Claim Missing Document
Check
Articles

Found 9 Documents
Search

PAHLAWAN LOKAL MASUK KELAS SEJARAH: KRITIK HEGEMONI IDEOLOGI DALAM NARASI SEJARAH KEPAHLAWANAN Kurniawan, Ganda Febri; Warto, Warto; Sutimin, Leo Agung
Indonesian Journal of History Education Vol 6 No 2 (2018): Indonesian Journal of History Education
Publisher : Jurusan Sejarah Universitas Negeri Semarang, Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengkritik narasi sejarah kepahlawanan secara tekstual. Fokus kajian ini adalah pahlawan lokal secara filosofis, bila pahlawan lokal masuk kelas sejarah dan apresiasi dari civitas akademik mengenai konsep tersebut. Metode penelitian yang digunakan adalah metode kualitatif dengan desain critical etnografi. Hasil penelitian menunjukkan bahwa; 1) Sejatinya konsep Local Hero jika dibaca dalam wacana filosofi sangat relevan bagi pengajaran sejarah lokal; 2) Kelas sejarah menjadi lebih menarik ketika konsep-konsep populer masuk ke dalam bagian dari materi, mengingat generasi milenial sudah tidak begitu tertarik mempelajari sejarah yang terlalu politis dan elitis, sehingga Local Hero memiliki determinasi tersendiri dalam hal ini; dan 3) Di Kelas, konsep tersebut mendapatkan apresiasi positif dari pendidik dan peserta didik. Dari uraian tersebut peneliti berkesimpulan bahwa, saat ini pengajaran sejarah membutuhkan satu inovasi yang sesuai dengan semangat dan jiwa zaman. Kata kunci: local hero; memori kolektif; pembelajaran sejarah
Meningkatkan Hasil Belajar Matematika Siswa Kelas VII Menggunakan E-Book Berbasis Pendekatan RME Putria, Aditin; Akhyar, Muhammad; Sutimin, Leo Agung
Teknodika Vol 15, No 2 (2017): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.819 KB) | DOI: 10.20961/teknodika.v15i2.34744

Abstract

This research is an experimental research that aims to test the effectiveness of RME-based e-books in improving mathematics learning outcomes of Grade VII students on the subject of social arithmetic. E-books before being used in experiments have been declared valid and practical based on expert validation and formative revisions. The effectiveness test of an ebook based on RME results in finding that the average value of student learning outcomes tests that use e-books (experimental class) is higher than the average value of student learning outcomes tests that use printed books (control class). Thus, RME-based e-books can be used as a concrete step for solutions to improve students' mathematics learning outcomes in class VII, choosing the RME approach itself is a form of special effort to make students not only have good mathematical values but the significance of mathematics and feel the benefits of mathematics in life daily. E-books and RME are a good combination in facing the era of competition where most jobs require analytical skills rather than merely performing procedural and mechanistic skills.
Perbedaaan Pengaruh Pembelajaran Mata Pelajaran Kimia Model Problem Based Learning (PBL) Dan Cooperative Learning Tipe Think Pair Share (TPS) terhadap Prestasi Belajar Siswa Ditinjau dari Aktivitas Belajar Siswa SMA Negeri di Grobogan Rahmawati, Ria; Sutimin, Leo Agung; Suryani, Nunuk
Teknodika Vol 14, No 2 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.47 KB) | DOI: 10.20961/teknodika.v14i2.34730

Abstract

This study aimed to: (1) To determine the effect of differences in chemistry learning PBL models and models of SMT for high school student achievement in Grobogan. (2) To find out which is better student achievement with learning activity is high or low high school learning activities in Grobogan. (3) To understand the interaction model of learning by students' learning activities to the achievement of high school students studying chemistry in Grobogan. The research was conducted at several high schools in Grobogan including; SMA N 1Gabus, SMA N 1 Kradenan, SMA N 1 Wirosari. The model used in this research is experiment with 2X2 factorial design. The study design using experimental. The results showed that. (1) Differences Influence Model Model PBL with TPS on Learning Achievement in Chemistry. Results of Two-Way ANOVA analysis showed a significant difference in learning achievement chemical groups using PBL and group learning model TPS, with a value of F = 5.432, p <0.05 where student achievement in the subjects of Chemistry with PBL models better than the student who uses a model TPS. (2) Differences in Effects of High learning activities with learning activities Low toward achievement of learning chemistry. Results of Two-Way ANOVA analysis showed a significant difference in learning achievement Chemistry group of students with high learning activities and groups of students with low learning activity, with the value of F = 8.218, p <0.05 where learning achievement in the subjects of Chemistry students who have high learning activity is better than the students who have low learning activities . (3) Interaction Effect Model of learning and learning activities in relation to the achievement of learning chemistry. The result of the calculation of the Two-Way ANOVA analysis finds that there are interactions between the learning model with learning activities to learning achievement Chemistry with a value of F = 4.020, p <0.05 where the average value of learning achievement chemical group PBL models with high learning activity has the highest value of the interpretation of study with a mean of 84.41 while PBL model group with low learning activity have the lowest average value for 74.13.
Pengaruh Pemanfaatan Aplikasi Penilaian Kinerja Guru Terhadap Peningkatan Profesionalisme Guru Sintawati, FR.R. Dewi Astika Indah; Joebagio, Hermanu; Sutimin, Leo Agung
Teknodika Vol 16, No 1 (2018): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.767 KB) | DOI: 10.20961/teknodika.v16i1.34754

Abstract

The evaluation of teachers’ performance is getting crucial to find out the degree of their professionalism. The education institution has to be able to figure out what factors may influence the teachers’ performance. The analysis result will be useful in developing their human resources in an optimum way which is very needed to promote the education’s quality. They need certain attention from the government and people. As the matter of fact above, the government has regulated the enhancement of educators’ quality or teachers in national perspective through the law No 20 in the year of 2003 about national education system. It is still done conventionally which has a big effect on their professionalism. This research has a purpose to set up an application of teacher performance evaluation in order to gain their performance and professionalism. It is used a method namely research and development consisting of 10 steps which are modified to result on teacher performance evaluation in line with teachers’ professionalism improvement.  The final result of development comes to the application teacher performance evaluation with computer based containing evaluation components such as; personality, pedagogy, professional, social and the overall score which enables to Improve teachers’ professionalism at the maximum point. The research result shows that the developed application has completed the feasibility requirements to be used as an application system of teacher performance evaluation process. It can be seen from the data of material expert with the average score of 4,4 as categorized very good. While the media expert validation shows the score of 4,5 with the category of very good.  According to the assessor shows that this teacher performance evaluation coming to score of 4,6 with the category of very good. At the effectiveness test, it shows that the average score of experiment class which is 82,9178 is higher compared with control class at the average score of 61, 26363.
Pengembangan Model Aplikasi Simulator Kamera Video Berbasis Android Untuk Mata Kuliah Sinematografi Pembelajaran Triluqman, Heri; Mulyoto, Mulyoto; Sutimin, Leo Agung
Teknodika Vol 16, No 2 (2018): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.867 KB) | DOI: 10.20961/teknodika.v16i2.34773

Abstract

Integrating information and communication technology (ICT) in the learning process continues to evolve with various patterns and strategies, grouped into (1) e-Learning system, the process of learning that utilizes electronic devices and digital media, and (2) m- Learning, or mobile learning, the process of learning that utilizes mobile communication technology and devices. The rapid development of mobile devices, relatively easy operations, and more affordable prices, is a supporting factor in the widespread use of mobile learning to become a new alternative of learning media. These conditions encourage the formation of learning paradigm that can be done anytime and anywhere. The aim of the research is to develop the design/model of an Android-based Camcorder Simulator Application for the students of cinematography courses majoring education technology of education faculty in Semarang State University. This research method refers to the research and development (R&D) proposed by Borg and Gall (in Sukmadinata, 2016) with some modifications that have been developed by Sukmadinata. Withal, the research procedures used in this study focus on the development stages of application model/design. This step includes the following steps; (1) Model development (product design), (2) Design validation, and (3) Design revisions. The results of this study indicate that the process of developing an android-based camcorder simulator application model is done through the steps according to the research procedures, beginning with requirement analysis, then compiling competency map, material map, the main point of media content (GBIM), material descriptions (JM), flowchart and script, then design validation and product revision. Modeling camcoder simulator application is also ready for further stage of research and development. The use of an android-based camcorder simulator application is demanded in the learning process of cinematography course, especially the engineering material and the shooting procedure as it can assist students to be autonomous learners.
Efektivitas Model Contence Muzzle Dalam Pembelajaran Keterampilan Menulis Pada Kelas III Sekolah Dasar Utami, Nunung Dwi; Musadad, Akhmad Arif; Sutimin, Leo Agung
Teknodika Vol 15, No 2 (2017): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.322 KB) | DOI: 10.20961/teknodika.v15i2.34748

Abstract

Indonesian Language Learning in Primary Schools basically consists of four competencies, namely listening (listening), speaking, reading and writing. The purpose of this study is 1) to determine the effectiveness level of the Contour Muzzle model in learning to write seen from cognitive value, 2) to determine the effectiveness level of the Contence Muzzle model in learning to write viewed from the affective value, 3) to find out the effectiveness level of the Contence Muzzle model in learning writing seen from the psychomotor value. This type of research is quantitative research with experimental methods (posttest only control group design). Research subjects included third-grade students in elementary schools in Tirtomoyo District who were chosen randomly. Data collection techniques using data/source triangulation and method triangulation, obtained from data on student performance scores. Data analysis was performed with parametric statistics if they met normal and homogeneous and non-parametric requirements if both conditions were not met. Tests carried out with a significance level of 0.05%. The results of this study indicate that (1) there is a difference between the average cognitive value of the experimental class and the control class of 10.67%, (2) there is a difference between the average value of the experimental class and the control class of 82.21%, ( 3) there is a difference between the average psychomotor value of the experimental class and the control class by 16.73%
PENGEJAWANTAHAN TARI GENDING SRIWIJAYA: SOCIOCULTURAL DALAM PERSPEKTIF NILAI Mareta, Yoan; Sariyatun, Sariyatun; Sutimin, Leo Agung
Patrawidya: Seri Penerbitan Penelitian Sejarah dan Budaya Vol 20, No 2 (2019)
Publisher : Balai Pelestarian nilai budaya Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (264.757 KB)

Abstract

Tari Gending Sriwijaya merupakan tari sambut asal Sumatera Selatan yang sejauh ini dipandang sebagai icon cultural. Sebagai warisan nilai estetika dari perjalanan sejarah yang panjang, tari ini dapat difungsikan sebagai bentuk manifestasi nilai. Tujuan penelitian ini adalah untuk menafsirkan nilai-nilai apa saja yang terkandung dalam setiap gerakan tari Gending Sriwijaya, menerjemahkan nilai-nilai tersebut, serta relevansinya dengan realitas yang ada pada masyarakat selama ini. Penelitian ini menggunakan metode deskriptif kualitatif dengan teknik observasi/pengamatan dan kajian literatur. Hasil penelitian ini menunjukkan adanya sumbangsih literasi makna yang sangat luas dari setiap gerakan tari Gending Sriwijaya. Setelah dikaji melalui pendekatan sociocultural, ditemukan bahwa nilai-nilai yang terkandung dalam tari Gending Sriwijaya terdiri dari nilai sosial, nilai budaya, nilai moral dan nilai religius. Nilainilai tersebut masih relevan untuk diterapkan dalam kehidupan masyarakat saat ini.
Matematika dalam Multimedia Flipbook: Kreatifitas Guru dalam Pengembangan Media Pembelajaran dalam Meningkatkan Minat Siswa Juliasnyah, Wendha Adha; Suryani, Nunuk; Sutimin, Leo Agung
Teknodika Vol 14, No 1 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.286 KB) | DOI: 10.20961/teknodika.v14i1.34701

Abstract

This research aimed to find out: (1) how was the condition of instructional process in mathematics in five grade of SD Muhmmadiyah 1 Ngawi, (2) the suitable developmental procedure of Flipbook as a multimedia for mathematics in SD Muhammadiyah 1 Ngawi, (3) the effectiveness of  Flipbook in increasing students’ motivation. This research designed in Research and Development study design corridor with procedures; (1) analyzing the needs needed in developing the Product, (2) designing prototypical product, (3) developing the product, (4) implementing the product in the field, and (5) evaluating product’s weaknesses. In addition, this study used totally 52 samples. 26 samples in experimental group (five graders in Billal Bin Robbah class) and 26 samples in control group (five graders in Khadijah Binti Kubro class). Furthermore, in collecting the data, the researcher used questionnaire and achievement test as the instruments and it was analyzed using Descriptive statistic methods and ttest. After Administering the data analyses, it was found that: (1) the category of the product was good based on the means of points given by Content Expert-4, 74; (2) the category of the product was good based on the means of points given by Media Experts-4, 66), (3) the product considered very good based on first field test with means of 4, 67 or 78% ; (4) the product also considered very good based on second field test with means of 4, 57 or 91%; (5) H1 was accepted, means that achievement of the two groups was different shown by the means (Experimental Group-72,38 and Control Group-63.83). The result of the t-test was interpreted based on parameter; t DK= {𝑡 𝑡 < −1.706 𝑜𝑟 𝑡 > 1.706} and t obs =8.048 Ɇ DK
PENGEMBANGAN MODEL APLIKASI SIMULATOR KAMERA VIDEO BERBASIS ANDROID Budisantoso, Heri Triluqman; Mulyoto, nFn; Sutimin, Leo Agung
Kwangsan: Jurnal Teknologi Pendidikan Vol 6, No 1 (2018): Kwangsan
Publisher : Balai Pengembangan Media Televisi (BPMTV) Kemdikbud

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v6n1.p74--91

Abstract

The integration of Information and Communication Technology (ICT) in the learning process developed into a fight trought various designs and strategies which can be grouped into (1) E-learning as a learning form system that utilizes electronic devices and digital media,  and (2) Mobile learning (M-learning)  as a particular learning form to utilize mobile communication devices and information technology. The rapid development of mobile devices, relatively easy operation,  and more affordable prices,  is supporting factors in the widespread use of mobile learning into a new alternative of learning media. Those conditions encourage the learning paradigm that can be done anytime and anywhere.  The purpose of research to be achieved is to develop the design of the android camera based simulator software model as a learning media in cinematography lesson study program of educational technology FIP Unnes.  This research method refers to the research and development strategy proposed by Borg and Gall (in Sukmadinata,  2016) with some modifications that have been developed by Sukmadinata.  The research procedure used in the study focusing on the development stages of application design model.  The steps includes the following steps (1) model development (product design), (2) design validation, (3) design revisions. The results of research on the development of video camera simulator model can be concluded that the application of android based video camera in the process of validation by media experts obtained the results of software engineering aspects obtained 92 scores with very good category, while the visual communication design aspect scored 84, also with very good category. As for the material experts, validation on aspects of learning design got score 85 with very good category as well. Based on the validation results of media experts and materials experts, the application of this androdi-based video camera simulator is improved according to the records of media experts and material experts. Before used in the next research process should this application really well prepared, so the results obtained in accordance with the expected AbstrakPengintegrasian teknologi informasi dan komunikasi (TIK) dalam proses pembelajaran terus berkembang dengan berbagai pola dan strategi, yang dapat dikelompokkan menjadi (1) sistem e-Learning sebagai bentuk pembelajaran yang memanfaatkan perangkat elektronik dan media digital, dan (2) mobile learning (m-learning) sebagai bentuk pembelajaran yang khusus memanfaatkan perangkat dan teknologi komunikasi bergerak. Perkembangan perangkat mobile yang begitu pesat, operasional yang relatif mudah, dan harga yang semakin terjangkau, merupakan faktor pendorong semakin meluasnya penggunaan mobile learning menjadi alternatif baru media pembelajaran. Kondisi tersebut mendorong terbentuknya paradigma pembelajaran yang dapat dilakukan kapanpun dan dimanapun. Tujuan penelitian yang ingin dicapai adalah mengembangkan desain model Aplikasi Simulator Kamera Video Berbasis Android sebagai media pembelajaran mata kuliah sinematografi pembelajaran prodi Teknologi Pendidikan FIP Unnes. Metode penelitian ini mengacu pada strategi penelitian dan pengembangan yang dikemukakan oleh Borg dan Gall (dalam Sukmadinata, 2016) dengan beberapa modifikasi yang telah dikembangkan oleh Sukmadinata. Adapun dalam artikel ini, prosedur penelitian yang digunakan dalam penelitian, fokus pada tahap pengembangan desain model aplikasi. Dalam tahap ini mencakup langkah-langkah sebagai berikut (1) Model pengembangan (desain produk), (2) Validasi desain, (3) Revisi desain, Hasil penelitian ini menunjukkan bahwa proses pengembangan desain model aplikasi simulator kamera video berbasis android dilakukan melalui langkah-langkah sesuai prosedur penelitian di atas, diawali dengan analisis kebutuhan, kemudian menyusun peta kompetensi, peta materi, Garis Besar Isi Media (GBIM), jabaran materi, flowchart dan naskah, kemudian dilakukan validasi desain dan revisi produk. Desain model aplikasi simulator kamera video ini juga siap digunakan untuk tahap penelitian dan pengembangan selanjutnya. Penggunaan aplikasi simulator kamera video berbasis android sangat diperlukan dalam proses pembelajaran mata kuliah sinematografi pembelajaran, khususnya materi teknik dan prosedur pengambilan gambar karena dapat membantu mahasiswa belajar secara mandiri