools. This research also test the effectivenes of the products that have been produced. This development research methods refers to the Borg and Gall development step which consistes of ten development steps. The result of study are the creation of a type of game with the name og the name the game disaster response. The specifications of this game are the types of games that are carried out in the form of physical activities in which there are fundamental movements (locootor, non locomotor and manipulative motion). These three types of motion correspond to physical education materials in elementery schools. The results of this development product are saved in the form of VCD tutorial videos. The effectiveness test of this product was teted on two different schools and analyzed using a t test of significances 0,5 state that series of disarter response games are effective and appropriate to be used as physical education learning for elementary school students. Increased effectiveness is stated in the standard Gain which is in the category of ?medium?. Throught this disaster response game it can be used as basic motion learning in elementary schools as well as providing preliminary material about emergency rescue efforts in the event of a natural disaster.
Program Kemitraan Masyarakat: Pemanfaatan Pangan Lokal sebagai Sumber Asupan Gizi bagi Balita Prasejahtera Daerah Perbatasan di Kabupaten Merauke Sumarsono, Adi; Nurcholis, .; Winarsih, Sri
Agrokreatif: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol 5, No 3 (2019): Agrokreatif Jurnal Ilmiah Pengabdian Kepada Masyarakat
Publisher : Institut Pertanian Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/agrokreatif.5.3.258-265

Abstract

The phenomenon of children suffering from malnutrition in the Asmat Regency, Papua Province is still the subject of national media coverage and is one of the benchmarks of the government's success in implementing pro-people programs. This community partnership activity is intended to increase knowledge, understanding, and skills of the parents of pre prosperous families live in the border regions of the Republic of Indonesia/Papua New Guinea (RI/PNG) in processing and utilizing local food as a source of nutritional intake. Method of the activity consisted of: training and mentoring. The improvement program uses standard limits on eligibility and limits on achievement of change. The Community Partnership Program (PKM) has succeeded in increasing the knowledge and care of parents of pre-prosperous families for the nutritional needs of their sons and daughters, and improving the parents? skills in growing local food using home yards. Increased skills can be seen from the results of the creativity of citizens in making food creations that are in accordance with the concept of adequate nutrition using local food.
MODEL PERMAINAN TARGET UNTUK MENINGKATKAN KEMAMPUAN KOORDINASI PADA SISWA SEKOLAH DASAR KELAS ATAS Sumarsono, Adi; Syamsudin, Syamsudin; Hermansyah, Agus Kichi; Iswahyuni, Iswahyuni
DIDAKTIKA TAUHIDI: Jurnal Pendidikan Guru Sekolah Dasar Vol 5, No 2 (2018): DIDAKTIKA TAUHIDI: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Universitas Djuanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (506.864 KB) | DOI: 10.30997/dt.v5i2.1305

Abstract

Penelitian ini bertujuan untuk memfasilitasi teori perkembangan dan pertumbuhan anak sesuai dengan umur dan fisiknya. Dasar dari penelitian ini adalah kebutuhan guru pendidikan jasmani untuk mendapatkan sumber referensi dalam meningkatkan unsur biomotor koordinasi siswa Sekolah Dasar kelas atas. Prosedur pengembangan dan penelitian ini mengadaptasi langkah-langkah pengembangan pendidikan yang dikembangkan oleh Dick & Lou Carey. Langkah pengembangan pada penelitian ini terdiri tujuh langkah, yaitu studi pendahuluan, pembuatan draf awal, validasi ahli, uji coba, validasi dan revisi selanjutnya pembuatan produk final. Instrumen dalam pengumpulan data menggunakan observasi dan penyebaran angket. Adapun efektifitas produk dalam penelitian ini menggunakan acuan efektivitas dari penggunaan produk dan kesesuaian model serta tujuan pengembangan. Hasil penelitian pada hasil observasi dari masing-masing permainan mendapatkan rerata skor dalam kategori ?baik?. Guru sebagai pengguna produk di rerata ?baik? serta menurut siswa sebagai pelaku model masuk dalam kategori ?sangat baik?. Produk yang telah dihasilkan disimpan dalam bentuk VCD. Dalam satu paket VCD didalamnya terdapat model permainan serta susunan kegiatan, peralatan serta peraturan permainan yang disesuaikan dengan kebutuhan guru pendidikan jasmani sekolah dasar kelas atas.Kata kunci: koordinasi siswa, permainan target. TARGET GAME MODEL TO INCREASE THE COORDINATION ABILITY AT ELEMENTARY SCHOOL STUDENTAbstractThis study aims to facilitate the theory of the development and growth of children according to their age and physical. The basis of this study is the need for physical education teachers to obtain reference sources in improving the biomotor elements of coordination of upper class elementary school students. This development procedure and research adapts the steps of educational development developed by Dick & Lou Carey. The development step in this study consisted of seven steps, namely preliminary study, initial drafting, expert validation, trial, validation and subsequent revision of the final product. Instruments in data collection using observation and questionnaire distribution. The effectiveness of the product in this study uses a reference to the effectiveness of product use and suitability of the model and development objectives. The results of this study based on the observations of each game, the average score was in the "good" category. Teachers as product users are on average "good" and according to students as actors the model is in the "very good" category. Products that have been produced are stored in VCD. In one VCD package there is a game model and the composition of activities, equipment and rules of the game that are tailored to the needs of upper class elementary school physical education teachers.
PENINGKATAN KOMPETENSI PENELITIAN TINDAKAN KELAS MELALUI METODE PELATIHAN, PENERAPAN DAN PENDAMPINGAN BAGI GURU SEKOLAH SATU ATAP WASUR DI KABUPATEN MERAUKE Sumarsono, Adi; Syamsudin
Bahasa Indonesia Vol 16 No 02 (2019): Sarwahita : Jurnal Pengabdian Kepada Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/sarwahita.162.06

Abstract

Kebutuhan Penelitian Tindakan Kelas (PTK) harus sudah di lakukan oleh seorang guru guna mengevaluasi dan mencari solusi guna mencapai pembelajaran yang efektif. Guna mendukung program penelitian bagi guru-guru, maka diselenggarakan kegiatan pengabdian ini. Melalui pengabdian ini bertujuan untuk menambah pemahaman, kemampuan keterampilan profesional seorang guru. Metode dalam pengabdian ini melalui tiga tahap kegiatan yaitu pelatihan, penerapan dan pendampingan. Masing-masing program dilaksnakan secara berurutan dengan mengedepankan pemahaman guru-guru. Kegiatan ini terlaksana di Sekolah Menengah Terintegrasi Satu Atap Wasur di Kabupaten Merauke. Proses pelatihan dilakukan melalui kegiatan pemberian materi teori didalam kelas, metode penerapan langsung aiajarkan menulis di komputer menggunakan lab. Komputer sekolah dan pendampingan dilakukan proses revisi penelitian jika proposal hasil kerja sudah selesai dikerjakan. Hasil dari pengabdian ini sangat memberikan tambahan dan penyegaran ilmu kepada guru-guru, hal ini disampaikan bahwa materi PTK masih banyak guru yang belum memahami sebelum diadakan pelatihan ini. Akan tetapi setelah mengikuti kegiatan ini banyak ide yang muncul dan sudah bisa membuat alur penelitian tindakan kelas. Berdasarkan data pretest dan postest terdapat peningkatan pemahaman guru yang signifikan. Kegiatan pengabdian ini sukses terselanggara dengan dukungan dari fihak sekolah sebagai mitra.
Kecenderungan Gaya Belajar Mahasiswa dalam Mengikuti Implementasi Penugasan Dosen Sekolah Sumarsono, Adi; Widiantari, Nyoman; Meirista, Etriana
Journal Of Sport Education (JOPE) Vol 2, No 1 (2019)
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jope.2.1.16-23

Abstract

Proses perkuliahan dapat tercapai sesuai arahan kurikulum jika interaksi antara ilmu yang diberikan dan respon penerima dapat terjadi nyata secara linier. Tujuan dari penelitian ini adalah mendeskripsikan kecenderungan gaya belajar mahasiswa saat mengikuti perkuliahan pada program Penugasan dosen Sekolah (PDS) pada mata kuliah kepalatihan dasar. Metode yang digunakan dalam penelitian ini adalah deskriptif kuantitatif. Subyek yang dilibatkan dari penelitian ini sebanyak dua kelas yang terdiri dari masing-masing kelas sebanyak 32 mahasiswa. Instrumen yang digunakan dalam penelitian ini adalah angket skala belajar, wawancara dan dokumentasi. Aspek yang hendak diukur dalam penelitian ini meliputi tiga aspek yaitu, gaya belajar visual, gaya belajar auditori dan gaya belajar kinestetik. Hasil penelitian ini adalah terdapat kecenderugan gaya belajar mahasiswa di jurusan pendidikan jasmani kesehatan dan rekreasi dalam mengikuti perkuliahan Implementasi PDS. Adapun hasil dari penelitian ini dapat dijelaskan bahwa gaya belajar visual sebesar 38,30%, sedangkan gaya belajar auditori sebesar 53,55% dan juga gaya belajar kinestetik mahasiswa sebesar 96,30%. Dari hasil penelitian ini dapat disimpulkan bahwa mahasiswa pada jurusan PJKR UNMUS lebih cenderung suka dan mudah dalam memahami jika materi yang disampaikan dalm bentuk di keterampilan yang langsung dipraktekkan dari pada menggunakan gaya belajar yang mempunyai kecenderungan selain kinestetik.  Tendency of  Student Learning Styles in Attending the Implementation of School Lecturer Assignments AbstractThe lecture process can be achieved according to curriculum direction if the interaction between the given knowledge and the recipient's response can occur linearly. The purpose of this study is to describe the tendency of student learning styles when attending lectures in the School Lecturer Assignment (PDS) program in basic course subjects. The method used in this research is quantitative descriptive. Subjects involved in this study were as many as two classes consisting of each class of 32 students. The instruments used in this study were study scale questionnaires, interviews and documentation. The aspects to be measured in this study include three aspects namely, visual learning style, auditory learning style and kinesthetic learning style. The results of this study are there are trends in student learning styles in the physical health and recreation education majors in attending PDS Implementation lectures. The results of this study can be explained that the visual learning style is 38.30%, while the auditory learning style is 53.55% and also the kinesthetic learning style is 96.30%. From the results of this study it can be concluded that students in the UNMUS PJKR majors are more likely to like and easily understand if the material delivered preformance in the form of skills that are directly practiced rather than using learning styles that have trends other than kinesthetic.