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PREDIKSI PERTUMBUHAN PENDUDUK PADA PROVINSI SUMATERA BARAT DENGAN MENGGUNAKAN METODE BACKPROPAGATION Sitanggang, Hijrah Yanti; Delianti, Vera Irma
VoteTEKNIKA : Jurnal Vocational Teknik Elektronika dan Informatika Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019
Publisher : Universitas Negeri Padang

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Abstract

The problem of population is one of the problems in the Province of West Sumatra, especially in the City of Padang, Kota Bukitinggi, and the City of Payakumbuh which has a very fast population growth rate, this occurs due to several factors such as births, deaths, residents who come, and residents who leave. The highest population growth occurred in Padang City in 2018 amounting to 939,112 residents and the smallest population growth occurred in the City of Bukitinggi in 2014 amounting to 120,491 residents. The purpose of this study is to predict population growth that will occur in 2019 in the cities of Padang, Bukittinggi and Payakumbuh. The method used in this research is descriptive correlational by applying backpropagation neural networks. The application used is Matlab. Based on the problems and methods obtained, the predicted results in 2019 in Padang City amounted to 124,7150, Bukittinggi numbered 126,8040 and Payakumbuh totaled 128.7830.  Keywords: Artificial Neural Networks, Backpropagation, Matlab.
PERANCANGAN APLIKASI QUIZ PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR BERBASIS MOBILE Wicaksana, Tiara Indah; Delianti, Vera Irma
VoteTEKNIKA : Jurnal Vocational Teknik Elektronika dan Informatika Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019
Publisher : Universitas Negeri Padang

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Abstract

The design of this application describes how an android-based quiz application that can help students in learning. The application made is the application of quiz in Computer and Basic Network subjects in class X. This application contains material, syllabus, and quiz. This quiz has three levels of quiz level, they are easy level, normal level, and hard level. Android-based application designed using the Java programming language and developed using PHP and MySQL as database design and data management. The method used in the design is the waterfall method which consists of system requirements analysis and system design. The interface design consists of a home page, a login page, a subject matter page, a syllabus page and a quiz page. Keywords: Quiz, Computer and Basic Network, Android
Perancangan Sistem e-Tracer Study Alumni untuk Outcome Pendidikan Berbasis Web Mobile Dilla, Rifa; Delianti, Vera Irma
VoteTEKNIKA : Jurnal Vocational Teknik Elektronika dan Informatika Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020
Publisher : Universitas Negeri Padang

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Abstract

Permasalahan yang diangkat dalam artikel ini berkaitan dengan perancangan sistem e-tracer study alumni di SMA PGRI 1 Padang. Interaksi yang lemah antar pengguna sering terjadi kendala-kendala dalam pengelolaan manajemen data dan pengisian kuisioner yang masih menggunakan media kertas, sehingga terjadi penumpukan file serta pengaksesan yang lambat diakibatkan penyimpanan yang sembarangan. Dengan adanya sistem ini bertujuan membantu memperkuat interaksi pengguna, memudahkan pengisian kuisioner dan mengelola data alumni menjadi lebih sistematis yang akan memudahkan menemukan file. Sistem ini didisain menggunakan metode waterfall dan arsitektur Model-View-Controller (MVC). Sistem ini dirancang dengan menggunakan Database Management system (DBMS) MySQL. Dengan demikian sistem e-tracer study menghasilkan sistem yang berjalan pada browser dan mendukung ke semua perangkat serta menyediakan fitur autocomplete untuk memudahkan user. Sehingga, pelayanan pengelolaan data menjadi lebih optimal, efisien, dan sistematis.Kata kunci : Sistem E-Tracer Study, Kuisioner, Yii2 Framework, Mobile Web The issues raised in this article related to the design of alumni e-tracer study system at SMA PGRI 1 Padang. The weak interaction beetwen users often occurs obtacles in the management of  data management  and  filiing out questinnaires that still use paper as the media, resulting in a  buildup of files and slow access due to careless storage.  The exstence of this system aims to help strengthen user interaction, facilitate the  filing out quistinnaire and manage alumni data more systemaric, which  will finding file . This system is desaign using the Waterfall method and Model-View-Controller (MVC) architecture. This system is designd using the MySQL Database ManagementSystem (DBMS).thus the e-tracer study system produces asystem that runs on the  browser and support all devices and provide an autocomplete feature to facilitate the user. Thus data management service become more ooptimal, efficient, and systematic.Keywords: System E-Tracer Study, Quisioner, Yii2 Framework, Mobile Web
PENGEMBANGAN APLIKASI MODUL INTERAKTIF KOMPUTER DAN JARINGAN DASAR BERBASIS ANDROID Agusty, Seventina; Delianti, Vera Irma
VoteTEKNIKA : Jurnal Vocational Teknik Elektronika dan Informatika Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

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Abstract

Educational goal is for improving the quality of human resources, forming character and developing the potential of students to become useful human beings for the nation and the society . to achieve these educational goals, the quality of education must be improved through learning facilities and the learning process. Based on researcher observations at  Vocational school 6 Padang, especially on computer subjects and basic networks, it was found teachers have not used interactive modules when learning activities. this affects the student learning outcomes which are still many that have not reached the minimum criteria standard (KKM)\. the design of this interactive module application aims to produce learning media that make it easier for students to learn computer subject matter and basic networks wherever they are. the design of this application uses Prototyping development method with android-based java programming with Android Studio application software (version 3.3) with Gradle 4.4. This  research produces an interactive computer application module and basic network based on Android, the features that exist in this interactive module application are learning material, videos, and exercises that are in accordance with the learning material in the 2013 curriculum. this can facilitate users in understanding computer and basic network material.Keywords: interactive modules, learning media, computers and basic networks.
ANALISIS KEBUTUHAN PENGEMBANGAN JOB SHEET PADA MATAKULIAH PEMROGRAMAN BERORIENTASI OBJEK Dwiyani, Nurindah; Hendriyani, Yeka; Delianti, Vera Irma
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 3 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i3.18

Abstract

The purpose of this article is to analyze the needs of developing the worksheet in the Object Oriented Programming (PBO) course. This research is explorative descriptive research. The subjects of this study are students of Electronics Engineering class of 2016 Faculty of Engineering, State University of Padang. Samples were randomly selected by 20 students. Data were collected using observation sheet of PBO lecture and student questionnaire. The result of the observation indicates that the current worksheet is too wide in the scope of the material because of the combination of the PBO 1 and PBO 2 job sheets and the lack of explanation of the statements on the soure code. The results of the questionnaire development needs of the development of the worksheet show that students need a more easily understood job sheet, equipped with success indicators and glossary of terms or functions in the PBO (Java Programming Language). Keywords :  Needs Analysis, Development of Learning Media, Job sheet, PBO
PERSEPSI PENGGUNAAN SWISHMAX UNTUK PENGEMBANGAN MEDIA PEMBELAJARAN OLEH GURU SEKOLAH DASAR DI GUGUS 3 KAMANG MAGEK KABUPATEN AGAM Hendriyani, Yeka; Delianti, Vera Irma; Mursyida, Lativa
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 3 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i3.24

Abstract

The purpose of this article is to find out the perceptions of primary school teachers on the use of Swishmax applications for the development of instructional media. Teachers' perceptions of the use of Swishmax applications for the development of instructional media are closely related to student learning achievement. Learning media generated with Swishmax applications that match the students' wishes will keep them motivated in learning. This article analyzes the data done descriptively. The data obtained in this article comes from questionnaire data and unstructured interview data. The result of this article is the perception of Swishmax's use for the development of instructional media by elementary school teachers in positive category. Keywords: Perception Teachers, Instructional Media, Swishmax
PERANCANGAN DAN IMPLEMENTASI MULTIMEDIA INTERAKTIF DENGAN METODE EXPLORATORY TUTORIAL MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI Delianti, Vera Irma
Jurnal Teknologi Informasi dan Pendidikan Vol 11 No 1 (2018): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v11i1.98

Abstract

Dewasa ini penggunaan multimedia interaktif untuk menyokong pembelajaran telah mengalami peningkatan yang luar biasa. Teknis penggunaan yang dapat melibatkan hampir seluruh alat indra peserta didik, telah merubah wajah CD Pembelajaran Multimedia Interaktif menjadi inovasi pembelajaran mandiri yang mutakhir. Dengan pemanfaatan gambar, warna, simulasi, suara dan bahkan video, pembelajaran telah akan membantu peningkatan perkembangan otak yang seimbang. Keseimbangan antara Minat dengan IQ akan membentuk peserta didik yang cerdas, adaptif dan kreatif. Elemen-elemen gambar, warna, suara, simulasi dan video merupakan elemen penting yang terkait dengan CD Multimedia Interaktif
PENGEMBANGAN BAHAN AJAR MATA KULIAH PEMROGRAMAN VISUAL DENGAN MENGGUNAKAN PROJECT BASED LEARNING Delianti, Vera Irma; Hendriyani, Yeka; Marta, Rizkayeni
Jurnal Teknologi Informasi dan Pendidikan Vol 11 No 2 (2018): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v11i2.141

Abstract

This study aims to produce products that are teaching material that are learning modules for students who take the Visual Programming course. So that later students will carry out lectures with more ease and direction. The research methods used are development research methods (research and development), with the development designs chosen are using the Project Based Learning model. The steps of learning model Project Based Learning are as follows: (1) start with the big question, (2) design a plan for the project, (3) create a schedule, (4) monestudents and the progress of the project, (5) assess the outcome, and (6) evaluate the experience. The teaching materials for students and students are expected to be able to help students for more understanding of lectures Visual Programming. Over a period of time, it increased the students' learning outcomes that took the Visual Programming course
ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO TUTORIAL Hendriyani, Yeka; Delianti, Vera Irma; Mursyida, Lativa
Jurnal Teknologi Informasi dan Pendidikan Vol 11 No 2 (2018): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v11i2.147

Abstract

The purpose of this article is to analyze the need for developing video tutorials at Data Mining. This research is descriptive exploratory research. The subjects of this study were students of the Information Engineering Education Study Program in the Electronics Engineering Department, Faculty of Engineering, Universitas Negeri Padang, 2016. Samples were randomly selected as many as 30 students. Data was collected using observation sheets in the lecture process of Data Mining and student questionnaires. The results of the observation show that the learning material in the Data Mining course is in the form of presentation slides/power points and handbooks/texts both face to face and e-learning. The results of the needs questionnaire analysis show that students need learning media that can guide them to be able to learn independently by repeating lessons anytime and anywhere in the form of learning media in the form of video tutorials.
PENINGKATAN KEMAMPUAN GURU SEKOLAH DASAR DALAM PEMBUATAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA Marta, Rizkayeni; Delianti, Vera Irma; Hendriyani, Yeka
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 2 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i2.232

Abstract

The purpose of this article is to find out the improvement of ability of elemenatry school teachers in Gugus 01 Baringin Anam Kecamatan Baso kabupaten Agam to create multimedia based on learning media by using Macromedia Director aplication. The improvement of ability is measured by using pre-test and post-test. The pre-test result that given to 20 teachers gained an average of 46.6 and the post-test result gained an average of 71. Based on the data, the increased percentage of elementary school teacher's ability was 52.36%. Thus, it can be concluded that there is an increase in the ability of elementary school teachers in Gugus 01 Baringin Anam Kecamatan Baso Kabupaten Agam.