Syam, Norman
Universitas Bengkulu

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MENINGKATKAN HASIL BELAJAR SAINS MELALUI PENERAPAN METODE EKSPERIMEN PADA PROSES PELARUTAN PADA ANAK KELOMPOK B5 PAUD DHARMA WANITA PERSATUAN PROVINSI BENGKULU Pahlewi, Risa; Nasirun, H. M.; Syam, Norman
Jurnal Ilmiah POTENSIA Vol 1, No 2 (2016): JULI
Publisher : Universitas Bengkulu

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Abstract

The problem in this research is the low result learn science of child. The purpose this research to know whether result learn science of child through application experimental method with the dissolution process can be increased. Subjects in this research is B5 group that amounts 14 children, 8 female children and 6 male children. This classroom action research was conducted in two cycles and every cycles in three meetings. The data collectedby observation, documentation and interview, whit the techniquesof qualitative data analysis is descriptive. Of result research it turns out application experimental method with the dissolution process increase result learn science of child with exhaustiveness learn of child in classical for scound cycles of three meetings reach 85,7%. To improve research, then be expetted the teacher PAUD can apply this experimental method with dissolution process for increase result learn science.
MENINGKATKAN KECERDASAN LOGIKA MATEMATIKA MELALUI PERMAINAN TRADISIONAL CONGKLAK Niyati, Mega Dwi; Kurniah, Nina; Syam, Norman
Jurnal Ilmiah POTENSIA Vol 1, No 2 (2016): JULI
Publisher : Universitas Bengkulu

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Abstract

The porpuse of this research was to increase the intelligence of mathematical logic in early childhood by using a congklak of traditional game. The using of the method was a classroom action research with two cycles and each cycle of the three meetings with the following stages: a) Planning, b) measures, c) Observation, d) Reflection. The subject of this research were 10 children consisting of 5 boys and 5 girls. The tecnique of collection the data used observation. Technique of analyzing the data were the average test and t-test to determine the level of learning success. The result of this research result showed congklak of traditional game an improvement intelligence significantly proven mathematical logic calculatioan result of t-test between cycles of ?5 t-tabel, both at level of 5% = 2,26 and 1% = 3,25. The suggestions are addressed to the teacher that the congklak of traditional game is an alternative that can be used to increase the intelligence of the child logical mathematics optimally..
PENINGKATAN KUALITAS PEMBELAJARAN PKn DI SEKOLAH DASAR MELALUI MODEL PENGAJARAN BERMAIN PERAN Syam, Norman
Perspektif Ilmu Pendidikan Vol 24 No XV (2011): Perspektif Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.824 KB) | DOI: 10.21009/PIP.242.1

Abstract

This classroom action research is intended to improve instructional quality in the subject of Pancasila and Kewarganegaraan (PKn) at primary school. The main focus of this research is to discover if role play model can be implemented to improve the quality of PKn. The research, conducted at the fifth grade in Primary School 5, Municipality of Bengkulu, used observation, open interview, and field note techniques in collecting data to be analyzed qualitively. The findings show that role play model can improve the instructional quality of PKn in Primary School. Therefore it is recommended the roleplay model to be applied at 3rd through 4th grades for more learning experiences.
MENINGKATKAN MOTORIK KASAR MELALUI PERMAINAN TRADISIONAL LOMPAT KODOK Yosinta, Septi Islinia; Nasirun, H. M.; Syam, Norman
Jurnal Ilmiah POTENSIA Vol 1, No 1 (2016): JANUARI
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (322.944 KB) | DOI: 10.33369/jip.1.1.57-61

Abstract

The problem in this research is whether of  leap frog traditional game  can be enhanced through of gross motor (body balance) of group B RA Permata Insani Bengkulu. The purpose of the research is to increase in children gross motor (body balance) skills trough of leap frog traditional game. This research is act who performed at RA Permata Insani Bengkulu. The subject is 12 children in group B, 7 girls and 5 boys. This classroom action research was conducted in two cycles and every cycles in three meetings. The data collected by observation, with data analysis techniques with average and the percentage to determine the success rate of learning. Complete value of gross motor in class, I cycles is 66% and cyles II 84,6%. The results of the research show that gross motor can be enhanced of leap frog traditional game. By the result obtained, theacher are recommended to use leap frog traditional game for increase result gross motor.