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Jurusan Manajemen Fakultas Ekonomi Universitas Negeri Malang

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Pengaruh Kualitas Layanan terhadap Perilaku Pembelian melalui Image Konsumen (Studi Empiris pada Sanggar Senam Sagga di Kota Malang) Sudarmiatin, Sudarmiatin
Jurnal Aplikasi Manajemen Vol 7, No 4 (2009)
Publisher : Jurusan Manajemen Fakultas Ekonomi dan Bisnis Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (57.238 KB)

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At global competition era, every marketer must be has innovations and creativities to interest their segmentation. The innovations and creativities are not only related to some goods and services, but also related with service quality which has given to customers. SAGGA Gymnasium is one of service business that’s giving the gymnastic services to comply the customer needs. The primary key to get their success is service quality. The general purpose in this research is to know some factors that impact consumer to choose SAGGA Gymnasium. That’s while, the specific purposes in this research are to know: (1) service quality condition (2) customer behavior condition (3) customer image condition and (4) impact of service quality on customer behavior which have mediated by consumer image. The samples in this research are 155 consumers of SAGGA Gymnasium at June up to July 2009. Sampling technique that used in this research is purposive sampling and instrument that used to gather the data is questioner. The results of this research are the service quality in SAGGA Gymnasium is good enough; consumer bought services in SAGGA Gymnasium to comply their needs on health; consumers’ image in SAGGA Gymnasium is good enough; and service quality impacted positive and significant on consumers’ behavior through consumers’ image.Keywords: Service quality, consumers’ behavior, consumers’ image.
PENGARUH PEMANFAATAN PERPUSTAKAAN TERHADAP PRESTASI BELAJAR IPS MELALUI MOTIVASI BELAJAR Nurhayani, Nurhayani; Sudarmiatin, Sudarmiatin; Sunaryanto, Sunaryanto
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 2, No 11: November 2017
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.983 KB) | DOI: 10.17977/jptpp.v2i11.10151

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The purpose of this research was to investigate the effect of the use of libraries on social study learning achievement through learning motivation, either directly or indirectly. The type of this research was quantitative Ex post facto. The sampling technique used probability sampling with total of the students consisted of 156. Collecting data used a Likert questionnaire and students’ report documentation. The data analysis used path analysis and assisted by SPSS for windows version 20. The results (1) there was a direct effect of the use of libraries on the learning motivation; (2) there was a direct effect of the use of libraries to the learning achievement of Social Study; (3) there was a direct effect of learning motivation towards learning achievement of Social Study; (4) there was an indirect effect on social study learning achievement library through learning motivation.Penelitian ini bertujuan untuk mengetahui pengaruh pemanfaatan perpustakaan terhadap prestasi belajar IPS melalui motivasi belajar, baik secara langsung maupun tidak langsung. Jenis penelitian adalah kuantitatif Ex Post Facto. Teknik pengambilan sampel menggunakan probability sampling sebanyak 156 siswa. Pengumpulan data menggunakan angket skala likert dan dokumentasi nilai rapor. Analisis data menggunakan analisis jalur dan dibantu program SPSS for window versi 20. Hasil penelitian (1) terdapat pengaruh langsung pemanfaatan perpustakaan terhadap motivasi belajar; (2) terdapat pengaruh langsung pemanfaatan perpustakaan terhadap Prestasi belajar IPS; (3) terdapat pengaruh langsung motivasi belajar terhadap prestasi belajar IPS; (4) terdapat pengaruh tidak langsung pemanfaatan perpustakaan terhadap prestasi belajar IPS melalui motivasi belajar.
FAKTOR-FAKTOR PENENTU DAYA TARIK WISATA BUDAYA DAN PENGARUHNYA TERHADAP KEPUASAN WISATAWAN Kirom, Novita Rifaul; Sudarmiatin, Sudarmiatin; Adi Putra, I Wayan Jaman
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol.1, No.3, Maret 2016
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (562.676 KB) | DOI: 10.17977/jp.v1i3.6184

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Tujuan penelitian ini adalah untuk mengetahui keadaan faktor penentu daya tarik wisata budaya yang terdiri dari ke enam faktor yaitu faktor budaya, keunikan, promosi, keramahtamahan, biaya, dan kualitas layanan dan mengetahui  daya tarik wisata berpengaruh secara positif signifikan terhadap kepuasan wisatawan untuk berkunjung ke Ponpes Biharu bahri asali fadhoilir rohmah. Sampel penelitian ini adalah wisatawan yang berunjung ke objek wisata sejumlah 250 wisatawan. Jenis penelitian adalah expos fakto dengan jenis penelitian kuantitatif menggunakan analisis faktor eksploratori deskriptif dan regresi yang berlokasi di Kabupaten Malang. Hasil penelitian menunjukkan bahwa faktor budaya menjadi faktor yang paling dominan yang menjadi pertimbangan wisatawan dan terdapat pengaruh positif signifikan antara budaya terhadap kepuasan wisatawan sebesar 23,3%.The purpose of this study was to determine the state of the determinants of cultural tourist attraction consisting of six factors cultural factors, uniqueness, promotional, hospitality, costs, and quality of service and know tourist attraction affect positively significant to the satisfaction of tourists to visit Ponpes Biharu bahri fadhoilir Rohmah default. The sample was berunjung traveler to some 250 tourist attractions. This type of research is expos facto with quantitative research using descriptive exploratory factor analysis and regression located in Malang. The results showed that cultural factors into the most dominant factor into consideration tourists and there is a significant positive influence of culture on satisfaction rating of 23.3 %.
PENGARUH KEGIATAN EKSTRAKURIKULER TERHADAP PRESTASI BELAJAR IPS MELALUI MOTIVASI BELAJAR Inriyani, Yayan; Wahjoedi, Wahjoedi; Sudarmiatin, Sudarmiatin
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 2, No 7: JULI 2017
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.947 KB) | DOI: 10.17977/jptpp.v2i7.9685

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Extracurricular activities will have great contribution to develop and accommodate those two factors. The ex post facto design will be employed in this research. Instrument to get data from students extracurricular activities and motivation, concurrently students achievement from students report book, SPSS for windows version 20 will be employ to analyze score from questionnaire using path analyzis. And the findings are (1) there is significant impact between extracurricular activities to students achievement in social science and students motivation, (2) there is significant impact between extracurricular activities to students motivation, (3) there is non-direct impact between extracurricular activities to students achievement through motivation. Students motivation variable was reinforce the direct impact of extracurricular activities to students achievement in social science.Kegiatan ekstrakurikuler berkontribusi dalam kegiatan siswa di sekolah. Jenis penelitian ini termasuk penelitian ex post facto. Data menggunakan angket sebagai instrumen variabel kegiatan ekstrakurikuler dan motivasi belajar, prestasi belajar diambil dari nilai rapot semester ganjil. Perolehan hasil menggunakan path analyzis dibantu SPSS for windows versi 20. Analisis data menjelaskan hasilnya (1) terdapat pengaruh langsung yang signifikan antara kegiatan ekstrakurikuler terhadap prestasi belajar IPS dan kegiatan ekstrakurikuler terhadap motivasi belajar siswa, (2) terdapat pengaruh langsung yang signifikan antara motivasi terhadap prestasi belajar IPS, dan (3) terdapat pengaruh tidak langsung antara kegiatan ekstrakurikuler terhadap prestasi belajar siswa melalui motivasi belajar. Variabel motivasi belajar memperkuat pengaruh langsung kegiatan ekstrakurikuler terhadap prestasi belajar IPS bagi siswa.
PENINGKATAN AKTIVITAS DAN HASIL BELAJAR SISWA MELALUI PEMBELAJARAN TEAMS GAMES TOURNAMENS Rahayu, Tiyas Puji; Wahjoedi, Wahjoedi; Sudarmiatin, Sudarmiatin
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 2, No 9: September 2017
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (344.526 KB) | DOI: 10.17977/jptpp.v2i9.9935

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The research was classroom action research that aims to describe the implementations of TGT learning to increased the activity and learning outcomes of fourth grades in SDN Sidokaton Kudu Jombang. The research did on two cycles. Each of the cycle consisted of four meetings. The date collected through observation sheets of students activity and the test results of students learning. The results of the research which an increased of the students activity in the first cycle of 70% students is active and very active and increased in the second cycle of 90%. The result of classical learning competences in the first cycle  of 65%  increased in the second cycle of  85%.Penelitian ini adalah penelitian tindakan kelas yang bertujuan mendeskripsikan penerapan pembelajaran TGT untuk meningkatkan aktivitas dan hasil belajar siswa kelas IV SDN Sidokaton Kudu, Jombang. Penelitian dilaksanakan dalam dua siklus. Setiap siklus terdiri atas empat pertemuan. Pengumpulan data melalui hasil observasi aktivitas siswa dan tes hasil belajar siswa. Hasil penelitian menunjukkan peningkatan aktivitas belajar siklus I sebesar 70% siswa aktif dan sangat aktif meningkat siklus II sebesar 90%. Ketuntasan belajar klasikal siswa  siklus I sebesar 65% meningkat siklus II sebesar 85%.
PENGARUH POLA ASUH ORANGTU A TERHADAP PRESTASI BELAJAR IPS MELALUI MOTIVASI BELAJAR (STUDI PADA SISWA KELAS IV, V, VI GUGUS 2 KECAMATAN NGANTANG KABUPATEN MALANG) Hedyanti, Widya Novia; Sudarmiatin, Sudarmiatin; Utaya, Sugeng
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol.1, No.5, Mei 2016
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.065 KB) | DOI: 10.17977/jp.v1i5.6289

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Family has a very important contribution to education because the family is the first and foremost in the world of early childhood education and continuing education of children. Appropriate care will motivate children to obtain optimal learning achievement. This type of research is ex post facto. The sample was 123 students in five schools that are members of the Cluster 2 Ngantang. Data were collected using a questionnaire as an instrument of variable patterns of parenting and motivation to learn., While learning outcomes are from the daily tests. The results of the questionnaire will be analyzed using path analysis and assisted with SPSS for Windows version 23. The results of data analysis showed that 1) There is a significant direct effect between parenting on the learning achievement of children and parenting on children learning motivation, 2) There is a significant direct effect between student’s motivation to IPS student achievement; 3) There is no direct influence between parenting on student achievement through learning motivation. Variable motivation to strengthen the direct influence of parenting on learning achievement IPS students.Keluarga memiliki kontribusi yang sangat penting terhadap dunia pendidikan karena keluarga merupakan orang yang pertama dan utama dalam dunia pendidikan awal anak dan kelanjutan pendidikan anak. Pengasuhan yang tepat akan memberikan motivasi pada anak untuk mendapatkan prestasi belajar yang optimal. Jenis penelitian ini adalah ex post facto. Sampel yang digunakan berjumlah 123 siswa di lima sekolah yang tergabung dalam Gugus 2 Kecamatan Ngantang. Data dikumpulkan dengan menggunakan angket sebagai instrumen dari variabel pola asuh orangtua dan motivasi belajar., sedangkan hasil belajar diambil dari nilai ulangan harian. Hasil dari angket akan dianalisis dengan menggunakan analisis jalur (path analyzis) dan dibantu dengan SPSS for windows versi 23. Hasil analisis data menunjukkan bahwa 1) Terdapat pengaruh langsung yang signifikan antara pola asuh orangtua terhadap prestasi belajar anak dan pola asuh orangtua terhadap motivasi belajar anak, 2) Terdapat pengaruh langsung yang signifikan antara motivasi belajar siswa terhadap prestasi belajar IPS siswa; 3) Terdapat pengaruh tidak langsung antara pola asuh orangtua terhadap prestasi belajar siswa melalui motivasi belajar. Variabel motivasi belajar memperkuat pengaruh langsung pola asuh orangtua terhadap prestasi belajar IPS siswa.
PENGEMBANGAN BUKU AJAR IPS SD BERBASIS KONTEKSTUAL Rohmah, Dina Fitrohtur; Hariyono, Hariyono; Sudarmiatin, Sudarmiatin
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 2, No 5: Mei 2017
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.807 KB) | DOI: 10.17977/jptpp.v2i5.9200

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Text book is an instructional material which is often used in learning. Text book which is used in learning should be contextual with students’ characteristic and environment. The aim of this research is to develop supplement book in learning that is contextual Social Studies Textbooks which is valid, interesting, practical, and effective. Data are collected by questionnaire, test, and documentation. Based on data analysis, it shows that the text book is valid, interseting, practical, and effective to use in learning.Buku ajar merupakan bahan ajar yang sering digunakan dalam pembelajaran. Buku ajar yang digunakan dalam pembelajaran hendaknya kontekstual dengan karakteristik dan lingkungan siswa. Tujuan penelitian ini untuk mengembangkan buku suplemen dalam pembelajaran berupa buku ajar IPS SD berbasis kontekstual yang valid, menarik, praktis, dan efektif. Data dikumpulkan melalui angket, tes, dan dokumentasi. Berdasarkan analisis data, menunjukkan bahwa buku yang dikembangkan valid, menarik, praktis, dan efektif digunakan dalam pembelajaran.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF MAKE A MATCH BERBANTUAN SLIDE SHARE TERHADAP HASIL BELAJAR KOGNITIF IPS DAN KETERAMPILAN SOSIAL Ari Prastya, Udin Cahya; Sudarmiatin, Sudarmiatin; Sumarmi, Sumarmi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol.1, No.8, Agustus 2016
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.314 KB) | DOI: 10.17977/jp.v1i8.6668

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This research is conducted due to the problems faced by the fifth graders of Ampelgading 01 Public Elementary School. They find difficulties in understanding social science subject, indicated by students’ learning outcomes. Only 5% students of class pass the Minimum Passing Criteria of 70. Teacher-centered learning decreases the interaction between teachers and students and students with students, which related to the development of social skills such. Therefore, interactive learning model is needed to build good classroom atmosphere and improve students’ interactions. One model of interactive learning is a Make a Match.This research used quantitative and quasi-experiment methods, Quasi-experimental design used is nonequivalent control group design, using independent t-test assisted with SPSS 16 software for data analysis.The research result presents following the treatment in experimental class using cooperative teaching model ‘Make a Match’ using slide share, average grade of posttest obtained from control group is 66,15 while the experimental class gained the average of 75,18; control class obtained social skills scores with the average of 45 and 61 for experimental class. t test result indicates the cognitive learning measured from gain score of pretest and posttest have significant value of 0.000 and social skills shows significant value of 0.000. It is known that 0.000> 0.05, indicates that is related to the effect of cooperative teaching model ‘Make a Match’ using slide share to the social science cognitive and social skill.Pelaksanaan penelitian ini dikarenakan adanya masalah yang dihadapi oleh siswa kelas V di SDN Ampelgading 01. Meraka merasa kesulitas dalam memahami materi mata pelajaran IPS, hal ini dibuktikan dengan nilai hasil belajar siswa yang mendapatkan nilai di atas KKM dengan nilai KKM 70 hanya 5% dari jumlah total keseluruan siswa. Pembelajaran guru yang bersifat aksi menimbulkan tidak adanya interaksi antara guru dengan siswa dan siswa dengan siswa, hal ini memicu siswa dalam pengembangan keterampilan sosial. Oleh karena itu diperlukan pembelajaran yang menggunakan model pembelajaran interaktif. Salah satu model pembelajaran interaktif adalah model pembelajaran kooperataif Make A Match. Penelitian ini menggunakan jenis penelitian kuantitatif  dan jenis eksperimen semu, desain eksperimen semu yang digunakan adalah ”non equivalent control group design”, dengan menggunakan uji t-test independent yang dibantu dengan software SPSS 16 dalam menganalisis data. Dari hasil penelitian setelah kelas eksperimen di berikan perlakuan menggunakan model pembelajaran kooperatif make a match berbantuan slide share didapatkan data postes kelas kontrol rata-rata kelas 66,15 sedangkan kelas eksperimen 75,18, untuk keterampilan sosial skor rata rata kelas kontrol 45 dan kelas eksperimen 61. Data hasil uji t menyatakan hasil belajar kognitif yang di ukur dari gain skor pretes dan postes bahwa nilai signifikannya adalah 0.000 dan untuk keterampilan sosial nilai signifikannya 0.000. Sehingga dapat diketahu bahwa 0.000 < 0.05, dengan demikian dapat di ambil keputusan bahwa ada pengaruh model pembelajaran kooperatif make a match berbantuan slide share terhadap hasil kognitif belajar dan keterampilan sosial siswa.
Penerapan Realistic Mathematics Education untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika di Sekolah Dasar Karimah, Alivi Lutfil; Sudarmiatin, Sudarmiatin; Irawan, Edy Bambang
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 3, No 11: NOVEMBER 2018
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (629.121 KB) | DOI: 10.17977/jptpp.v3i11.11781

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Abstract: This research was aimed to improve the problem-solving ability of mathematics in elementary school by applying Realistic Mathematics Education. This reserach uses action research design Geofrey E. Mills model  through identify an area focus, collect data, analyse and interprete data, develope an action plan. the research was held on grade IV SDN Blimbing 1 with 39 student. The reserach instrumen was used obsevation sheet of teacher activity and student activity, observation sheet of problem-solving abilities, problem-solving abilities test, interview sheets, and field notes. The research findings show that there is an increase of problem solving ability of 88% due to the addition of treatment as a result of reflection in cycle I.Abstrak: Penelitian ini bertujuan untuk meningkatkan kemampuan pemecahan masalah matematika di Sekolah Dasar dengan menerapkan Realistic Mathematics Education. Penelitian ini menggunakan desain penelitian tindakan kelas model Geofrey E. Mills melalui identify an area focus, collect data, analyse and interprete data, develope an action plan. Subjek penelitian adalah siswa kelas IV SDN Blimbing 1 yang berjumlah 39 siswa. Instrumen penelitian yang digunakan adalah lembar observasi kegiatan guru dan siswa, lembar observasi kemampuan pemecahan masalah, soal tes kemampuan pemecahan masalah, lembar wawancara, dan catatan lapangan. Temuan penelitian menunjukkan bahwa terdapat peningkatan kemampuan pemecahan masalah sebesar 88% karena penambahan treatment sebagai hasil refleksi pada siklus I.
Pengembangan Multimedia Interaktif Pada Pembelajaran Tematik Indahnya Negeriku Untuk Siswa Kelas IV Sekolah Dasar Kuncahyono, Kuncahyono; Sudarmiatin, Sudarmiatin
Ilmu Pendidikan: Jurnal Kajian Teori dan Praktik Kependidikan Vol 3, No 2 (2018)
Publisher : Faculty of Education Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.197 KB)

Abstract

Abstract: The objective of this research and development was to produce interactive multimedia product of thematic which valid, practical, effective, and interesting. The development research model used is the ASSURE model, namely: (1) analysis of student characteristics; (2) determine learning objectives; (3) choosing strategy, technology, media and material; (4) using technology, media and materials; (5) requires student participation; and (6) assessing and revising. The results showed that interactive multimedia products were declared valid. The results of the 87.15% field test match the practicality criteria. Attractiveness gets 92.6% (interesting). Based on paired t test, thematic interactive multimedia the beauty of my country is effectively used in learning because it can improve student learning outcomes. Abstrak: Tujuan penelitian dan pengembangan ini adalah menghasilkan produk multimedia interaktif tematik yang valid, praktis, efektif, dan menarik. Model penelitian pengembangan yang digunakan adalah model ASSURE yaitu: (1) analisis karakteristik siswa; (2) menentukan tujuan pembelajaran; (3) memilih strategi, teknologi, media, dan materi; (4) menggunakan teknologi, media, dan materi; (5) memerlukan partisipasi siswa; dan (6) menilai dan merevisi. Hasil penelitian menunjukkan bahwa produk multimedia interaktif dinyatakan valid. Hasil uji coba lapangan 87,15% sesuai dengan kriteria kepraktisan. Kemenarikan memperoleh hasil 92,6% (menarik). Berdasarkan uji t berpasangan, multimedia interaktif tematik indahnya negeriku efektif digunakan dalam pembelajaran karena dapat meningkatkan hasil belajar siswa.