Nur Endah Nuffida
Jurusan Arsitektur FTSP ITS

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Penanganan Anak Korban Kekerasan dengan Menggunakan Metode Ecobehavior Liyanto, Gagas Dio Agil; Nuffida, Nur Endah
Jurnal Sains dan Seni ITS Vol 6, No 1 (2017)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.379 KB) | DOI: 10.12962/j23373520.v6i1.22639

Abstract

Anak yang mengalami kekerasan akan mengalami dampak dengan gejala berbagai macam dan berbeda-beda tergantung kejadian yang dialami korban. Namun pada umumnya akan memiliki dampak seperti mudah marah, tempramental, stres yang dilampiaskan ke tindakan kasar, trauma, merasa cemas yang berkelanjutan, depresi, pendiam, sensitif, cenderung menarik diri kehidupan sosial, bahkan yang paling parah adanya kecenderungan untuk melakukan bunuh diri karena tidak sanggup menananggung peristiwa yang dialaminya. Perlu adanya penanganan fasilitas yang dapat mendukung proses terapi dan memperbaiki perilaku anak. Dan juga dapat mempersiapkan anak untuk kembali ke lingkungan sosial mereka seperti semula. Objek rancang yang mewadahi respon tersebut adalah Fasilitas Rehabilitasi Anak Korban Kekerasan yang menggunakan metode ecobehavior sebagai penananganannya. Dengan menerapkan metode desain Rationalist Approaches, serta pendekatan Behavior Setting dan Architecture for Children, metode ecobehavior tersebut dapat dihadirkan kedalam fasilitas yang memiliki elemen-elemen arsitektur menyesuaikan kebutuhan dari pengguna.
Fenomena ‘Entertainment Architecture’ di Indonesia dan Perkembangan dalam Arsitektur Nuffida, Nur Endah
EMARA Indonesian Journal of Architecture Vol 2, No 2 (2016)
Publisher : EMARA Indonesian Journal of Architecture

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1034.97 KB)

Abstract

The entertainment architecture phenomenon that started in many developed countries in the second half of the 20th century has marked the birth of architectural designs with their primary purpose of providing interactive entertainments for their users. This literature study aims for analyzing a similar phenomenon that grows as an archetype of architectural designs, particularly in Indonesia. The method used in this study is a qualitative research method with naturalistic paradigm. The purpose of this study is to investigate and find the meaning of entertainment architecture, certain characteristics in the form of visual and architectural forms and how these characteristics can be read as a type in the development of architecture. The results of the study is to conclude that the phenomenon of entertainment architecture in Indonesia can be read as the development of new ideas in thinking and making architecture through the figure, looks, and its form, that  is different from the language of pre-existing buildings
Fenomena ‘Entertainment Architecture’ di Indonesia dan Perkembangan dalam Arsitektur Nuffida, Nur Endah; Prijotomo, Josef; Rachmawati, Murni
EMARA Indonesian Journal of Architecture Vol 2 No 2 (2016): EIJA | December 2016 ~ February 2017 Edition
Publisher : Universitas Islam Negeri Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1022.582 KB) | DOI: 10.29080/emara.v2i2.20

Abstract

The entertainment architecture phenomenon that started in many developed countries in the second half of the 20th century has marked the birth of architectural designs with their primary purpose of providing interactive entertainments for their users. This literature study aims for analyzing a similar phenomenon that grows as an archetype of architectural designs, particularly in Indonesia. The method used in this study is a qualitative research method with naturalistic paradigm. The purpose of this study is to investigate and find the meaning of 'entertainment architecture', certain characteristics in the form of visual and architectural forms and how these characteristics can be read as a type in the development of architecture. The results of the study is to conclude that the phenomenon of 'entertainment architecture' in Indonesia can be read as the development of new ideas in thinking and making architecture through the figure, looks, and its form, that  is different from the language of pre-existing buildings