Dwi Ratnawati, Dwi
Universitas Teknologi Yogyakarta

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Metode PAR Sebagai Indikator Peningkatan Peran Masyarakat Terhadap Pengelolaan Limbah Plastik Dusun Paten Tridadi Sleman Yogyakarta Amalia, Ulfa; Ratnawati, Dwi
BAGIMU NEGERI : JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 1, No 2 (2017)
Publisher : BAGIMU NEGERI : JURNAL PENGABDIAN KEPADA MASYARAKAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26638/jbn.482.8651

Abstract

AbstractThe problem that develops today is rubbish management and is a serious indicator for potential environmental pollution, especially waste of household waste. The PAR approach leads people to take transformative actions that change the social conditions of better society. This dedication program can fulfill the external target of integrated plastic waste processing system, by increasing community participation through assistance, as well as intensive giving or sosialisation, the creation of plastic waste processing technology in the form of distillation, variety of the product are accessories and other handicraft products, ergonomic system, managerial system by utilizing garbage bank as waste processing place.  Keywords: Participatory Action Research, waste plastic management, community partisipation
Pengembangan Joobsheet Pembelajaran Sistem Keamanan Jaringan pada Program Keahlian TKJ di SMK Ratnawati, Dwi; Sunarto, Sunarto
Informasi Interaktif Vol 1, No 1 (2016): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (810.267 KB)

Abstract

The study is categorized as research and development of research or research and development ( R & D ) . The research procedures used in concuting this study consist of some steps i.e.: information gathering, planning, early product development, product validation, revision, and product trials. At this stage of development jobsheet tested for feasibility by means of validation by experts (alpha test) , User jobsheet teachers and students as much as 2 consisted of 10 students (beta test) in Vocational High Scholl 1 Pleret, and then made the final revision . Next product assessment to determine the level of effectiveness of the use of jobsheet the way it is used directly in the learning in Vocational High Scholl 1 Pleret which 54 students . Data were analyzed with descriptive statistics only .The result of this research is a product jobsheet network security system that can be used by teachers and students in the learning process . Based on the results of the implementation of the beta test conducted in Vocational High Scholl 1 Pleret , product assessment results indicate that the product made has been met the needs of instructional media . This is indicated by the mean score of the overall assessment included in both categories . Keywords: Vocational High School , Jobsheet , Network Security System
IMPLEMENTASI ARDUINO NANO DAN REED SWITCH UNTUK PERMAINAN EDUKASI HAFALAN DOA ANAK USIA DINI Vivianti, Vivianti; Ratnawati, Dwi
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 10, No 1 (2019): Refleksi Edukatika : Jurnal Ilmiah Kependidikan
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v10i1.3682

Abstract

This study aims to create children's learning media in the form of educational games for dollhouses for daily prayer memorization and life skills education for early childhood.The development method used in making this product is the method of research & development (R&D). The stages of development used in this study consisted of needs analysis, identification of product specifications, product development, product validation, product revisions and trials. The subjects in this study amounted to 6 with the object of daily doll house prayer research. The data collection method used was a questionnaire filled out by trustees. The data analysis technique used in this research is descriptive analysis. The final product is a doll house educational game kit that is integrated with Arduino nano and Reed switch. Products can produce daily prayer sounds and various sound effects that support children's competence in memorizing daily prayers and life skills education. Reed switches are placed in parts of the dollhouse that are set to produce sound. This educational game is presented in a package with Muslim dolls in which there are magnets. When the doll is about a Reed switch, the program on Arduino Nano will give a command to the DFPlayer mini to turn on the sound of prayer and sound effects in accordance with the role activities carried out by children.
ORNAMEN DEKORASI KUBAH DALAM MASJID AL-HIDAYAH KARANGPLOSO-MALANG Ratnawati, Dwi; Indrawati, Lilik; Sidyawati, Lisa
JADECS Vol 3, No 2 (2018)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (595.357 KB)

Abstract

Masjid Al-Hidayah Karangploso memiliki bentuk menyerupai masjid Suleyman I di Turki, dengan ornament dekorasi kubah dalam yang beragam dan menjadi point of view ruang utama. Tujuan penelitian ini adalah mengidentifikasi visualisasi dan mengklasifikasikan ornament dekorasi kubah dalam. Penelitian ini menggunakan metode penelitian deskriptif kualitatif. Pada penelitian ini ditemukan sepuluh ornamen pada empat  pola bidang dengan  frekuensi kemunculan berbeda. Kesepuluh ornamen tersebut diklasifikasikan menjadi tiga jenis yakni ornament geometris, kaligrafi, dan arabes. Hasil penelitian menunjukkan bahwa ornament suluts muncul paling banyak dan tidak ditemukan ornament dengan bentuk timur tengah.
IMPLEMENTASI ARDUINO NANO DAN REED SWITCH UNTUK PERMAINAN EDUKASI HAFALAN DOA ANAK USIA DINI Vivianti, Vivianti; Ratnawati, Dwi
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 10, No 1 (2019): Refleksi Edukatika : Jurnal Ilmiah Kependidikan
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v10i1.3682

Abstract

This study aims to create children's learning media in the form of educational games for dollhouses for daily prayer memorization and life skills education for early childhood.The development method used in making this product is the method of research and development (R And D). The stages of development used in this study consisted of needs analysis, identification of product specifications, product development, product validation, product revisions and trials. The subjects in this study amounted to 6 with the object of daily doll house prayer research. The data collection method used was a questionnaire filled out by trustees. The data analysis technique used in this research is descriptive analysis. The final product is a doll house educational game kit that is integrated with Arduino nano and Reed switch. Products can produce daily prayer sounds and various sound effects that support children's competence in memorizing daily prayers and life skills education. Reed switches are placed in parts of the dollhouse that are set to produce sound. This educational game is presented in a package with Muslim dolls in which there are magnets. When the doll is about a Reed switch, the program on Arduino Nano will give a command to the DFPlayer mini to turn on the sound of prayer and sound effects in accordance with the role activities carried out by children.