Riwayani, Riwayani
Universitas Riau

Published : 2 Documents

Found 2 Documents

Design and Development of Physics Learning Media of Three Dimensional Animation Using Blender Applications on Atomic Core Material Nasir, Muhammad; Prastowo, Rizo Budi; Riwayani, Riwayani
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.2.2.p.23-32


The Aims of this study is to design and build a three dimensional animated physics learning media on the atomic core material using blender application for High School Physics learning media for atomic core material is already exist but still in the form of two dimensions, so it less of visualize actual concept. This research used three-stage of development research. The first stage is the design stage of the media by using instructional design model type ADDIE. The second stage is the stage of media development using the blender application. The third stage is the stage of validation and reliability. Respondents amounted to 54 people consisting of 5 experts (Expert), 11 teachers (user experts), 20 teachers (users) and 18 students (users). Aspects assessed are pedagogic, content and technical. Data collection technique is questionnaire. The results showed the validity score of experts 4.515 which means the learning media is valid with very high category. The Cronbach alpha value of the teacher as user is 0.950 and from student as user is 0.889. it indicated that the media is reliable.
Web-Based Simulation on Physics Learning to Enhance Digital Literacy Skill of High School Students Perdana, Riki; Riwayani, Riwayani; Jumadi, Jumadi; Rosana, Dadan
JIPF (Jurnal Ilmu Pendidikan Fisika) 2019: Article In Press
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar


The study aimed to investigate the effectiveness of Web-Based Simulation (WBS) on Physics learning to enhance digital literacy skills of Grade XI students in high school. The level of digital literacy skills of the students in the experiment and control group before and after they study using WBS learning and none was determined respectively. The comparison of their levels before and after the study was done to determine the effectiveness of the WBS learning. The participants of this study were 49 students of science class, with 14-16 age. The research design in this study were descriptive-comparison and pretest-posttest experimental design. Data analysis using Anova mixed design with significant 5%. The result of this study are level of students' digital literacy skill before learning process is generally very low; but after the treatment these skill was comparatively increased. In addition, there was a significant difference in the level of digital literacy skill of the classes where the WBS learning is the more effective than direct learning to enhance students’ digital literacy skill.