Dian Sani, Dian
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Published : 2 Documents

Found 2 Documents

Efektifitas Aturan Main Untuk Game Edukasi Kosakata Bahasa Arab Berbasis Mobile Sani, Dian; Herumurti, Darlis; Kuswardayan, Imam
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September 2017
Publisher : INTEGER: Journal of Information Technology

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The game is ways to remove saturation from various kinds of affairs. The game also used as learning media. This educational game is usually used to invite users to play while learning. Languages and games must be complementary. Because of the language is important, it needs an effective and efficient way to increase interest in language learning. So the focus of this research is to create three mobile gaming applications with educational content of Arabic vocabulary which gameplay are different and analyze which applications are effective for users in recognizing Arabic vocabulary. Testing is done to find out if the application is effective for players to know and learn Arabic language. Samples taken are second grade students Madrasah Ibtidaiyyah who know the hijaiyah letters. Pre-test, treatment and post-test are part of the testing phase. Test results were analyzed using ANOVA one way method. The results of this study indicate that there is an increase in learning ability of participants through the medium of Arabic educational games with a value of 3.65 beyond the critical value with a significance level of 5% or 0.05 of 3.10. When Hypothesis 0 is rejected, then the comparison test between groups (games) with Scheffe method with critical value 2.48. The result is a third game with a value of 2.57 is said to be effective than the first game (0.58) and the second (2.00). The second game (2.05) is said to be more effective than the first game (0.51).Keywords: Educational Game, Game Effectiveness, Mobile games, Arabic vocabulary, ANOVA.
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract:Low student learning outcomes can be seen from the beginning of learning outcomes data. Therefore, this model is applied to increase the yield of Quantum Teaching IV B class IPS SD 41 Duri Barat. Purposes of applying this model to improve student learning outcomes grade IV B 41 Duri West. This research is a classroom action research (CAR) conducted two cycles. To improve learning outcomes IPS grade IV B  41 Duri Barat, then applied the model Quantum Teaching. Subjects in this study were students of class IV B SD 41 Duri Barat, as many as 26 students, consisting of 16 male students and 10 female students. The percentage of teacher activity in cycle 1 meeting 75% increase in first at the meeting of 2 to 79%. And the second cycle of meeting 1 meeting 87.5% 2 95%. The percentage of student activity cycle I meeting 1, meeting 62.5% 2 65% while the second cycle 1 meeting increased to 82.5% Meeting 2 90%. While the average student learning outcomes preliminary data 59.42 students who graduated were 9 people (34.61%) did not complete the 17 subjects (65.39%). My daily test the thoroughness of the first cycle increased to 69.04 students who completed the 16 (61.53%) and did not complete the 10 (38.47%) experienced a 16.17% increase learning outcomes. Meanwhile, the second cycle of daily test II increased by an average value of 77.50 students who graduate as many as 23 people (88.46%) and unfinished 3 people (11.54%) increased by 30.42%. The study hypothesis was that if implemented the model of Quantum Teaching can improve learning outcomes IPS grade IV B SD 41  Duri Barat. KeyWords: Quantum Teaching, learning outcomes IPS