Vol 2 No 2 (2018): Vol. 2 No. 2 Agustus 2018

Analisis Aplikasi Marbel Huruf Versi Mobile Terhadap Pembelajaran Membaca di Desa Semanding Ponorogo

Karaman, Jamilah (Unknown)
Setyanto, Arief (Unknown)
Sofyan, Amir Fatah (Unknown)

Article Info

Publish Date
04 May 2018


The development of technology, especially information and communication technology offers many ease-ease in learning, which allows the shift of learning orientation from the process of presenting various knowledge into the process of guidance in individual exploration of science. Interactive learning media for children who rampant today is a game-based learning pedia is "MARBEL". Marbel is an abbreviation of "Let's Learn", marbel application is an educational application (mobile learning) for children aged 2 to 8 years so that made mobile-based applications aims to facilitate children in the learning process.

Copyrights © 2018

Journal Info





Computer Science & IT Decision Sciences, Operations Research & Management


INTENSIF Journal is a publication container for research in various fields related to information systems. These fields includeInformation System, Software Engineering, Data Mining, Data Warehouse, Computer Networking, Artificial Intelligence, e-Bussiness, e-Government, Big Data, Application ...