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APLIKASI CYBER COUNSELING DENGAN MENGOPTIMALKAN WHATSAPP BERBASIS KOMPUTASI MOBILE Budianto, Alexius Endy; Hidayah, Nur; Aziz, Abdul
Kurawal - Jurnal Teknologi, Informasi dan Industri Vol 2 No 2 (2019): Jurnal Kurawal Volume 2, Nomor 2, Oktober 2019
Publisher : Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/kurawal.2019.2.2.182-193

Abstract

Penelitian jangka panjang ini bertujuan untuk memudahkan guru dalam menggambarkan satu model layanan konseling. Guru dituntut untuk dapat memberikan layanan yang baik dan terbaik melalui proses bimbingan konseling. Perkembangan Teknologi Informasi dan Komunikasi (TIK) dapat dimanfaatkan dalam konseling cyber dan penanganan berbagai layanan, misalnya, hampir semua siswa memiliki ponsel yang rata-rata sudah dapat dimanfaatkan untuk membangun sistem dengan mengoptimalkan komputasi mobile berbasis Whatsapp yang mampu menyediakan layanan konseling elektronik dan menghemat waktu dan biaya.Bimbingan dan konseling layanan tidak selalu bertatap muka. Ada layanan yang lebih mudah yaitu dengan konseling cyber yang memungkinkan konseling tidak merasa malu atau canggung yang dapat dilakukan kapan saja dan di mana saja. Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) pada zaman kontemporer menjadi sangat relevan ketika diterapkan dalam kegiatan bimbingan dan konseling. Oleh karena itu, diharapkan juga meningkatkan peneliti baik keterampilan dan kompetensi yang akan mendorong lembaga tempat peneliti bekerja, yaitu: Universitas Kanjuruhan Malang.
PENERAPAN PROGRAM PENGEMBANGAN KEWIRAUSAHAAN PADA MAHASISWA (TENANT) DI UNIVERSITAS KANJURUHAN MALANG Budianto, Alexius Endy; Dianawati, Eris; Iswahyudi, Didik
Kumawula: Jurnal Pengabdian Kepada Masyarakat Vol 2, No 1 (2019): Kumawula: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/kumawula.v2i1.23475

Abstract

The implementation of the Entrepreneurship Development Program (PPK) at Kanjuruhan University in Malang is expected to achieve the objectives of: (1) creating start-ups and independent new entrepreneurs, (2) improving business management skills for industrial communities, (3) creating entrepreneurship training methods suitable for students , (4) business units that can generate profit as a source of generating revenue from Kanjuruhan Malang University, and (5) opening or providing employment. The stages in implementing PPK include: (1) Dissemination of the PPK program, this socialization is carried out through announcements on campus boards, campus websites, and social media (Student groups and Alumni Groups). (2) Participants register before they enter the PPK tenant. (3) Following a written test to see the scientific potential possessed about the world of entrepreneurship, followed by interviews to find out the motivation and seriousness of participants in the PPK program. (4) The results of the selection will determine 20 best value people as prospective tenants. (5) Participants must fill out the willingness sheet to complete the PPK  program to completion. Whereas specifically to be achieved are: soul growth and entrepreneurial culture on campus, increased ability to prepare business plans, development of products that have been produced by tenants after participating in PPK activities, the creation of innovative and renewable products. The program will be implemented in a participatory manner with knowledge transfer methods from the proposing team, business experts, UMKM players to PPK tenants through education and training, business simulations, internships, intensive assistance, preparing business plans, and applying business to the tenants' potential and talents.
Promotion Effectiveness Using EPIC Model Budianto, Alexius Endy
MBR (Management and Business Review) Vol 1 No 1 (2017): Juni
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mbr.v1i1.2047

Abstract

Competition between universities and the amount of expenditure funds that require the college to know the effectiveness of promotional activities that have been done. This study aims to determine the effectiveness of promoting the introduction of campus "Go to School" using EPIC model Universitas Kanjuruhan Malang. Sampling technique using simple random sampling. Respondents in this study are undergraduate students Faculty of Science and Technology Universitas Kanjuruhan Malang active until 2015/2016 academic year as many as 97 students. This research uses EPIC Model analysis method. The results showed that the dimension of empathy is effective, the dimension of persuasion is quite effective. Dimensional impact is quite effective as for the dimensions of communication is quite effective
APLIKASI PEMASARAN DIGITAL MELALUI RUMAH PENGUSAHA MALANG RAYA DALAM PENATALAKSANAAN BISNIS PADA UMKM Budianto, Alexius Endy; Iswahyudi, Didik; Dianawati, Eris
Dharma Bhakti Ekuitas Vol 5 No 1 (2020): Jurnal Dharma Bhakti
Publisher : STIE Ekuitas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52250/p3m.v5i1.303

Abstract

Abstrak Perkembangan UMKM atau Usaha Mikro, Kecil dan Menengah di Indonesia akan semakin berkembang seiring dengan pertumbuhan ekonomi yang semakin meningkat. Selanjutnya berdampak pada pelaku UMKM agar lebih kreatif serta inovatif dalam perencanaan strategis pemasaran yang efektif. Sebuah UMKM akan mendapat kesulitan untuk berkembang jika para pelaku usaha kecil ini tidak memahami bagaimana cara memasarkan suatu produknya dengan efektif.. Dalam kesempatan ini kami bertujuan memberikan solusi lewat Program Pengembangan Kewirausahaan (PPK) Universitas Kanjuruhan Malang yang menggandeng Rumah Pengusaha Malang Raya (RPMR), berupa strategi pemesaran digital yaitu e_pasar. Metode yang kami gunukan dalam kegiatan ini yaitu melakukan workshop dengan membentuk kelompok usaha kecil menengah sesuai jangkauan pasarnya. Investasi yang kami berikan adalah berupa aplikasi pemasaran digital. Hasil dari investasi menunjukan perubahan yang signifikan dalam pemasaran pada anggota Rumah Pengusaha Malang Raya.
Implementasi E-Commerce untuk Pengembangan Market Produk Kewirausahaan Mahasiswa Budianto, Alexius Endy; Iswahyudi, Didik; Dianawati, Eris
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.5010

Abstract

The development of student entrepreneurship at the University of Kanjuruhan Malang is starting to show results. This is very supportive of government programs in their development in line with increasing economic growth. Furthermore, it has an impact on student entrepreneurial actors to be more creative and innovative in effective marketing strategic planning. Most entrepreneurial students have difficulty developing because they do not understand how to market a product effectively, display product packaging attractively so that it has high selling value and manages their business well. On this occasion, we aim to provide solutions through the Entrepreneurship Development Program of the University of Kanjuruhan Malang which collaborates with micro, small and medium enterprises (MSMEs) in Malang City and Regency, in the form of a digital marketing strategy, namely e-commerce. The method we use in this activity is conducting workshops by forming student groups according to their target products and market reach, and providing assistance to these student groups. The investment that we provide is in the form of e-commerce applications. The results of the investment show a significant change in marketing among entrepreneurial students at Kanjuruhan University of Malang.
PEMBERDAYAAN GURU-GURU SMA/SMK UNTUK MENINGKATKAN PEMAHAMAN TENTANG GAME TECH MELALUI WORKSHOP PEMBUATAN GAME ANIMASI BERBASIS 3D DI PRONOJIWO KAB. LUMAJANG Budianto, Alexius Endy; Ardian, Yusriel
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 3, No 2 (2020): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v3i2.240-244

Abstract

Community service is one part that cannot separate from the Tri Dharma of Higher Education. In this service, we from the Faculty of Science & Technology of Kanjuruhan University will train high school / vocational teachers in Pronojiwo Lumajang Regency and Workshop participants to understand the Importance of the Role of Game Tech in the global era. Workshop participants in this service are high school / vocational school teachers and the general public in the Pronojiwo area, Lumajang Regency. Most of the participants still did not optimize the function and role of the game, especially Game Tech. Besides, they also the public and the public still use technology as a medium of information and communication, so it is very appropriate to be given an understanding of game technology through a workshop on making this 3D-based animation game by optimizing the technology available to participants. The method used in community service is a workshop on making 3D-based animation games in Pronojiwo District. Lumajang to maximize the understanding of technology that exists in the teachers and participants in particular so that participants can understand and can use these technologies to support the scientific and technological insights of the game from each participant.