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Priska Febrinia Handojo
English Department, Faculty of Letters, Petra Christian University, Surabaya, Indonesia

Published : 10 Documents
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The Consequences of Disobeying the Patriarchal Values in Niki Caro’s North Country and Steven Soderbergh’s Erin Brockovich Puspa, Jessica; Handojo, Priska Febrinia
K@ta Kita Vol 1, No 1 (2013)
Publisher : K@ta Kita

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (78.005 KB)

Abstract

This study aims to understand the consequences that Josey Aimes and Erin Brockovich face in disobeying the patriarchal values in North Country and Erin Brockovich. Patriarchal society where Aimes and Brockovich live, demands that the roles of women are as domestic creatures. If they cannot accept their roles, as the consequences, they will be punished by the people who guard the patriarchal values. It can be seen that Aimes and Brockovich are still bound by the patriarchal values which inhibit their position to express themselves. Their effort to get equality shows how the patriarchal values are deeply rooted in their society because both men and women guard those values.
APPLE’S CONSTRUCTION OF ITS BRAND AS CULTURAL CAPITAL IN APPS WE CAN’T LIVE WITHOUT COMMERCIAL Sangari, Clifford L.D.; Handojo, Priska Febrinia
K@ta Kita Vol 3, No 5 (2015)
Publisher : K@ta Kita

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (78.005 KB)

Abstract

Commercial is an advertising strategy to promote a product or service effectively through mass media. It is also attractive because it touches the audience’s emotion through its music, cinematography, and storytelling. However, commercial has hidden meaning and this meaning represents the brand as symbols which distinct itself and its users to other brands’. I analyze Apps We Can’t Live Without (2014) commercial as the text to show Apple encodes meaning and transmit it to the society. Using film language and Bourdieu’s cultural capital theory, the findings show that the symbols from the commercial bring into a conclusion that Apple as a brand is a symbolic capital, specifically cultural capital. The people who has the brand is considered to have higher position in its fields which are Apple and gadget communities.
PICTURE BOOK ON RAISING CHILDREN’S AWARENESS AGAINST SEXUAL ABUSE Christy, Evelyn; Handojo, Priska Febrinia
K@ta Kita Vol 3, No 5 (2015)
Publisher : K@ta Kita

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (78.005 KB)

Abstract

One of the common problems leading to the sexual abuse is that the child is not aware about it. This project aims to raise children’s awareness against sexual abuse through picture book. This picture book use realistic fiction as the genre of my picture book. The purpose is to make the children familiar with the story and can relate it to their life. This picture book uses the narrative theory as the framework of the story. The narrative story is consist of abstract, orientation, complication, resolution, and evaluation. This picture book tells about a child name Deni, who survives from sexual abuse by his neighbor named Mr. Dodi. The problems start when Mr. Dodi lures Deni to come with him using lollypop. In the climax, Deni shouts for help and runs from Mr. Dodi. Then, he finds his mother and asks her to go home immediately. At the end of the story, Deni’s mom gives Deni more explanation about his private body parts and how to keep it private
GAMING INFORMATION BLOG “IF YOU LIKE GAMES THEN” Darmasaputra, Adrian; Handojo, Priska Febrinia
K@ta Kita Vol 3, No 8 (2015)
Publisher : K@ta Kita

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (78.005 KB)

Abstract

This project is a gaming information blog that contains types of interesting news referring to the result of the survey on the news that might interest youth video gamers. Based on the survey, the types of news are games’ soundtrack, games technology, and superheroes news. The project is also designed based on copywriting theory to create emotional breakthrough and simple design theory to create a truly-simple gaming information blog. The basic concepts of the blog are simple design, four news articles, and three sets of tone. The four types of news are news about games, games’ music, games’ technology, and superheroes. These four kinds of news are different from the other similar types of blog that only contains gaming news, as in Gamespot.com and Kotaku.com. The tones are friendly, sincere, and sarcastic tone. The gaming information blog has four pages; they are You’ll Like These Games, You’ll Like These News, Release Dates, and About Us. The youth video gamers can access this gaming information blog, search for the four types of news, and comment or discus with other gamers by writing on the comment section of the blog. In other words, youth video gamers can share their ideas or opinions through this gaming information blog. In conclusion, this gaming information blog has differentiation in terms of the types of news. The various types of news in this blog make this blog unique. It also means that the youth gamers only need to access this blog to get more than one kind of news when they access the other similar blogs. Furthermore, this blog can be developed to have its own domain.
PICTURE BOOK ON RAISING CHILDREN’S AWARENESS AGAINST SEXUAL ABUSE Christy, Evelyn; Handojo, Priska Febrinia
Kata Kita Vol 3, No 1 (2015)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (934.47 KB) | DOI: 10.9744/katakita.3.1.35-43

Abstract

One of the common problems leading to the sexual abuse is that the child is not aware about it. This project aims to raise children?s awareness against sexual abuse through picture book. This picture book use realistic fiction as the genre of my picture book. The purpose is to make the children familiar with the story and can relate it to their life. This picture book uses the narrative theory as the framework of the story. The narrative story is consist of abstract, orientation, complication, resolution, and evaluation. This picture book tells about a child name Deni, who survives from sexual abuse by his neighbor named Mr. Dodi. The problems start when Mr. Dodi lures Deni to come with him using lollypop. In the climax, Deni shouts for help and runs from Mr. Dodi. Then, he finds his mother and asks her to go home immediately. At the end of the story, Deni?s mom gives Deni more explanation about his private body parts and how to keep it private
APPLE’S CONSTRUCTION OF ITS BRAND AS CULTURAL CAPITAL IN APPS WE CAN’T LIVE WITHOUT COMMERCIAL Sangari, Clifford L.D.; Handojo, Priska Febrinia
Kata Kita Vol 3, No 1 (2015)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (655.83 KB) | DOI: 10.9744/katakita.3.1.1-8

Abstract

Commercial is an advertising strategy to promote a product or service effectively through mass media. It is also attractive because it touches the audience?s emotion through its music, cinematography, and storytelling. However, commercial has hidden meaning and this meaning represents the brand as symbols which distinct itself and its users to other brands?. I analyze Apps We Can?t Live Without (2014) commercial as the text to show Apple encodes meaning and transmit it to the society. Using film language and Bourdieu?s cultural capital theory, the findings show that the symbols from the commercial bring into a conclusion that Apple as a brand is a symbolic capital, specifically cultural capital. The people who has the brand is considered to have higher position in its fields which are Apple and gadget communities.
KATNISS AS A REPRESENTATION OF GIRL POWER IN HUNGER GAMES TRILOGY Toisuta, Emanuela Giovanni; Handojo, Priska Febrinia
Kata Kita Vol 5, No 1 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.804 KB) | DOI: 10.9744/katakita.5.1.47-53

Abstract

This study is about the representation of girl power in Hunger Games trilogy.Hunger Games trilogy shows how women that are represented by the main character ?Katniss?, can do what they want regardless others people opinion. It shows that Katniss as the main character lives in a society that does not have roles between man and woman by showing some action through her characterisctics in the story that against the culture and society. She is able to do anything without thinking about what man or woman should do. Thus,this thesis aims at showing girl power characteristics that are being represented by Katniss. Therefore, I will analyze girl power characteristics in Katniss by using girl power concept. Moreover through this analysis, I find that there are some girl power characteristics that are being represented by Katniss. First, she is an independent woman. Second, she is equally depends on her ?brains and brawn?. Third, Katniss is a self-determined woman. For the result of the analysis, it can be concluded that Katniss is the representation of girl power that is shown through her action, words, and thoughts.
GAMING INFORMATION BLOG “IF YOU LIKE GAMES THEN” Darmasaputra, Adrian; Handojo, Priska Febrinia
Kata Kita Vol 3, No 4 (2015)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (716.392 KB) | DOI: 10.9744/katakita.3.4.8-14

Abstract

This project is a gaming information blog that contains types of interesting news referring to the result of the survey on the news that might interest youth video gamers. Based on the survey, the types of news are games? soundtrack, games technology, and superheroes news. The project is also designed based on copywriting theory to create emotional breakthrough and simple design theory to create a truly-simple gaming information blog. The basic concepts of the blog are simple design, four news articles, and three sets of tone. The four types of news are news about games, games? music, games? technology, and superheroes. These four kinds of news are different from the other similar types of blog that only contains gaming news, as in Gamespot.com and Kotaku.com. The tones are friendly, sincere, and sarcastic tone. The gaming information blog has four pages; they are You?ll Like These Games, You?ll Like These News, Release Dates, and About Us. The youth video gamers can access this gaming information blog, search for the four types of news, and comment or discus with other gamers by writing on the comment section of the blog. In other words, youth video gamers can share their ideas or opinions through this gaming information blog. In conclusion, this gaming information blog has differentiation in terms of the types of news. The various types of news in this blog make this blog unique. It also means that the youth gamers only need to access this blog to get more than one kind of news when they access the other similar blogs. Furthermore, this blog can be developed to have its own domain.
The Consequences of Disobeying the Patriarchal Values in Niki Caro’s North Country and Steven Soderbergh’s Erin Brockovich Puspa, Jessica; Handojo, Priska Febrinia
Kata Kita Vol 1, No 1 (2013)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.225 KB) | DOI: 10.9744/katakita.1.1.%p

Abstract

This study aims to understand the consequences that Josey Aimes and Erin Brockovich face in disobeying the patriarchal values in North Country and Erin Brockovich. Patriarchal society where Aimes and Brockovich live, demands that the roles of women are as domestic creatures. If they cannot accept their roles, as the consequences, they will be punished by the people who guard the patriarchal values. It can be seen that Aimes and Brockovich are still bound by the patriarchal values which inhibit their position to express themselves. Their effort to get equality shows how the patriarchal values are deeply rooted in their society because both men and women guard those values.
THE IMPACT OF FEMALE ATTRACTIVENESS IN SPY Pangjaya, Veronika Juliani; Handojo, Priska Febrinia
Kata Kita Vol 5, No 1 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.126 KB) | DOI: 10.9744/katakita.5.1.149-154

Abstract

This thesis discusses the impact of female attractiveness on the female character which is related to the way Spy sees attractive women and what the impacts to them are. There are criteria for female attractiveness that are displayed by the film such as physical attributes and traits. In order to show the criteria of attractive women and the responses that they get, I use stereotyping theory. Women who are physically attractive get better treatment, but in order to get that, they have to dress with a certain style that men favor. For the women who are considered as unattractive, they will be ignored by men. In conclusion, I find out that the appearance and the attitude of the female character still depend on men?s view. Women can also be seen as attractive from their characteristics. Attractiveness also has huge influences on the way women get treated by men.