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Contact Name
Muhammad Zamroni Uska
Contact Email
zamroniuska@gamil.com
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Journal Mail Official
zamroniuska@gamil.com
Editorial Address
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Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 75 Documents
Pengembangan Media Pembelajaran CD Tutorial Interaktif Pada Mata Pelajaran Simulasi Digital Maisiswati, Baiq Hartina; Ismatulloh, Kholida; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is (1) to determine the development of instructional CD learning media on digital simulation subjects in class X at 1 Sakra Vocational High School; (2) to find out the feasibility of media experts and material experts on learning CD tutorial media products; (3) to find out the students' response to the development of tutorial CD learning media on digital simulation subjects in class X at Sakra Vocational High School 1. This type of research uses R & D (Reseach and Development) development methods. The subjects of this study were class X TKJ as many as 20 students. Data collection in the form of interviews, questionnaires, and observations. Data analysis techniques use quantitative and qualitative data. The results showed that the learning media tutorial CD developed was very valid for use in the learning process. From the media expert validation for the media, the tutorial CD was declared to be very feasible because it had an average percentage of 92%, while the validation of material experts had an average percentage of 91%, and for students' responses it was said to be very good because it had an average percentage of 90%, so that it can be said that the Tutorial CD learning media is effectively used in the learning process at SMK 1 Sakra
Implementasi Multi Factor Evaluation Process Untuk Penentuan Lokasi TPA Di Kabupaten Lamandau Berbasis Web Aplication Hidayat, Rahmat; Irmayanti, Ade; Tommy, Muhammad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Determining the final waste disposal site is a complex problem for Lamandau Regency, which is a developing district, the more people there are every year, the more waste is produced. However, determining the location is still done subjectively without considering the influencing factors and is still manual. In problems like this, the decision support system can be used as a solution to help make decisions. This study aims to implement a decision support system in determining the final disposal site using the Multi-Factor Evaluation Process (MFEP) method which is applied in the form of a Web Application using a prototype model. In determining the final disposal site, there are 5 criteria to be assessed, namely: Cover Land with an initial weight of 0.2, Rain Intensity with an initial weight of 0.1, Nature Reserve with an initial weight of 0.2, Agriculture with an initial weight of 0.3 and Entrance roads with an initial weight of 0.2, and the number of alternatives consists of 5 locations. The findings show that the error rate of this system is below 5%. After testing all modules or system components, all of them were successful and feasible to be used as a tool in determining the final place of development.
Pengembangan Modul Pembelajaran Perakitan Komputer Berbasis Multimedia Interaktif Siddik, Bakrina; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
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This study aims to determine the feasibility of interactive multimedia-based computer assembly learning modules for class X in SMKN 1 Sikur , to test the effectiveness of interactive multimedia-based computer assembly learning modules in students class X at SMKN 1 Sikur, and knowing the response of students to the interactive multimedia-based computer assembly learning module for class X in SMKN 1 Sikur. This research is Research and Development research with ADDIE development model, namely; Analysys, Design, Development, Implementation, and Evaluation. The assessment instrument of interactive multimedia-based learning modules is in the form of a 5-scale questionnaire. The sources of research data were 2 media experts, 2 material experts, and 30 class X majoring in SMKN 1 Sikur. The results of the feasibility test of media experts from 2 aspects are categorized as very feasible with a total percentage of feasibility of 84.5%. And the results of the feasibility test from material experts from 3 aspects are categorized as very feasible with a total percentage of feasibility of 87%. Whereas based on the responses of students in class X towards the interactive multimedia-based learning module developed was feasible with a total percentage of 78%.
Media Pembelajaran Video Tutorial Interaktif Berbasis Adobe Flash Pada Mata Kuliah Pemrograman Dasar Irawan, Usman; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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feasible to be applied as learning media for C ++ Basic Programming,and knowing the feasibility of interactive video tutorial learning media to be applied as basic programming learning media for the University Hamzanwadi Program Study Education Informatics. This research is a research and development. The development model used is the ADDIE development model. The type of data used is quantitative and data collection techniques using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results showed that the results of interactive tutorial video learning media products stated that it was appropriate to be used according to material experts with a percentage of 85% while according to media experts it was declared very feasible with a percentage of 89% and the results of user responses were stated to be Very High with a percentage of 83%. Thus the interactive video tutorial learning media is very feasible to be used as a learning media.
Penerapan Metode Pembelajaran Resitasi dalam Pembelajaran Matematika Dasar Ismatullah, Kholida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this study is to describe: (1) Application of recitation methods on learning mathematics; (2) Positive impact of using recitation method on learning mathematics; (3) The disadvantages of recitation methods in mathematics learning. This research uses qualitative approach of descriptive type. Research location at Hamzanwadi University. The study was conducted in October until November 2017. Population in this research is student of study program of Informatics, while the sample is student of study program of Informatics which amounted to 39 people. The techniques of data collection used are observation, interview and document analysis. The results of this study show that: (1) The application of recitation method in mathematics learning starts from the phase of assignment, assignment and accountability of tasks that have been made; (2) Positive impact of recitation method on learning mathematics among others: improving student creativity, fostering student responsibilities, improving students' mathematical communication skills, and providing new experiences to students; (3) The disadvantages of recitation methods in learning mathematics include: the lack of student participation, the difficulty of controlling and supervising the tasks undertaken by students, different levels of student intelligence, and the limited carrying capacity or available facilities.
Tren Penggunaan Framework COBIT, ITIL, dan ISO 27001 Pada Rentang Tahun 2014-2018 di Indonesia Rochmania, Nur; Rozas, Indri Sudanawati; Ilham, Ilham
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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The use of Information Technology (IT) frameworks from year to year in Indonesia has shown an increase. However, there is not much research on the use of IT frameworks. The research on IT frameworks can be used by a company to analyze trends in the use of frameworks in Indonesia. That way, it can help a company consider choosing a framework to use. The IT frameworks discussed in this study are COBIT, ITIL, and ISO 27001. Data related to research IT frameworks taken in the 2014-2018 period. Data collection through the Google Scholar web search engine using the Publish or Perish software. The data obtained were analyzed using descriptive quantitative methods. The results of this study can use to determine the use of the IT framework in Indonesia. The amount of raw data obtained from the data collection process was 5,708 data with Authors, Title, Years, and Publisher variables. Research data on titles and keywords obtained in the Indonesian domain amounted to 754 and overseas amounted to 194.  From the research results, it can conclude that the most widely used framework is the COBIT framework, with a percentage of 69.3% in the Indonesian and 58.7% in the foreign domain.
Aplikasi Sistem Informasi Smart Register Online Berbasis Android Menggunakan Algoritma Brute Force Suprapto, Dimas Dandy Aryarajendra; Fauziah, Fauziah; Fitri, Iskandar; Hayati, Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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The process of registering new students (PMB) for sharing information displayed on the website based PMB information system. However, constraints in the usage of the website are prospective students must monitor the website frequently to obtain information. If not accordingly a student is at risk of lagging behind the latest information. The research aims to expand a registration information system on the enrollment of student-based websites and developed into an Android-based application. So it is very easy for students to access PMB information, and registration through the Android application. This study designed an Android-based registration information system application using the waterfall method, brute force algorithm, integrated realtime firebase database and firebase storage cloud. The results of testing the brute force algorithm on the word search "S1 Informatics Engineering" with the input string "Informatics" carried out 8 steps of searching. These results by calculating the parameters of cyclomate complexity, region, and independent path from whitebox tests obtained the same results, the amount of 16. The results of testing blackbox method declared successful and as expected. So it can be concluded the development of an online smart register information apply  the brute force algorithm is said to be feasible to implementation in the process of registering new students in accordance with the testing that has been done.
Penerapan Metode Promethee dengan Entropy Dalam Pengambilan Keputusan untuk Menentukan Siswa Berprestasi Majdi, Abdul Hamid
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
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Realizing competitiveness, quality and achievement schools is one of the forms of mission and vision that is applied in schools, especially in students. To realize that desire every school needs to evaluate, further improve its services both on teaching techniques, assessment, and quality assurance in order to make schools that are competitive, quality and achievers. In this case the homeroom is confronted with a problem of the quality assessment of each student according to the criteria desired by the school, and become the burden of the homeroom because of the many choices in determining which ones are more prioritized and must be compared so that they cannot be timely in their completion. To identify the problems faced by the school, especially the homeroom teacher is used is a promethee approach which is one method of determining the order or priority in multicriteria analysis is very appropriate to use because the assumption of the dominance of the criteria used in promethee is the use of values in outrangking relationships. So that a solution or result of several alternatives is obtained to make a decision. The results of the ranking show that promethee I is based on the value of leaving flow and entering flow while Promethee II is based on the net flow value.
AHP dan WP: Metode dalam Membangun Sistem Pendukung Keputusan (SPK) Karyawan Terbaik Ramadhan, Ahmad Gilang; Santika, Reva Ragam
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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The best employee selection is an award given by the company to employees who can encourage all employees to improve their performance. However, for the assessment is usually still done subjectively and manually, and at least the support system in making decisions into this problem can be a problem. This study aims to build a decision support system in the selection of the best employees in accordance to the requirements specified by the company by using the Prototype model. Meanwhile, the method applies to test the consistency and accuracy of this system use the Analytical Hierarchy Process (AHP) and Weighted Product (WP). In selecting the best employees, there are several criteria to be assessed, namely: Knowledge, Ability, Attitude, Attendance, and Cooperation, as well as the number of subjects of this study consisting of five people. Our findings show that the accuracy rate of this system is below 10%, and the consistency index value is correct, so it can be used with a relative number of initial weights = 1. After testing or testing, the results obtained are all components or modules in this system already successfully and properly used as it should be.
E-Katalog Sebagai Sistem Informasi Pemasaran Kopi Sapit Berbasis Web Yulistina, Dina; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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This studyaims to develop e-catalog as a web-based marketing information system for Sapit coffee and to determine the feasibility of e-catalog marketing of sapit coffee. This type of research uses the method of R&D (Research and Development). The feasibility trial of the learning media was carried out by 2 media experts and 2 material experts, as well as 20 visitors to the web-based sapit coffee marketing e-catalog. Obtained the percentage of eligibility from media experts by 71% by looking at 3 aspects, namely the appearance of the media, functionality, and visual communication so that it is declared "Eligible". The percentage of eligibility from material experts was 93% by looking at 3 aspects namely content design, content, and communication language so that it was declared "Very Eligible". The results of trials on e-catalog visitors totaling 20 people obtained the percentage of eligibility results of 67% by looking at 4 aspects namely usability, information quality, interaction quality, and user satisfaction so that it was declared "Eligible" to be used as a coffee marketing website.