Journal of Game, Game Art, and Gamification (JGGAG)
Vol 3, No 1 (2018)

Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.

Ali, Wildan (Unknown)
Basiroen, Vera Jenny (Unknown)
Fang, Clara (Unknown)

Article Info

Publish Date
03 Dec 2018


To spark interest and curiosity in children to make them research more about the subject. The writers also aims to re-tell history in a more visual manner which is more attractive to children as oppose to currently used text heavy history book and to make history more interesting by using an interactive teaching method by using gamification.

Copyrights © 2018

Journal Info





Arts Computer Science & IT


The Journal of Games, Game Art, and Gamification (JGGAG) is a double blind peer-reviewed interdicipinary journal that publishes original papers on all branches of the academic areas and communities. ...