Articles

ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA MTSN 3 KUANTAN SINGINGI Derniati, Riza; Roza, Yenita; Maimunah, Maimunah
Eksakta : Jurnal Penelitian dan Pembelajaran MIPA Vol 5, No 1 (2020): Eksakta : Jurnal Penelitian dan Pembelajaran MIPA
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan, UM-Tapsel

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Abstract

The need for mathematical problem solving has an important role in learning Mathematics, so the ability is needed. Based on that research is conducted which aims to analyze the problem solving of students of MTsN 3 Kuantan Singingi on the material making flat side space. The method used in this research is descriptive qualitative method. The research subjects consisted of 8 students divided into high, medium and low abilities selected from 20 students, class VIII1 MTsN 3 Kuantan Singingi in 2019/2020. The method used is a test and interview. The overall results of the study are 41% obtained from indicators that solve problems, 75% for indicators approved by the strategy, 58% for indicators that solve problems and 22% to obtain indicators that are readmitted. While the problem of mathematical problem solving ability found is not suitable with the concept of getting the right space and calculation plan to use.
ANALISIS PEMIKIRAN MATEMATIKA DALAM PERMAINAN CONGKAKUNTUK PENGEMBANGAN PENDIDIKAN KARAKTER MELALUI PENDIDIKAN MATEMATIKA REALISTIK Roza, Yenita; Solfitri, Titi; Siregar, Sarifah Nur
Gamatika Vol 2, No 2: Jurnal Gagasan Matematika Dan Informatika
Publisher : Gamatika

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Abstrak Pendidikan karakter melalui sekolah, tidak semata-mata pemberian pengetahuan, tetapi  penanaman moral, nilai-nilai etika, estetika, budi pekerti yang luhur. Salah satu budaya yang berkembang di masyarakat dan sangat dekat dengan peserta didik adalah permainan (rakyat).  Biasanya permainan rakyat menggunakan alat-alat yang masih sederhana yang mudah diperoleh dan ada di sekitar masyarakat setempat. Hal ini sangat sesuai dengan pendidikan matematika realistik Indonesia yang menggagaskan bahwa pembelajaran matematika harus merupakan ‘realitas’ yang dekat dengan peserta didik. Penelitian ini bertujuan untuk melakukan analisis pemikiran matematika dan kandungan nilai karakter pada permainan congkak yang dapat digunakan dalam pembelajaran matematika. Penelitian inidimulai dengan mengamati permainan congkak secara teliti yang dimainkan oleh peserta didik sekolah SD 018 Teluk Kenidai Kabupaten Kampar. Hasil pengamatan dijadikan dasar untuk melakukan analisis pemikiran matematika dan kandungan nilai karakter dalam permainan congkak. Hasil analisis menunjukan permainan congkak dapat digunakan untuk pengembangan karakter dalam pembelajaran matematika realistik untuk topik aritmatika di kelas 2,3 dan 4 sekolah dasar. Kata Kunci: permainan congkak, pendidikan karakter bangsa, pembelajaran matematika realistic Abstract Character education through school, not merely the provision of knowledge, but the cultivation of moral, ethical values​​, aesthetic, noble manners. One culture that developed in the community and very close to the students is the game (the people). Usually folk games using the tools that are simple, easy to obtain and there around the local community. This is in accordance with Indonesia realistic mathematics education which put forward the learning of mathematics that should be a ´reality´ which is close to the learner. This study aims to analyze the mathematical thinking and gynecology conceited character values ​​in a game that can be used in teaching mathematics. Research inidimulai by observing carefully cavalier game played by 018 elementary school students Kenidai Bay Kampar regency. Observations used as the basis for mathematical thinking, and content analysis of the value of the character in the game cocky. The results of the analysis showed cavalier game can be used for the development of realistic characters in learning mathematics to arithmetic topics in class 2,3 and 4 elementary schools. Keywords: game cocky, national character education, learning mathematics realistic  
PENERAPAN STRATEGI PEMECAHAN MASALAH MELALUI BERDASARKAN MASALAH UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VII8 SMP NEGERI 8 PEKANBARU Dewi, Ratna Sari; Roza, Yenita; Hutapea, Nahor Murani
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Absract : This classroom action research is aimed to improve learning process and mathematics learning outcomes by implementing Problem Solving Strategy in Problem Based Learning. The research subjects are 40 heterogeneous academic ability level students of the VII8 class of Junior High School 8 Pekanbaru in academic year of 2015/2016. This research implemented in two cycles in which each cycle consisted of four phases, i.e: namely planning, implementing, observing and reflecting. By the end of each cycle, formative test was given. The data was collected by doing observation of teachers and students activities and formative test. The research shows learning process improvement after the implementation Problem Solving Strategy in Problem Based Learning.  Most of student participated actively and responsible in the learning process like discussing, presenting, responding and drawing the lesson conclusion. The member of students passing the Minimum Completeness Criteria (KKM) on base score, formative tes I (first cycle), formative test II (second cycle) were respectively 37,5%, 67,5% and 85%. The persentage of KKM achievement also indicates the increase after the implementation , this it can be said that the students learning outcomes also increase. The results of this research indicate that the implementation of Problem Solving Strategy in Problem Based Learning can improve the learning process and improve mathematics learning outcomes of VII8 class students at state junior high school 8 Pekanbaru in the academic year 2015/2016.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF PENDEKATAN STRUKTURAL TWO STAY TWO STRAY (TSTS) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IVB SD NEGERI 067 TEGAR Situmorang, Rudianto; Sakur, Sakur; Roza, Yenita
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 1, No 2 (2014): Wisuda Oktober Tahun 2014
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research aims to improve mathematics learning outcomes in SD Negeri 067Tegar by implementing cooperative learning model Two Stay Two Stray (TSTS) structural approach. Subjects of the research were students grade IVb whohave the academic ability of the heterogeneous. This research is classroom action research with two cycles. Each cycles has four stages, the stages are planning, action, observation and reflection. The results showed the activity of teachers and students have done well after doing the action. An increase in the number of students who achieved at UH KKM end of each cycle compared to the number of students who achieve KKM on base score. Results of this research indicate that the application of Cooperative Learning Model Two Stay Two Stray (TSTS) Structural Approach can improve the mathematics learning outcomes of students grade IVb SD Negeri 067 Tegar Pematang Pudu in the first semester academic year 2013/2014.Key words: Mathematics learning outcomes, Cooperative learning, Two Stay Two Stray (TSTS), Classroom action research.WISUDA OKTOBER
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF PENDEKATAN STRUKTURAL THINK PAIR SQUARE (TPS) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWAKELAS VIII4 SMP NEGERI 21 PEKANBARU Yelpi, Rosita; Roza, Yenita; Zulkarnain, Zulkarnain
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 1, No 2 (2014): Wisuda Oktober Tahun 2014
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract:This reseacrh based on the students math ability class VIII4 of SMPN 21 Pekanbaru under Minimum Mastery Criteria with a percentage of 38,24% and the learning process still teacher center. The research was classroom action research. This research aims to improve learning process and outcomes students by implementing cooperative learning model structural approach of Think Pair Square. The subject of the research is students of class VIII4 of SMPN 21 Pekanbaru in the first semester academic years 2013/2014. There are 34 students in the class, consisting 19 girls and 15 boys. The instrument of data collection on this research are observation sheets and math achievement tests. The observation sheets are analyze in qualitative descriptive way, while the math achievement tests are analyze in quantitative descriptive way. The qualitative analysis showed an improvement of learning process prior to the action of the first cycle to the second cycle. Then the result of this research showed an increase in students from the base score with the percentage 38,24% to 61,76% on the first daily test and 70,59% on the second daily test. From the results of this study concluded that Cooperative Learning model structural approach of Think Pair Square can improve the students’ learning achievement at class VIII4 of SMPN 21 Pekanbaru in the first semester academic years 2013/2014.Key Word : Mathematics Learning Outcome, Cooperative Learning Model Structural Approach of Think Pair Square, Class Action Research
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER MODEL TUTORIAL INERAKTIF UNTUK MATERI POKOK LINGKARAN KELAS VIII SMP/ MTS Habibah, Ami; Roza, Yenita; ', Zulkarnain
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research is a developmental research which aims to produce computer-based learning media interactive tutorial model on the subject circle for class VIII SMP/ MTs that is valid and practical. This developmental research used development model based on the teory of Borg and Gall. The stages are: (1) potential and problem; (2) literature collection; (3) product design; (4) product validation; (5) product revision; (6) product tested; (7) product revision; (8) product tested in large group; (9) product revision. In the first stages, the researcher analyzed potentials and problems. After that, the researcher collected the reference materials, then designed the product and put it into a computer. The learning media that had been developed was be evaluated by three validators based on the aspects of learning, display, program and curriculum, and revised according to the advice of the validator. Next, the learning media that had been revised was be tested in two stages: product testing in small groups with the subject of five students of class VIII SMP Juara Pekanbaru and product testing in large groups with the subject of 25 students class VIII SMP Juara Pekanbaru. Based on the results of data analysis and discussion, it can be concluded that the computer-based learning media interactive tutorial model for the subject circle class VIII SMP / MTs assessed valid by experts with an average value of 3.59 and received a very good response from students of class VIIIKeywords: Computer-based Learning Media, Research and Development, Circle
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER MODEL TUTORIAL INTERAKTIF UNTUK MATERI POKOK GARIS DAN SUDUT KELAS VII Alfajri, Hadiyanta; Roza, Yenita; Saragih, Sehatta
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : The aim of this research is to develop interactive computer-based tutorial for mathematics class VII topics of lines and angles. This research use development model by Borg and Gall modified by Sugiyono (2011). Development is done through the following steps: (1) potentials and problems; (2) data collection; (3) media design; (4) validation; (5) revision; (6) small group test; (7) revision; (8) large group test; and (9) revision. At the stage of potentials and problems, researchers created a needs analysis of the results of interviews with teachers of Mathematics. Based on the needs analysis, learning media developed for six class meetings. Learning media is validated by three experts and further revised based on the input from validators. The revised learning media was tested on a small group consist of five students of class VII. The learning media was revised and test in large group involved 21 students of class VII SMP N 1 Rengat. From the large group test results, the learning device improved. The result of data analysis and discussion shows that interactive computer-based tutorial for mathematics class VII topics of lines and angles are valid with an average value of 3.57 and is practical to use by students of class VII.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS KOMPUTER MODEL TUTORIAL INTERAKTIF UNTUK SMP/MTS KELAS VII SEMESTER II MATERI SEGIEMPAT Saputra, Andespa; Yuanita, Putri; Roza, Yenita
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : This research aimed to develop computer-based mathematics learning media model are valid to help students to understand the topic of rectangular.This research and development use development model by Borg and Gall modified by Sugiyono. The steps of this research and development  are find the potentials and problems that must to do analyzed first. And then, find the informations by study of literature. Product design  is through two stages,  that are make paper based design first and then computer based. The programs that used for product design of computer based are program frontpage, microsoft power point and photoshop. Learning media is validated by three experts or validators and further revised based on the input from validators. The revised learning media is tested on two stages, that are a small group consist of five students of class VII and a large group consist of forty students from SMPN 4 Pekanbaru. Based on the analysis of data and discussion can be concluded that computer-based mathematics learning media is already valid with an average value of 3.17 by materials validator and 3.18 by media validator. This computer-based mathematics learning media is also already qualified practicalities with an average of 97,92% on a small test group and 99,22% in the large group test. Key Words : Computer-based Learning Media, Development, Rectangular
HUBUNGAN KEMANDIRIAN BELAJAR DENGAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS Sulistyani, Dianna; Roza, Yenita; Maimunah, Maimunah
Jurnal Pendidikan Matematika Vol 11, No 1: Edisi Januari 2020
Publisher : Jurusan Pendidikan Matematika FKIP Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jpm.v11i1.9638

Abstract

Penelitian ini dilatarbelakangi oleh kemampuan pemecahan masalah matematis dan kemandirian belajar peserta didik yang masih rendah dalam menyelesaikan masalah matematis. Tujuan penelitian ini adalah untuk mengetahui hubungan antara kemandirian belajar dengan kemampuan pemecahan masalah matematis peserta didik SMK pada materi program linear dua variabel. Penelitian ini termasuk jenis penelitian korelasional yang dilakukan pada kelas X Farmasi Klinis dan Komunitas dengan 31 orang peserta didik. Instrumen dalam penelitian ini adalah angket kemandirian belajar dan soal tes kemampuan pemecahan masalah matematis. Analisis data yang digunakan pada penelitian ini meliputi analisis korelasi product moment untuk mengukur hubungan antara kemandirian belajar dengan kemampuan pemecahan masalah matematis. Hasil penelitian menunjukkan bahwa terdapat hubungan positif antara kemandirian belajar dengan kemampuan pemecahan masalah matematis sebesar 0,764 dengan signifikansi 0,000 < 0,05. Hal ini menunjukkan bahwa kemandirian belajar dapat dijadikan sebagai salah satu faktor yang dapat mempengaruhi kemampuan pemecahan masalah matematis peserta didik. Jika kemandirian belajar yang dimiliki peserta didik tinggi, maka kemampuan pemecahan masalah peserta didik baik, namun jika kemandirian belajar peserta didik rendah, maka kemampuan pemecahan masalahnya kurang baik
PENERAPAN MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS XI MIA 1 MAN 1 PEKANBARU Shinta Dewi, Syintia Dewi Ananta; Zulkarnain, Zulkarnain; Roza, Yenita
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 1 JANUARI-JUNI 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research is a class action research that aims to improve the learning process and to increase mathematics achievement from the students with applied discovery learning model. The subject of this research is the students of class XI MIA 1 MAN 1 Pekanbaru at the first semester in academic year 2018/2019, which total of participants are 31 students, consists of 11 male students and 20 female students with heterogeneous ability. This research has two cycles. Each cycle has four meetings and one test. The instruments used in this research were learning instruments and the instruments of collecting data. The learning instruments used include syllabus, lesson plan, and student work sheets, while the instruments of collecting data were observation sheets and learning outcome test. The data analysis of students and teacher activity showed that the learning process has improved after the discovery learning model being implemented. The data of the student’s evaluation test showed that the persentage of students reached the Minimum Mastery Criteria (MMC) increase from the basic score to first test, from first test to second test. The results of this research showed an increasing of students achievement where the basic score 29,0% to the first test 48,4%, the second test 74,2%. For the skills achievement score of the first test 71,0%, the second test 90,3%. Based on data analysis, it can be concluded that the implementation of discovery learning model can improve learning process and increase student’s mathematics achievement at class XI MIA 1 MAN 1 Pekanbaru.
Co-Authors ', Habiburrahman ', Habiburrahman ', Kartini ', Kartini ', Mariana ', Sakur ', Zulkarnain Adifta, Engsas Diniati Aftriyati, Lusi Wira Agsya, Feni Maisyaroh Agus Salim Daulay Alfajri, Hadiyanta Alfajri, Hadiyanta Alfiah, Nurul Amini, Nisa Ul Anggia, Vevi Aprilia, Rika Apriyani Apriyani Astika, Eliya Atma Murni Azizah Azizah Bestari, Aulia Chairunisa, Ridha Delfita, Ovemy Derniati, Riza Dewi, Syintia Dewi Ananta Shinta Edwar, Suci Nitia Eka Puspita Sari Endriani, Rischa Fadmawarni, Indah Pratiwi Habibah, Ami Hanum, Rodliah Hikmah, Ainul Ilhami, Nur Jalinus, Jalinus Junaidi, J. Kartini Kartini Khainingsih, Fadilah Gustin Khairani, Elvia Maimunah Maimunah Maimunah, M. Mardiyanti, Tiska Marintan Butar-butar Merry Merry Mulyani, Nanik Nadhifa, Nuraini Nahor Murani Hutapea Nurhamdiah, Nurhamdiah Nurqolbi, Leliyana NURUL FAIZAH Nurul Hidayati Purba, Juliana Putri Ayu Lestari Putri Yuanita Rahmadani, Heni Rahmadani, Heni Rahmat Hidayat Ratna Sari Dewi Rini Dian Anggraini Rio Kurniawan Rosa Murwindra, Rosa Rubiandar, Tiara Sakur, Sakur Sakur, Sakur Santi, Indira Saputra, Andespa Saputra, Andespa Sari, Novika Sarifah Nur Siregar Sehatta Saragih Shabri, Rais Shinta Dewi, Syintia Dewi Ananta Situmorang, Rudianto Suhady, Wandy Suhermi, Suhermi Sulistyani, Dianna Supri Hartini, Supri Susi Ermina Sipakkar, Susi Ermina Swasti, Marni Syarifah Nur Siregar Thahir, Musa Titi Solfitri Ulfa, Yoshe Larissa Wahyuni, Zulfa Winaldi, Winaldi Yelpi, Rosita Yufentya, W Eggy ZULKARNAIN ZULKARNAIN