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Kota adm. jakarta barat,
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INDONESIA
Jurnal Teknik Komputer
ISSN : 24422436     EISSN : 25500120     DOI : -
Core Subject : Science,
Jurnal Teknik Komputer merupakan jurnal ilmiah yang diterbitkan oleh LPPM Universitas Bina Sarana Informatika. Jurnal ini berisi tentang karya ilmiah hasil penelitian yang bertemakan: Networking, Embedded System, Aplikasi Sains, Animasi Interaktif, Pengolahan Citra, Sistem Pakar, Sistem Komputer, Soft Computing, Web Programming, Mobile Programming, Games Programming, Data Mining, dan Sistem Penunjang Keputusan.
Arjuna Subject : -
Articles 204 Documents
Penerapan Metode Haversine Formula Pada Aplikasi Pencarian Lokasi Tempat Tambal Ban Kendaraan Bermotor Berbasis Mobile Android Fauzi, Ahmad; Pernando, Frengky; Raharjo, Mugi
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (627.205 KB) | DOI: 10.31294/jtk.v4i2.3512

Abstract

In essence, quoted from a survey conducted by Jakarta Transportation Statistics Jakarta - BPS Jakarta explains that motor vehicle users in DKI Jakarta area in 2014 as much as 13,084,372 with annual growth of 10, 54% and added with passenger car, load car, car bus and rensusu of 17,523,967 with a lot of numbers will certainly cause many problems between the defects and the most feared is the leakage of the vehicle tire probadi, to facilitate the private motorists in finding a place tire feeding is necessary application of vehicle tire repair information so the riders do not have to walk far to find a place of tire repair whereas the possibility of rider position is not too far away with the location they are looking for, the application will find the closest distance from where the tire patch that has been registered by the seller of the service.
Media Pembelajaran Proses Rendering Objek 3D Berbasis Multimedia Sandi, Supriyadi
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (461.316 KB) | DOI: 10.31294/jtk.v4i2.3545

Abstract

3D Animation Learning on object rendering material for some students is very difficult to understand. The number of students who need aids in the form of learning media more than the number of students who do not need. For that need to be built 3D animation learning applications, especially on the object rendering material for students to use as a means of learning and facilitate lecturers in delivering the material.Subject in this research is 3DMax multimedia application as 3D learning media of Animation on object rendering. Data collection in this research using literature study method, observation method, and interview method. Applications are prepared by procedures that include identifying the problems obtained, needs analysis, designing concepts, designing contents, design documents and navigation diagrams, designing scripts, designing graphics, producing systems, testing systems with black boxes and alpha test.The result of this research is multimedia application as learning media of 3D animation on object rendering material for student of Broadcast Study Program at AKOM BSI Jakarta which based on result of testing it can be concluded that this learning application can help the learning process in students to understand the material and can be used as a tool lecturer to support 3D animation learning.
PEMANFAATAN VIRTUAL REALITY PADA PERANCANGAN GAME FRUIT SLASH BERBASIS ANDROID MENGGUNAKAN UNITY 3D Putra, Rangga Septyan; Utami, Dwi Yuni
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (626.38 KB) | DOI: 10.31294/jtk.v4i2.3500

Abstract

Nowadays games become one of the choices of activities to fill in leisure time or just to amuse themselves during leisure time, because the game is made with a fun and entertaining game system. The current games are very diverse, such as games with puzzles, games that require dexterity to games that require concentration. However, most existing games still use touch screen or touchscreen media, so some games that require fast reflexes from players will cause difficulties. In this study aims to create a fruit slash entertainment media where players can cut fruit as if real. The game fruit slash app is a game designed by applying Virtual Reality technology that will simplify and maximize excitement while playing the game. Game Fruit Slash is also made by using the engine (game programming) Unity 3D using C # programming language. Game Fruit Slash can be played on android based mobile devices. Expected with the game fruit slash players will be able to feel the new experience. The first test using white box method is a method that uses procedural control control structure to obtain test case. The second test uses the black box method to ensure that an event or input will execute the appropriate process and generate output according to the design. The third test was conducted on fruit slash game application quality test by distributing questionnaires to fruit slash players. And the results of questionnaire data processing is 3.8 (strongly agree) on the aspects of benefits.
Perancangan Virtual Local Area Network Berbasis VTP Dan Inter-Vlan Routing Sutanto, Prasojo Herdy
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (363.099 KB) | DOI: 10.31294/jtk.v4i2.3662

Abstract

Abstract – With the increasing use of computers in Tirta Regional Water Company located in Pakuan Bogor. Communication between computers that are currently using a traditional LAN network. The need to collect data and information in its management requires appropriate computer network technology and can provide maximum results both in terms of computer management efficiency that can be arranged based on a particular group of work divisions and security enhancements that are needed by this Company.So the solution is to use VLAN network technology (Virtual Local Area Network), which can give better result in compare Local Area Network (LAN). With the implementation of VLAN technology is expected to provide convenience and flexibility in a variety of information systems services are always increasing and in the implementation always requires communication between computers in the network.Improved performance of government that is more advanced and expected to be more developed, the need for information management in every field both managed by the government and public facilities make an excuse for the development of computer network in the form of VLAN network. Viewing the network topology of the building, the area of coverage and the distance of a complex connection to be the right reason also to apply VLAN network technology. As for several reasons using the network which is the solution of the problem of data and information management needs, has a value of cost efficiency and high flexibility in maintenance and network construction.
Aplikasi Komputer dan Smartphone Berbasis Android untuk Menangani Reservasi Hotel pada Citi Smart Hotel - BSD Abdilah, Ari; Mardiyani, Elva; Nawawi, Imam
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (636.084 KB) | DOI: 10.31294/jtk.v4i2.3597

Abstract

Presentation of information the availability rooms still manual is one of the problems experienced by Citi Smart Hotel for visitors to come to the hotel or reservation via telephone to know the availability room. It will be wasting visitor time to come to the hotel and just asking availability room and then make a reservation. This needs to made to a reservation system that can provide more detailed information on bookings and availability rooms in hotel, then built the application of a reservation hotel room based Android. This application running on a platform Android and integrating with applications residing on the server. This research talk about the design and the implementation of the application of a reservation system hotel room based Android. Through the application of this reservation, it is expected that the transaction a reservation can be done anywhere and anytime without bound with time and appropriate place the cost of also by the visitor.
SISTEM INFORMASI PERANCANGAN APLIKASI DATA RECORD TRAINING KARYAWAN Pakpahan, Roida; Fitriani, Yuni; Asriani, Asriani
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.205 KB) | DOI: 10.31294/jtk.v4i2.3363

Abstract

Abstract-Computerized system when ino has become a major requirement in order to improve company performance. PT.Bumitangerang Mesindotama is one of the cocoa providers. And currently PT. Bumitangerang Mesindotama has obstacles in processing employee data, including in the case of making reports, this is because the process of making a report must kroscek reset all documents, employee data still use the conventional system based on the file (paper base) so relatively difficult to obtain employee training history information so that the resulting report data is less accurate. Therefore PT.Bumitangerang Mesindotama requires an application program that can present information on employee data quickly and accurately that can improve the quality of employee work. Training data management is one of the important components in realizing an information system that starts from the process of: employee registration data entry, training type, training provider, user data, training history, training certificate, employee training data, and reports of employee training report , registration reports, and user data reports. Therefore, the author designed this program using Microsoft Visual Basic 6.0 and database using MySQL.Keywords: employees, database, training
Sistem Monitoring Perangkat Jaringan Menggunakan Protokol SNMP Dengan Notifikasi Email Kuswanto, Herman
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (44.175 KB) | DOI: 10.31294/jtk.v4i2.3447

Abstract

Abstract  –  The use of computer network today is very important in support of all the work, in this research made a network device monitoring system using SNMP protocol with email notification, from the test results use Nagios application can provide information about the problem on the network device in the form of notification setatus from device whether down or up, notification status will be displayed on Nagios web interface and notification also sent to email. Implementation of network monitoring system is very helpful in monitoring all existing network devices, so as to facilitate the network manager in detecting disturbances on the network quickly. Key Word: SNMP, Nagios, Network Monitoring
Animasi Interaktif Hadits Arba’in Untuk Siswa Sekolah Dasar Islam Salman Alfarisi Bekasi Rizal, Syamsul; Mukhayaroh, Anna
JURNAL TEKNIK KOMPUTER Vol 4, No 2 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (804.819 KB) | DOI: 10.31294/jtk.v4i2.3501

Abstract

Pembelajaran ilmu agama terhadap anak pada usia dini sangatlah penting sebagai pondasi untuk keberlangsungan hidup anak. Agar kelak didalam kehidupannya, anak dapat dengan sendirinya memilah mana baik dan buruk segala hal dalam kehidupannya. Sekarang ini anak akan lebih tertarik belajar dengan media audio visual, atau dengan gambar bergerak dan disertakan suara. Dalam penelitian ini, penulis mengambil bahan penulisan tentang animasi interaktif audio visual yang datanya di ambil dari hasil observasi, wawancara dan studi pustaka. Penulis membuat aplikasi interaktif guna membantu siswa Sekolah Dasar Islam Salman Alfarisi dalam proses menghafal Hadits Arba’in. Dalam proses menampilkan dalam bentuk audio visual penulis berupaya untuk membuat se-interaktif mungkin agar dapat merangsang dan memotivasi siswa untuk menghafal hadits ‘Arbain tersebut.
Perancangan Performansi Quality Of Service Dengan Metode Virtual Routing Redudancy Protocol (VRRP) Raharjo, Mugi; Pernando, Frengki; Fauzi, Ahmad
JURNAL TEKNIK KOMPUTER Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2782.723 KB) | DOI: 10.31294/jtk.v5i1.4555

Abstract

The need for a network is the intenet is indeed already is common at this time. Do a computerized system in each routine office as well as the occurrence of problems in computer networks in a company can make the effectiveness and flexibility in an agency or company became very disturbed. In PT. PELITA Cengkareng, Tangerang Paper needs a stable internet network is the key to a company's main activity is to do every day. For it is need for a change in the system of internet network. To support all activities in the company who need access to a computer network or the internet. A stable traffic as well as the existence of a performance bond that was always adequate internet desperately needed in an era as it is today. For that VRRP (Virtual Routing Protocol Redudancy) is the solution to increase network performance can be done by the existence of this method. The existing network of companies will have a backup connectivity to backup when there are problems at the major networks
Klasifikasi Channel Youtube Indonesia Menggunakan Algoritma C4.5 Sukma, Ardi Ramadhan; Halfis, Riqadri; Hermawan, Ady
JURNAL TEKNIK KOMPUTER Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (336.69 KB) | DOI: 10.31294/jtk.v5i1.4823

Abstract

In the current era, social media is very influential in our lives whether from Instagram, Twitter, Youtube, or others. One of them is social media Youtube which has a very important role for the public, even though public figures. Youtube provides very interesting content for those who have a channel because they have an assessment of Video Upload, Subscriber, Video Viewers. Even Youtube provides an opportunity for Youtube channels that install Google AdSense to be paid to the owner of the Channel. Youtube Channel ratings can be rated from Video Upload, Subscriber, Video Viewers. From the Youtube data processing data can be done. One data processing technique that can be used in the process is classification. Classification is a data processing technique that divides objects into classes according to the desired number of classes. And using the C4.5 algorithm in the classification process. Who can determine the Youtube Channel especially Indonesia with a Very Good or Good ratio