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Journal of Visual Art and Design
ISSN : 23375795     EISSN : 23385480     DOI : -
Core Subject : Humanities, Art,
Journal of Visual Art and Design welcomes full research articles in the area of Visual Art and Design from the following subject areas: Design History, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Sociology Design, Design Management, Art Critism, Anthropology of Art, Artifact Design, Industrial Design, Visual Communication Design, Photography, Interior Design, Craft, Architecture, Film, Multimedia, Creative Industry, Design Policy, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design. Publication History Formerly known as: ITB Journal of Visual Art and Design (2007 – 2012)
Arjuna Subject : -
Articles 9 Documents
Search results for , issue " Vol 5, No 2 (2013)" : 9 Documents clear
Romantisisme pada Karya-Karya Raden Saleh: Suatu Tinjauan Kritik Seni Desmiati, Annisa; Yustiono, Yustiono; Hujatnika, Agung
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

Raden Saleh is a 19th century Indonesian painter who had the opportunity to master the European paintings in his time. He was born in Terbaya, Semarang on 1807 from a noble family. He then studied painting under the Belgian painter A.A.J. Payen who was assigned by Dutch colonial ruler to capture Indonesian scenery. After studied for some times in Indonesia, he began to travel to Netherlands, Germany, France, and several other European countries and chiseled his name as a famous Romantic painter both in Europe and in Indonesia. This research began from a predicament on how far Romanticism has its influence on Raden Saleh‟s paintings. Romanticism in Raden Saleh‟s works not only characterized by the visual and themes, but also embedded in Raden Saleh‟s ideas and attitude. Raden Saleh, at that time, developed a distinctive style and themes under the Romantic spirit which is mostly a depiction about hunting scenes, allegorical landscape, and dramatic scenes that involves human‟s emotion. Nevertheless the influence of Romanticism is to be found more on Raden Saleh‟s ideas and attitude, such as the idea about the grandeur of nature, exoticism, orientalism, individual freedom, and struggle for liberty.
Kajian Karya-Karya I Nyoman Erawan, antara Tradisi dan Modernitas Parta, I Wayan Seriyoga; Yustiono, Yustiono; Damayanti, Nuning Y.
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

I Nyoman Erawan is an artist who develops abstraction shape manner by fusing formal aspects (line, area, color and texture), with the symbols in the Balinese culture tradition which is absorbed by his own religious experience as a part of Hinduism Balinese Community. The experience exists and gives deep influence to his works, when he took art study at Indonesian Art Institute of Yogyakarta in the year of 1980 and then was introduced to modern art included to its’ technique and concept. The Nyoman Erawan’s works development in presenting the values of the tradition and modernity can be seen from three aspects, which includes; technique, medium and theme. The exploration of Nyoman Erawan’s technique and medium was begun from two dimension artworks in1982, painting technique and assemblage, collage various materials was fused for his works and then it developed become installation work in 1993-1994, and has become performance work since 1996. The tradition values in his work are presented in west modern art manner. He uses the modernity spirit to preserve the tradition value. He represents the development of modernity in different way than modernity in West context. This is a development of his work.
Kajian Transformasi Visual Desain Karakter Eevee pada Game Pokémon Series Generasi I-V Aryani, Dewi Isma; Santosa, Imam; Zpalanzani, Alvanov
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

Pokémon game series is a representation of the media culture that offers a world of simulation by creating signs through storyline, gameplay, environment, as well as game characters, so that it becomes a part of digital culture. The design of Pokémon character, in this case is Eevee, is able to generate its fans curiosity and addiction resulted from the application of Manga-matrix method, color theory and morphological-forced-connections technique through the visual transformation of character design itself. This study is a qualitative research that conducted through the application of Manga-matrix principle including internal and external factors on the characters, similarity analysis or the relation among the theories connected to visual element and the interpretation of character meaning, and the combination of character design theories as the reflection of the Satoshi Tajiri as well as Japanese society’s ideology or thinking pattern in cultural implementation. The analysis shows that Eevee’s changing form still contains similarity with its existence of additional elements creates variety of forms in Eevee’s character visualization. Those Eevee’s form variety becomes the essence of the creation of the character as the media that introduces the visual transformation of character design in a game, in this matter is the Pokémon game series.
Kajian Potensi Pendidikan Formal Animasi di Sekolah Menengah Kejuruan Kota Cimahi 2011 Rizaldi, Mohammad; Mutiaz, Intan R.; Sujudi, Iman
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.814 KB) | DOI: 10.5614/itbj.vad.2013.5.2.1

Abstract

Explanation of PP No.28 of 2008 related to the National Industrial Policy (KIN) sets Cimahi city as a base of animation industry development and as a leading sector in the field of animation, film and ICT. Vocational high school animation rated by industry experts is quite attractive but less in terms of competence and result qualities. This study reveal the lack of competence of animation education at vocational high school level in Cimahi based on quality parameters of the drawing test from students sketch presentations. Therefore, to improve its potentials, a formulated education strategy and student entry test based on drawing is needed followed with refining other educational process.
Analisis Kualitatif Tampilan Visual Pada Situs E-Learning Hamzah, Andi Aulia; Syarief, Achmad; Mustikadara, Ifa Safira
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

This research attempts to identify the influence of visuals of e-learning websites on learning motivation. The investigated object is e-learning sites of ilmukomputer.com and pendidikan.ws, which presents differences of interactivity. Results of investigation on the visual appearance of both websites indicate that level of complexity of an e-learning website affects the presentation of information for learners. The presented visuals assist learners to dwelve into the subjects, visuals directly influence 33.5% of learners’ motivation. Therefore, one should emphasize visual preparation of information and instruction design when creating an e-learning website.
Relasi Penerapan Elemen Interior Healing Environment Pada Ruang Rawat Inap dalam Mereduksi Stress Psikis Pasien (Studi Kasus: RSUD. Kanjuruhan, Kabupaten Malang) Putri, Debri Haryndia; Widihardjo, Widihardjo; Wibisono, Andriyanto
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (232.111 KB) | DOI: 10.5614/itbj.vad.2013.5.2.2

Abstract

The pleasing atmosphere of medical environment is a friendly atmosphere so it can accelerate the adaptation process of patients. However, the medical environment is very often identical with fear, anxiety, and uncertainty that can suppress the immune system so that patients require longer treatment time and even hasten the complications during treatment occur. This study is conducted to analyze how to optimize the application of healing environment interior elements (such: circulation, lighting, color, interior supporting elements: natural elements, the position of social interaction and television) inside the treatment room directly affect the patients psychologically. The research is at Kanjuruhan public hospital which has simple and candid interior physical condition. The results demonstrates that the elements of nature and natural lighting are potential to reduce patient stress, given the daily conditions of people who tend to be close to nature. The differences in economic background, culture, and community demographics would produce a different perception in looking at the most ideal and suitable healing elements for their treatment environment.
Back Matter Vol. 5 No. 2, 2013 Design, Journal of Visual Art and
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

Cover Vol. 5 No. 2, 2013 Design, Journal of Visual Art and
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

Front Matter Vol. 5 No. 2, 2013 Design, Journal of Visual Art and
Journal of Visual Art and Design Vol 5, No 2 (2013)
Publisher : ITB Journal Publisher, LPPM ITB

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Abstract

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