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INDONESIA
JIPN (Journal of Informatics Pelita Nusantara)
ISSN : -     EISSN : 25413724     DOI : -
Core Subject : Science,
JIPN atau singkatan dari Journal Of Informatic adalah media publikasi untuk penelitian dan pengabdian. Jurnal ini dibuat sebagai sarana bagi dosen dan mahasiswa dalam pengaplikasi kegiatan belajar mengajar yaitu peneltian dan pengabdian kepada masyarakat.
Arjuna Subject : -
Articles 52 Documents
IMPLEMENTASI APLIKASI AMAL KORBAN KECELAKAAN BERBASIS ANDROID MENGGUNAKAN METODE FUNDRAISING Yennimar, Yennimar; Tandiono, Gerson; Hasibuan, Lena LH; Japardy, Standley Malvin; Hutasoit, Landong
Journal Of Informatic Pelita Nusantara Vol 4, No 1 (2019): Computer Science
Publisher : Journal Of Informatic Pelita Nusantara

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Abstract

Fundraising or teyan is the process of collecting voluntary contributions in the form of money or other resources by asking for donations from individuals, companies, foundations, or government institutions. The purpose of fundraising varies, among others, to obtain operating funds from non-profit organizations (such as Wikimedia), to finance political campaigns, and even to finance companies. Making this application is done by the Waterfall method. Android based application with eclipse program, javacscript programming language, and MySQL database as data storage media. So that this application is expected to help the foundation in managing donations for accident victims.
PENCOCOKAN FOTO BERDASARKAN WAJAH DENGAN MENGGUNAKAN METODE KOHONEN Siregar, Saut Dohot; Lestari, Lestari; Ernala, Irfan; Simarmata, Dapit Parasian; Nainggolan, Andreas Saputra
Journal Of Informatic Pelita Nusantara Vol 4, No 1 (2019): Computer Science
Publisher : Journal Of Informatic Pelita Nusantara

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Abstract

Pengenalan wajah seorang dalam suatu kegiatan sangatlah penting agar terhindar dari hal-hal yang tidak diinginkan. Hal ini penting karena semakin banyak tindak kejahatan yang terjadi beberapa dekade ini. Tujuan dari penelitian ini untuk membangun aplikasi yang dapat mengidentifikasi citra wajah manusia. Cara kerja aplikasi ini dengan mencocokkan sebuah foto input dengan foto yang sudah ada di data base. Dan foto yang tersimpan di data base sebagai foto output. Metode yang digunakan adalah Metode Kohonen berbasis aplikasi netbean javascript dengan file input berupa citra wajah digital dengan resolusi rendah. Metode kohonen dapat dilakukan pengenalan wajah hanya terfokus kepada wajah tanpa mempedulikan latar belakang yang digunakan oleh seseorang. Dari hasil percobaan yang dilakukan, diperoleh sebesar 60% keberhasilan aplikasi ini dalam pencocokan wajah seseorang.
ANALISIS SENTIMEN CALON GUBERNUR JAWA TIMUR 2018 DENGAN METODE NAIVE BAYES CLASSIFIER Buntoro, Ghulam Asrofi
Journal Of Informatic Pelita Nusantara Vol 4, No 1 (2019): Computer Science
Publisher : Journal Of Informatic Pelita Nusantara

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Abstract

The East Java Governor Election 2018 is also felt in the virtual world especially Twitter. All people freely argue about their respective governor candidates, memorandum raises many opinions, not only positive or neutral also negative opinions. Media growth is so rapid, revealing a lot of online media from the news media to social media. Today's social media is not only used of friendship, but also for other activities. Promos of trading or buying and selling, until political party promos or campaigns of candidates for regents, governors, legislative candidates until presidential candidates. The research objective is to conduct a method of Sentiments Analysis for Governor candidates East Java 2018 in twitter with optimal and maximum optimization. While the benefits are to help the community conduct research on opinions on twitter which contains positive, neutral or negative sentiments. Sentiments Analysis for Governor candidates East Java 2018 in twitter using non-conventional processes that save costs, time and effort. The results of Khofifah's dataset are 77% accuracy, 79.2% precision, 77% recall, 98.6% TP rate and 22.2% TN rate. For the results of GusIpul dataset, accuracy is 76%, precision 74.4%, recall 76%, the TP rate is 93.8% and the TN rate is 52.9%.
ANALYSIS AND DETECTION OF HOAX CONTENTS IN INDONESIAN NEWS BASED ON MACHINE LEARNING Putri, Tansa TA; S, Hendryx Warra; Sitepu, Irma Yanti; Sihombing, Marita; Silvi, Silvi
Journal Of Informatic Pelita Nusantara Vol 4, No 1 (2019): Computer Science
Publisher : Journal Of Informatic Pelita Nusantara

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Abstract

Hoax newsthat contain incorrect (false) information often become public consumption on social media today. This hoax phenomenon raises doubts about information and makes confusion in the community. In this study, experiments conducted aimed at selecting the best algorithm in classifying hoax and non-hoax news with the number of data in 251 articles in Indonesian language (100 hoax articles and 151 non-hoax articles) using text mining method and machine learning based approaches. This research undergoes the text preprocessing phase which consists of tokenizing, case folding, filtering, stopwords removing, stemming and TF-IDF weighting using unigram and bigram combine features before processing it into classification text. The results of this research is the Random Forest algorithm that gets the best accuracy in classifying hoax and non-hoax news compared to the Multilayer Perceptron algorithm, Naïve Bayes, Support Vector Machine, and Decision Tree with an accuracy value of 76.47%.
USE OF TECHNOLOGY AUDIOLINGUAL KUMON EFL METHOD IN TEACHING VOCABULARU AT THE VII GRADE OF SMPN 5 KISARAN Maulana, Cecep; Mahaputra, Guntur
Journal Of Informatic Pelita Nusantara Vol 3, No 2 (2018): Computer Science
Publisher : Journal Of Informatic Pelita Nusantara

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Abstract

This research aims at describing the techonoloy of teaching Audio Lingual Kumon EFL Method in teaching English at the VII Grade of SMP Negeri 5 Kisaran. The objectives of this research are to describe: (1) the technologyis accurate pronunciation and grammar, the ability to respond quickly and accurately in speech situations and knowledge of sufficient vocabulary to use with grammar patterns. The technology of Audio Lingual Kumon EFL Method in teaching English especially for the first students of SMP Negeri 5 Kisaran , (2) the problems about the teacher and get the solution in teaching English using Audio Lingual Kumon EFL Method in teaching English. The type of this research is descriptive qualitative research. The subject of this research is English teacher and the students for class VII of SMP Negeri 5 Kisaran. The object of this research is teaching-learning process of English by using Audio Lingual Kumon EFL Method. The writer uses descriptive method as method of collecting data in this study by employing observation, interview, and document. The writer gets the data of this research from field note, observation, and interview. The result of the analysis shows that the goals of teaching English by using Audio Lingual Kumon EFL Method are the students more active in the word and sentences repetition drilling. This technique was appropriate to the yunior high school because it made the students easier to memorizing new words. Keywords: Technology Audio Lingual Kumon EFL Method, teaching English, yunior high school
PENGENDALIAN ROBOT PENGANGKAT BARANG DENGAN PERINTAH SUARA BERBASIS ANDROID Hidayatullah, Hidayatullah; Hutagalung, Jhonson Efendi
Journal Of Informatic Pelita Nusantara Vol 3, No 2 (2018): Computer Science
Publisher : Journal Of Informatic Pelita Nusantara

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Abstract

implementation  to do our tasks activity for staff employees at AMIK royal, which we are needed  that can help their work. So that it can be done quickly and effectively in completing tasks for structuring the files needed. The file arrangement is done by transferring files from the beginning of the third floor to the AMIK Royal for this academic . we need for these tools is to create a tool or robot that can do the job of lifting the item. And also to help human work, the actual tools or robots are made that are no longer miniature or prototypes. In controlling this robot, it uses a microcontroller with a Bluetooth connection system which is controlled by an Android smartphone. Then it will produce a robot that can work with voice commands to move forward, backward, turn left and turn right. And it can also stop according to the work needed while the robot is lifting the goods. Keywords: Robot, Bluetooth, Prototype, Smartphone, Android
Implementation of Psychotest System Application Selection of KKL STMIK Participants in Purwokerto Amikom Using DISC (Dominance-Influence-Steadiness-Compliance) Santiko, Irfan; Prasetyo, Agung; Sukisno, Pradita Novianthy
Journal Of Informatic Pelita Nusantara Vol 4, No 1 (2019): Computer Science
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Abstract

Kuliah Kerja Lapangan abbreviated as KKL is one of the chosen programs for STMIK Amikom Purwokerto students, where this program can be taken after taking 5 semesters. There are two stages of selection for KKL participants which include registration and psychological test exams. The psychological test was conducted to determine the personality type to form a group, a tool used to measure personality types using the DISC (Dominance - Influence - Steadiness - Compliance) theory. Each DISC character has a different response to the pressure he experiences in the environment, because of his direct involvement with the community, a system is needed to help the formation of groups based on psychological results. The researcher made a web-based psychological test application to facilitate prospective field work participants in carrying out exams and help organizers of field work in determining groups based on psychological results. The researcher collected data using observation, interviews, questionnaires, and literature studies. The system development method used is the waterfall method.
IMPLEMENTASI SISTEM OPERASI LINUX FEDORA 22 SEBAGAI WEBSERVER DALAM MENDUKUNG LAYANAN SISTEM TERDISTRIBUSI Siahaan, R. Fanri; Sirait, Parulian
Journal Of Informatic Pelita Nusantara Vol 2, No 1 (2017)
Publisher : STMIK Pelita NUsantara

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Abstract

webserver is software that functions accept http or https request in the form of a web page that is generally shaped html document. Webserver most widely used today is apache. Apache was first designed for the UNIX operating system, but the next version of apache issued several applications that can be run on WINDOWS. Linux is known to the operating system that was originally devoted to servers, Linux is known to the security of data access, so that linux is still known as the operating system that has the ability to penetrate and protect a network. therefore many major networking vendors use Linux as an operating system for servers they use, because Linux offers that are hard to penetrate security and speed in processing the data.
ANALISIS KINERJA WINDOWS SERVER DAN LINUX SERVER TERHADAP RESPONS TIME SQUID PROXY sirait, parulian; Siahaan, R.Fanry
Journal Of Informatic Pelita Nusantara Vol 4, No 2 (2019): Computer Science
Publisher : STMIK Pelita NUsantara

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Abstract

Use of bandwidth for Internet access can be maximized by using a proxy server usage. One is the Squid proxy server. The use squid as the proxy server will need to consider the operating system on the server and not known his best performance on what operating system. The study was conducted to compare the Squid proxy server response time when compared to its use on Windows servers and Linux servers. The test is to undertake the implementation of squid proxy server on Windows servers and Linux servers. Then, from the client computer done accessing the Internet from each server using a web browser Mozilla Firefox and Internet Explorer. For simplicity, this study uses a client with 10 times the test site access from the server. From the results of tests performed, we concluded that the application of the squid proxy server on a Linux server timenya better response from the Windows server. This is evidenced from the results of experiments showing changes in response time of the greatest site access is done from a Linux server.
ANALISA DAN PERANCANGAN METODE TOPSIS SELEKSI CALON PEGAWAI Sitio, Arjon Samuel; Sianturi, Fricles Ariwisanto
Journal Of Informatic Pelita Nusantara Vol 4, No 1 (2019): Computer Science
Publisher : STMIK Pelita NUsantara

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Abstract

Dalam proses menentukan seleksi calon pegawai oleh PT.Carefastindo terdapat beberapa faktor yang menjadi penilaian. Penilaian ini berdasarkan kinerja yakni diperlukan beberapa criteria pendukung dalam proses menentukan tingkat pendidikan, tes potensi akademik, tes ketrampilan, tes mental kesehatan, dan jasmani. Wawancara criteria-criteria tersebut merupakan acuan yang paling penting dalam proses menentukan seleksi calon pegawai PT.Carefastindo sumatera Utara. Sistem pendukung keputusan ini dirancang dengan menggunakan metode TOPSIS. Metode Technique For Others Reference by Similarity Solution (TOPSIS) merupakan metode untuk mencari alternatif terbaik dari sejumlah alternatif yang ada dalam proses seleksi calon pegawai. Dengan adanya system ini diharapkan dapat mempermudah dalam proses seleksi calon pegawai perusahaan tersebut.Hasil keputusan pada perancangan program ini menunjukkan bahwa dengan proses seleksi calon pegawai dengan metode TOPSIS hasilnya menjadi lebih tepat dalam pemilihan sejumlah alternatif yang ada dalam mempermudah manager ataupun HRD PT. Carefastindo Sumatera Utara.Kata Kunci: Seleksi Calon Pegawai, Sistem Pendukung Keputusan, Metode Topsis