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UPAYA MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR AKUNTANSI MELALUI MODEL PEMBELAJARAN LEARNING CYCLE PADA SISWA KELAS X-AK1 JURUSAN AKUNTANSI SMK BATIK 2 SURAKARTA TAHUN AJARAN 2013/2014 -, Nurhayati; Santoso, Sigit; Hamidi, Nurhasan
Jupe-Jurnal Pendidikan Ekonomi Vol 2, No 2 (2013): Jurnal Pendidikan Ekonomi (JUPE)
Publisher : Jupe-Jurnal Pendidikan Ekonomi

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ABSTRAKNurhayati. UPAYA MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR AKUNTANSI MELALUI MODEL PEMBELAJARAN LEARNING CYCLE PADA SISWA KELAS X-AK1 JURUSAN AKUNTANSISMK BATIK 2 SURAKARTA TAHUN AJARAN 2013/2014. Skripsi, Fakultas Keguruan dan Ilmu Pendidikan. Universitas Sebelas Maret Surakarta. Juni 2014.Tujuan penelitian ini adalah untuk meningkatkan keaktifan dan hasil belajar akuntansi pada siswa kelas X-AK1 SMK Batik 2 Surakarta melalui penerapan model pembelajaran learning cyclelearning cycle.Penelitian ini merupakan Penelitian Tindakan Kelas (PTK). Penelitian dilakukan dalam dua siklus, dengan tiap siklus terdiri atas perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas X-AK1 SMK Batik 2 Surakarta yang berjumlah 30 siswa. Sumber data berasal dari guru, siswa dan dokumen. Teknik pengumpulan data adalah dengan observasi, tes, dokumentasi dan wawancara. Teknik untuk menguji keabsahan data menggunakan triangulasi sumber dan teknik. Analisis data menggunakan teknik analisis deskriptif dan teknik analisis ssecara kualitatif.Hasil penelitian menunjukkan bahwa melalui penerapan model pembelajaran learning cycle dapat meningkatkan keaktifan dan hasil belajar akuntansi. Peningkatan terjadi pada siklus I, walaupun belum optimal. Pelaksanaan siklus II menyebabkan keaktifan siswa meningkat dengan kualifikasi sangat baik dan hasil belajar siswa mencapai kualifikasi sangat tinggi.Simpulan penelitian ini adalah penerapan model pembelajaran learning cycle dapat meningkatkan keaktifan dan hasil belajar akuntansi pada siswa kelas X-AK1 SMK Batik 2 Surakarta.Kata kunci: learning cycle, keaktifan, hasil belajar.ABSTRACTNurhayati. THE EFFORTS TO IMPROVE ACTIVENESS AND THE LEARNING RESULT OF ACCOUNTANCY THROUGH LEARNING CYCLE MODEL FOR GRADE X-AK1 ACCOUNTANCY OF COURSE STUDENTS OF SMK BATIK 2 SURAKARTA IN ACADEMIC YEAR 2013/2014. Minor Thesis, Teachers Training and Education Faculty. Sebelas Maret University of Surakarta. June 2014.The purposes of the research to improve activeness and learning result of accountancy at grade X-AK1 student of SMK Batik 2 Surakarta by applying learning cycle 5E model.This research uses Classroom Action Research (CAR). The research conducted in two cycles with each cycle consist of planning, performing action, doing observation, and reflecting. The subject of this research are the students of grade X-AK1 student of SMK Batik 2 Surakarta that consist of 30 students. The data source from student, teacher and document. The data collected by doing observation, test, documentation and interview. The technique to the test validity of the data are triangulation of data sources and techniques. The data analyzed by using descriptive analysis and qualitative analysis.The result of the research showed that by applying learning cycle model can improve the activeness and learning result of accountancy. The improvement happened in first cycle, eventhough it is not optimal yet. The performing of second cycle made both ofstudents? activeness get very good qualification and students? learning result reach very high qualification.The research concludes that the applying of learning cycle model can improve the activeness and students? learning result in accountancy for grade X-AK1 of SMK Batik 2 Surakarta.Keyword: learning cycle, activeness, learning result.
PENGEMBANGAN E-BOOK BERBASIS PROBLEM BASED LEARNING-GIS UNTUK MENINGKATKAN KECAKAPAN BERFIKIR KERUANGAN PADA SISWA KELAS X SMA N 1 SRAGEN 2016/2017 Istifarida, Binti; Santoso, Sigit; Yusup, Yasin
GeoEco Vol 3, No 2 (2017): Jurnal GeoEco Juli 2017
Publisher : Universitas Sebelas Maret (UNS)

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The purpose of this thesis are : (1) Identify of the need learning class X SMA N 1 Sragen 2016/2017, (2) To determine the feasibility of E-Book Problem Based Learning-GIS developed at SMA N 1 Sragen school year 2016/2017, (3) To know the increase of spatial thinking skills students value between before students used learning E-Book Problem Based Learning-GIS with after students used learning E-Book Problem Based Learning-GIS in the subject matter of Lithosfer in class X IPS SMA N 1 Sragen 2016/2017. This type of research is a Research and Development (R&D). R & D stage were used that R & D in ADDIE (Analysis, Design, Development, Implementation, Evaluation). The Design of resarch used preexperimental design with methods pre-test – post-test only design. The subjects of this study were all stuents in class X IPS SMA N 1 Sragen. Data collection techniques used consisted method of test, questionnares, and documentation, while data analysis techniques was done by using the t-test formula. Results of the research indicate: (1) Analysis of contributed student study process to needed media learning of creative crated and not monotonous at the text, so that needfull added video and learning models as outdoor study in order that can direct recognizing while occur phenomena surroundings; (2) test of phase expert team gained an average of 73,2% and it belongs to the decent criteria. The testing of indicate positive respons it belongs to the very decent criteria; (3) Effectiveness calculation using t-test formula has obtained tarithmetic=10,244 > ttable=1,67 which means Ha is accepted or there is significant to increase spasial thingking skills between before students taught using E-Book Problem Based Learning-GIS with after students that was taught after using E-Book Problem Based Learning-GIS in the subject matter of Lithosfer in class X IPS SMA N 1 Sragen 2016/2017. An increase of Spatial Thinking Skills is at value 3,375%. Keywords: Development, E-Book Problem Based Learning-GIS, Spatial Thinking Skills, Lithosfer.
KEBUTUHAN PENGEMBANGAN DIRI PEMULUNG DALAM RANGKA MENINGKATKAN TARAF HIDUP Santoso, Sigit
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 34, No 2: November 2004
Publisher : LPPM UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v34i2.7268

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Abstract This research is intended to find out (1) scavengers? needs for self-development based indirectly on the fulfillment of physical needs, the needs for security, social needs, and the needs for self-esteem; (2) the relationship between scavengers? knowledge about garbage and their needs for self-developments. This is a descriptive research using a causal study method with a sample of 200 persons taken randomly. The subjects of the research were scavengers, i.e. people whose work is to search useful materials among discarded or refused materials/ garbage living in the municipality of Surakarta. Two kinds of instruments were used in this research ; an instrument to reveal the needs for self-development consisting of 40 items (r=0.765), and one to reveal scavengers? knowledge about garbage consisting of 36 items (r=0.773) and some other supplementary items. The data analyses used were path analysis and simple correlation technique. The results of the research remarked that (1) The needs for self-development was indirectly affected by the fulfillment of physiological needs, the needs of security, social needs, and the needs of self-esteem. This can be seen from the results of path analysis which showed that to reach the needs of self-development, the scavengers have to take some steps hierarchically, i.e. physically needs, the for security, social needs, and the needs of self-esteem. The results of path analysis showed that the coefficients resulted from their paths respectively were higher than those resulted from other paths: X1àX2 = 0.236, X2àX3 0.517, X3àX4= 0.437, and X4àY 0.363 (2)The relationship between  scavengers? knowledge of garbage and their needs of self-development revealed by using a simple correlation showed the coefficient of correlation of 0.468 at the level of significance of 0.1 Keywords: scavengers?, self-development, self-concept
FAKTOR PEMBENTUK PERSEPSI MAHASISWA PENDIDIKAN AKUNTANSI ANGKATAN 2011 DAN 2012 DALAM MEMILIH BIDANG KEAHLIAN KHUSUS PENDIDIKAN AKUNTANSI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS SEBELAS MARET Nurmaleny, Fitri; Santoso, Sigit; Hamidi, Nurhasan
Jupe-Jurnal Pendidikan Ekonomi Vol 2, No 2 (2013): Jurnal Pendidikan Ekonomi (JUPE)
Publisher : Jupe-Jurnal Pendidikan Ekonomi

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ABSTRAKTujuan dari penelitian ini adalah untuk mengkaji faktor-faktor pembentuk persepsi mahasiswa (faktor pengalaman, perasaan, kognitif, motivasi, perhatian, objek persepsi, dan lingkungan) dalam memilih BKK Pendidikan Akuntansi.  Penelitian ini dikategorikan dalam tipe penelitian explanasi dengan pendekatan kuantitatif. Populasi sebagai subjek dalam penelitian ini adalah mahasiswa BKK PAK angkatan 2011 dan 2012 yang berjumlah 134. Pengujian hipotesis   menggunakan analisis regresi sederhana. Simpulan penelitian adalah  ketujuh variabel mempunyai nilai signifikan dibawah 0,05, sehingga dapat dinyatakan bahwa tujuh faktor (faktor pengalaman, perasaan, kognitif, motivasi, perhatian, objek persepsi, dan lingkungan) mempunyai pengaruh positif terhadap pembentukan persepsi mahasiswa dalam mengambil keputusan memilih BKK Pendidikan Akuntansi. Dari ketujuh variabel tersebut yang mempunyai pengaruh paling kuat yaitu faktor motivasi.Kata Kunci: pengalaman, perasaan, kognitif, motivasi, perhatian, objek persepsi, lingkungan, persepsi ABSTRACT The objective of research is about to study the factors of creating student perception (experience, feeling, cognitive, motivation, attention, perception object, and environment) in choosing BKK of Accounting Education. This study is categorized into explanation research type with quantitative approach. The population of research was the 2011 and 2012 generations of accounting education students consisting 134 students. The hypothesis testing was conducted a simple regression analysis. The conclusion of this research is the seven variables had significant value less than 0.05, so that it could be stated that the seven factors (experience, feeling, cognitive, motivation, attention, perception object, and environment) affected positively is the creation of student perception in making decision concerning the preference of Accounting Education BKK. Out of seven variables, the one with strongest effect was motivation factor.Keywords: experience, feeling, cognitive, motivation, attention, perception object, and environment, perception
PENGEMBANGAN MEDIA GAME EDUKASI BERBASIS APLIKASI LECTORA INSPIRE PADA PEMBELAJARAN AKUNTANSI SEBAGAI UPAYA MENINGKATKAN BELAJAR MANDIRI SISWA SMK Shelviyani, Dea Vitta; Santoso, Sigit; Muchsini, Binti
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 3 (2017): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe Purposes of this research are: (1) providimg a decent of the game education media based on lectora inspire application; and (2) investigate the effectiveness of the game education media based on lectora inspire application in accounting learning as an effort to improve self-directed learning students of vocational high school. The methods of this research are research and development method. Its samples were students in grade X Accounting A and grade X Accounting B as control class and experimental class by random sampling technique. Procedure of the developing game education media based on lectora in-spire application referred to the one claimed by Borg and Gall with some modification. Data of the re-search were collected through questionnaire, feasibility sheet and response sheet.. they were validated by using content validition and construct validition. And analyzed by using the statistical descriptive analysis to investigate the level of self-directed learning and the game education media feasibility, followed with the statistic inferential analysis to investigate the effectiveness of the game education media. The result of the research shows that game education media based on lectora inspire application is feasible to be used base on validation of a media expert (97,4%), a material expert (89,8%), a practitioner (83,8%), and stu-dent assessment (91,6% ) Which are categorized as "Good" and "Very Good" based on the guildelines of quantitative to qualitative score eligibility criteria. In addition, the developed of game education media based on lectora inspire application is effective to improve the self-directed learning of the students as indicated by the p-value = 0,0000 <0.05.Keywords: Game education media, Lectora Inspire, Self-Directed Learning.ABSTRAKPenelitian ini bertujuan untuk: (1) Menyediakan media game edukasi yang layak berbasis aplikasi lectora inspire; dan (2) Mengetahui kefektifan media game edukasi berbasis aplikasi lectora inspire pada pembelajaran akuntansi sebagai upaya meningkatkan belajar mandiri siswa SMK. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan. Subjek penelitian adalah siswa kelas X Akuntansi A dan X Akuntansi B sebagai kelas kontrol dan kelas eksperimen yang diambil dengan teknik random sampling. Prosedur pengembangan media game edukasi berbasis aplikasi lectora inspire dilakukan berdasarkan langkah-langkah pengembangan menurut Borg and Gall dengan modifikasi. Pengumpulan data dilakukan dengan instrumen berupa angket, lembar kelayakan dan lembar respon. Validitas instrumen menggunakan validitas isi dan kontruk pada angket belajar mandiri. Analisis data menggunakan analisis statistik deskripstif untuk mengetahui tingkat belajar mandiri dan kelayakan media game edukasi, kemudian dilanjutkan analisis statistik inferensial untuk mengetahui keefektifan media game edukasi. Hasil penelitian menunjukan bahwa media game edukasi berbasis aplikasi lectora inspire layak digunakan berdasarkan validasi ahli media (97,4%), ahli materi (89,8%), praktisi (83,8%), serta penilaian siswa (91,6%) yang termasuk kategori “Baik” dan “Sangat baik” berdasarkan pedoman kriteria kelayakan skor kuantitatif ke kualitatif. Media game edukasi berbasis aplikasi lectora inspire efektif meningkatkan belajar mandiri siswa (p = 0,0000 < 0,05).Kata lunci : Media game edukasi, Lectora Inspire, Belajar mandiri
PENGEMBANGAN BAHAN AJAR PRAKTIK PERBANKAN UNTUK MENINGKATKAN KOMPETENSI SISWA PADA PEMBELAJARAN AKUNTANSI DI SMK NEGERI 1 KARANGANYAR Ambarsari, Resita Dia; Santoso, Sigit; Ivada, Elvia
Tata Arta : Jurnal Pendidikan Akuntansi Vol 3, No 1 (2017): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe objective of this research is to develop practicum module learning material which is feasible and effective to be applied in the banking practicum learning at mini bank practicum room as to improve the students’ skill competencies in implementing the banking practicum learning. This research used the re-search and development (R&D) approach claimed by Borg and Gall. It consisted of seven phases of devel-opment, namely: (1) research and information collecting, (2) planning, (3) develop preliminary form of product, (4) preliminary field testing, (5) main product revision, (6) main field testing, and (7) operational product revision. The feasibility of the developed module was assessed through design validations by a learning media expert, a learning material expert, and an accounting practitioner, and the students with their responses. The effectiveness of the developed module use was rated through the students’ skill scores prior to and following the developed module use. The testing subjects included 9 students in the limited testing (small-scale), 36 in the field testing, and 21 students as the experimental subjects. Its data were col-lected through observation notes, interview, questionnaire, validation sheet, and observation sheet. They were analyzed by using the qualitative and quantitative analyses. The result of research shows that (1) the developed practicum module learning material is feasible for use as indicated by the result of validations by experts and that of feasibility testing by the students; and (2) the developed practicum module learning material is effective to be applied in the banking practicum learning so that it can improve the students’ skill competencies in the banking practicum learning.Keywords: Module learning material, practicum learning, skill competenciesABSTRAKTujuan penelitian ini adalah untuk mengembangkan bahan ajar Modul Praktik yang layak dan efektif untuk diterapkan pada pembelajaran praktik perbankan di ruang praktik bank mini di SMK Negeri 1 Karanganyar dalam rangka meningkatkan kompetensi keterampilan siswa dalam melaksanakan pembelajaran praktik perbankan. Penelitian ini menggunakan pendekatan penelitian dan pengembangan (R&D). Prosedur penelitian yang digunakan mengacu pada design and development research menurut Borg and Gall yang meliputi 7 tahap pengembangan yaitu: (1) research and information collection, (2) planning, (3) develop preliminary form of product, (4) preliminary field testing, (5) main product revision, (6) main field testing, dan (7) operational product revision. Kelayakan modul diukur melalui validasi de-sain oleh ahli media, ahli materi, dan praktisi akuntansi serta tanggapan dari siswa. Keefektifan penggunaan modul diukur melalui nilai keterampilan siswa sebelum dan sesudah menggunakan modul. Subjek uji coba terdiri dari 9 siswa dalam uji coba coba skala kecil dan 36 siswa dalam uji coba lapangan, serta 21 siswa sebagai subjek eksperimen. Instrumen pengumpulan data yang digunakan terdiri dari catatan observasi dan wawancara sebagai data awal serta angket, lembar validasi dan lembar observasi. Teknik an-alisis data yang digunakan adalah analisis kualitatif dan kuantitatif. Hasil penelitian menunjukkan: (1) ba-han ajar Modul Praktik yang dikembangkan dinyatakan layak digunakan menurut hasil validasi oleh ahli/pakar maupun uji coba kelayakan oleh siswa, (2) bahan ajar Modul Praktik yang dikembangkan terbukti efektif untuk diterapkan pada pembelajaran praktik perbankan sehingga mampu meningkatkan kompetensi keterampilan siswa pada pembelajaran praktik perbankan.Kata kunci: bahan ajar modul, pembelajaran praktik, kompetensi keterampilan
PENGARUH PRESTASI BELAJAR DAN PERSEPSI MAHASISWA TENTANG KESEJAHTERAAN GURU TERHADAP MINAT MENJADI GURU PADA MAHASISWA PRODI PENDIDIKAN AKUNTANSI FKIP UNS -, Diyantini; Santoso, Sigit; Octoria, Dini
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 2 (2016): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThis research has purpose for knowing 1) the effect of learning achievement on the interest becoming a teacher of the students of Accounting Education Department of the FKIP UNS; 2) the effect of student’s perception about teachers prosperity on the interest becoming a teacher of the students of Accounting Education Department of the FKIP UNS; and 3) the interaction effect of learning achievement and student’s perception about teachers prosperity on the interest becoming a teacher of the students of Accounting Education Department of the FKIP UNS. This research uses qualitative descriptive method with ex post facto nature. The population in this research is all of the students of Accounting Education Department of the FKIP UNS period 2013 and 2014. The technique of sample interpretation that is used is purposive sampling. The technique of collecting data that is used are questionnaire and documentation. The technique of data analysis that is used are simple regression analysis, multiple regression analysis and contribution effective, meanwhile requirement test with normality test and linearity test. The result of the research the conclusions are (1) There is a positive and significant effect of learning achievement on the interest becoming a teacher of the students of Accounting Education Department of the FKIP UNS; (2) There is a positive and significant effect of students perception about teachers prosperity on the interest becoming a teacher of the students of Accounting Education Department of the FKIP UNS; and (3) There is a interaction positive and significant effect of learning achievement and students perception about teachers prosperity on the interest becoming a teacher of the students of Accounting Education Department of the FKIP UNS.Keywords: Learning Achievement, Students Perception about Teachers Prosperity, Interest Becoming a Teacher ABSTRAKPenelitian ini bertujuan untuk mengetahui (1) pengaruh prestasi belajar terhadap minat menjadi guru pada mahasiswa Prodi Pendidikan Akuntansi FKIP UNS; (2) pengaruh persepsi mahasiswa tentang kesejahteraan guru terhadap minat menjadi guru pada mahasiswa Prodi Pendidikan Akuntansi FKIP UNS; dan (3) interaksi pengaruh prestasi belajar dan persepsi mahasiswa tentang kesejahteraan guru terhadap minat menjadi guru pada mahasiswa Prodi Pendidikan Akuntansi FKIP UNS. Penelitian ini menggunakan metode deskriptif kuantitatif yang bersifat ex post facto. Populasi dalam penelitian ini adalah seluruh mahasiswa Program Studi Pendidikan Akuntansi FKIP UNS angkatan 2013 dan angkatan 2014. Teknik pengambilan sampel menggunakan purposive random sampling. Teknik pengumpulan data menggunakan angket dan dokumentasi. Teknik analisis data menggunakan regresi sederhana, regresi berganda dan sumbang efektif, sedangkan uji persyaratan dengan uji normalitas dan uji linieritas menggunakan. Hasil penelitian disimpulkan: (1) Terdapat pengaruh yang positif dan signifikan prestasi belajar terhadap minat menjadi guru pada mahasiswa Prodi Pendidikan Akuntansi FKIP UNS; (2) Terdapat pengaruh yang positif dan signifikan persepsi mahasiswa tentang kesejahteraan guru terhadap minat menjadi guru pada pada mahasiswa Prodi Pendidikan Akuntansi FKIP UNS; dan (3) Terdapat interaksi pengaruh yang positif dan signifikan prestasi belajar dan persepsi mahasiswa tentang kesejahteraan guru terhadap minat menjadi guru pada mahasiswa Prodi Pendidikan Akuntansi FKIP UNS.Kata Kunci : Prestasi Belajar, Persepsi Mahasiswa tentang Kesejahteraan Guru, Minat Menjadi Guru
PENGGUNAAN MEDIA PREZI DAN METODE PEMBELAJARAN SNOWBALL THROWING UNTUK MENINGKATKAN PRESTASI BELAJAR AKUNTANSI Prayoga, Anjar Miska; Santoso, Sigit; Hamidi, Nurhasan
Jupe-Jurnal Pendidikan Ekonomi Vol 1, No 2 (2013): Jurnal Pendidikan Ekonomi (JUPE)
Publisher : Jupe-Jurnal Pendidikan Ekonomi

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ABSTRAK Tujuan penelitian ini adalah untuk mengetahui peningkatan prestasi belajar akuntansi siswa kelas XI IPS 4 melalui penggunaan media Prezi dan metode pembelajaran Snowball Throwing. Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus.Subjek penelitian ini adalah siswa kelas XI IPS 4 yang berjumlah 38 siswa.Teknik pengumpulan data dengan observasi, wawancara, tes, dan dokumentasi. Validitas data menggunakan member check, triangulasi, audit trail, expert opinion, dan key respondent review. Teknik analisis data menggunakan teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan terdapat peningkatan prestasi belajar akuntansi siswa melalui penggunaan media Prezi dan metode pembelajaran Snowball Throwing, terlihat dari (1) keaktifan siswa dalam diskusi kelompok mengalami peningkatan sebesar 18,8%. (2) Ketepatan siswa menjawab soal diskusi mengalami peningkatan sebesar 51,4%. (3) Prestasi  belajar mengalami peningkatan sebesar 21,6%. Simpulan penelitian ini adalah penggunaan media Prezi dan metode pembelajaran Snowball Throwing dapat meningkatkan prestasi belajar akuntansi siswa kelas XI IPS 4.   Kata kunci: media Prezi, metode pembelajaran Snowball Throwing, mata pelajaran akuntansi,   prestasi belajar   ABSTRACT The purpose of this research is to improve students accounting subject achievement on XI IPS 4 by using Prezi media ang snowball throwing method. This research is class room action research, this research is held in two cycles. The subject of this research is a class XI IPS 4 which totaled 38 student. Technique of data collecting is done by observation, interviews, testing, and documentation. The data validation uses member check, triangulasi, audit trail, expert opinion, and key respondent review. The analize data with technique analize descriptive qualitative. Based on research, it can be concluded is increase in accounting students learning the use of prezi media and snowball throwing method, see in (1)  students activeness on group discussion showing an increase 18,8%. (2) students accuracy on answering the discussion questions showing an increase 51,4%. (3) Students  achievements showing an increase 21,6%. The result of this research is implementation of prezi media and snowball throwing method can improve students accounting subject achievement on XI IPS 4.   Keyword: Prezi presentation media, snowball throwing method, students achievement and accounting.
PENGARUH KEPUASAN KERJA TERHADAP KEPUASAN KERJA, MOTIVASI KERJA DAN DISIPLIN KERJA TERHADAP KINERJA KARYAWAN BAGIAN PRODUKSI PT WIJAYA PANCA SENTOSA FOOD Santoso, Sigit
Agora Vol 3, No 1 (2015): Agora, Jurnal Manajemen Bisnis
Publisher : Agora

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Manajemen SDM sangatlah penting bagi kesuksesan suatu perusahaan. Oleh sebab itu, PT Wijaya Panca Sentosa Food harus memperhatikan dan memahami akan pengaruh kepuasan kerja, motivasi, disiplin kerja dan kinerja karyawan. Permasalahan yang dihadapi oleh PT Wijaya Panca Sentosa Food adalah pimpinan harus lebih memperhatikan tingkat kehadiran para karyawannya, meskipun tingkat kehadiran para karyawan sudah cukup bagus. Tujuan penelitian ini adalah untuk mengetahui dampak kepuasan kerja, motivasi kerja, dan disiplin kerja terhadap kinerja karyawan bagian produksi PT Wijaya Panca Sentosa Food. Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif eksplanasi. Populasi dalam penelitian ini ialah karyawan bagian produksi PT Wijaya Panca Sentosa Food sebanyak 83 orang, dengan teknik penentuan sampel yaitu sensus sampling. Metode pengumpulan data dilakukan dengan penyebaran kuesioner. Teknik analisa data dalam penelitian ini menggunkan teknik analisis regresi linear berganda. Hasil kesimpulan menunjukan bahwa kepuasan kerja, motivasi kerja dan disiplin kerja berpengaruh terhadap kinerja karyawan PT Wijaya Panca Sentosa Food.
UPAYA PENINGKATAN KEAKTIFAN DAN PRESTASI BELAJAR AKUNTANSI MELALUI PENERAPAN MODEL ACTIVE LEARNING TIPE QUIZ TEAM PADA SISWA KELAS XI IPS 2 SMA MUHAMMADIYAH 04 ANDONG TAHUN AJARAN 2014/2015 Ikaningtyas, Azizah Ayu; Santoso, Sigit; -, Sohidin
Tata Arta : Jurnal Pendidikan Akuntansi Vol 1, No 1 (2015): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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Abstract

ABSTRAK Penelitian ini dilakukan karena adanya masalah yaitu rendahnya keaktifan serta prestasi belajar.Tujuanpenelitianiniadalahuntuk mengetahui peningkatan keaktifan dan prestasi belajar akuntansi siswa kelas XI IPS 2 SMA Muhammadiyah 04 AndongTahun Ajaran 2014/2015dengan menerapkan model active learning tipe quiz team..PenelitianinimerupakanPenelitianTindakanKelas (PTK). Subyek penelitian ini adalah siswa kelas IPS 2 SMA Muhammadiyah 04 Andong Tahun Ajaran 2014/2015 yang berjumlah 24 siswa. Data yang digunakan dalam penelitian ini adalah data kuantitatif dan data kualitatif. Sumber data yang digunakan dalam penelitian tindakan ini antara lain: informan, tempat/lokasi, dan pengamatan peristiwa. Teknik pengumpulan data dilakukan dengan: observasi/pengamatan, wawancara, tes, dan dokumentasi. Validitas data menggunakan triangulasi sumber data, teknik triangulasi metode, dan validitas isi. Analisis data menggunakan teknik statistik deskriptif komparatif untuk data kuantitatif dan teknik analisis kritis untuk data kualitatif.Hasilpenelitianinimenunjukkanbahwa adanya peningkatan keaktifan dan prestasi belajar siswa daripratindakan, siklus I, dansiklus II melalui penerapan model active learning tipe quiz team. Penelitian ini menetapkan indikator kinerja untuk keaktifan sebesar 75% dari rata-rata kelima aktifitas belajar yang digunakan dalam penelitian (visual activities, oral activities, listening activities, writing activities, mental activities)dan untuk ketuntasan siswa dalam tes prestasi belajar akuntansi sebesar 80%. Pada siklus IIpresentase keaktifan siswa meningkat sebesar 78,33% dan presentase siswa yang tuntas dalam tes prestasi belajar akuntansi meningkat sebesar 87,5%.Simpulan penelitian ini adalah penerapanmodel active learning tipe quiz team dapat meningkatkan keaktifan dan prestasi belajar akuntansisiswa kelas IPS 2 SMA Muhammadiyah 04 Andong Tahun Ajaran 2014/2015.Kata kunci: Penelitian Tindakan Kelas, Aktivitas Belajar, Prestasi Belajar Kognitif ABSTRACT  This research’s cause is because there are problems the low activity and learning achievement. The purpose of this study was to determine the increase in activity and learning achievement accounting in class XI social science 2 SMA Muhammadiyah 04 Andong Academic Year 2014/2015 by applying the active learning model of the type of quiz team.This research is a classroom action research (CAR). This study was conducted implemented with the collaboration between researchers and teachers. This research subject was XI social science 2 SMA Muhammadiyah 04 Andong Academic Year 2014/2015, amounting to 24 students. The data used in this research is quantitative data and qualitative data. Source of data used in the study of this action include: informants, places/ locations, and observation of the events. The data collection techniques: observation, interview, test, and documentation. The validity of the data using triangulation of data sources, method triangulation techniques, and content validity. The data analysis using descriptive statistical techniques for quantitative data and comparative critical analysis techniques for qualitative data.The results showed that the increase in activity and learning achievement accounting of pre research, the first cycle and the second cycle through the application of active learning model of the type of quiz team. This study establishes performance indicators for the activity by 75% of the average of the five activities that are used in research and for the thoroughness of the students in the learning achievement tests accounting for 80%. In the second cycle increased, the percentage of student activity increased by 78.33% and the percentage of students who completed the study accounting achievement tests increased by 87.5%.The conclusions of this research is the application of active learning model of the type of quiz team can enhance the activity and learning achievement accounting of the  students XI social science 2 SMA Muhammadiyah 04 Andong Academic Year 2014/2015.Keywords: Classroom Action Research, The Activeness of Learning, Learning Achievement Kognitif