cover
Contact Name
Donna Setiawati
Contact Email
donna@uby.ac.id
Phone
+62276-321 328
Journal Mail Official
jitu@uby.ac.id
Editorial Address
Kantor Fakultas Ilmu Komputer Jl. Pandanaran 405 Boyolali, Jawa Tengah Kampus Universitas Boyolali 57315
Location
Kab. boyolali,
Jawa tengah
INDONESIA
JITU : Journal Informatic Technology And Communication
Published by Universitas Boyolali
ISSN : -     EISSN : 26205157     DOI : 10.36596
JITU : Journal Informatic Technology And Communication adalah terbitan berkala ilmiah yang fokus pada teknologi informasi dan komunikasi yang berbentuk kumpulan/akumulasi pengetahuan baru, pengamatan empirik atau hasil penelitian, dan pengembangan gagasan atau usulan baru. Beberapa sub bidang ilmu yang menjadi fokus ilmu komputer antar lain: 1. Kecerdasan Buatan, 2. Sitem Informasi, 3. Perangkat Lunak, 4. Visi Komputer dan Pengenalan Pola, 5. Teori Komputasi dan Matematika, 6. Sistem Pendukung Keputusan, 7. M - Business, 8. Ilmu Komputer (Lain-lain)
Articles 34 Documents
Penilaian User Experience Menggunakan Metode Technology Acceptance Model (TAM) Terhadap Aplikasi Augmented Reality Gamelan Jawa Handani, Sitaresmi Wahyu; Hidayah, Septiana Nur; Setiawan, Ito
JITU : Journal Informatic Technology And Communication Vol 4 No 2 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i2.348

Abstract

Gamelan merupakan salah satu budaya lokal Indonesia yang perlu dipelihara eksistensinya. Beberapa penelitian terkait pengenalan gamelan ke generasi muda telah banyak dilakukan, diantaranya menghasilkan aplikasi yang menggabungkan antara gamelan dengan teknologi terkini yaitu augmented reality. Penggunaan teknologi augmented reality untuk menampilkan dan memperkenalkan alat musik gamelan merupakan inovasi baru dan perlu diapresiasi. Namun perlu sebuah penilaian tersendiri untuk mengetahui apakah penggunaan teknologi tersebut berdampak positif terhadap penggunanya. Melalui penelitian ini, peneliti melakukan kajian lebih dalam dengan menggunakan metode Technology Acceptance Model (TAM) untuk mengetahui pengalaman pengguna dalam berinteraksi dengan aplikasi gamelan berbasis augmented reality. Terdapat lima aspek yang diuji yaitu aspek kemudahan penggunaan (Perceived Ease of Use), manfaat penggunaan (Perceived Usefulness), sikap pengguna (Atitude Toward Using), keinginan pengguna (Behavioral Intention of Use), kesadaran pengguna (Actual System Usage). Dari hasil uji validitas dan realibiltas yang dilakukan didapatkan hasil bahwa semua butir komponen dalam kuisoner yang dibagikan valid dan reliable. Sedangkan dari analisis data deskriptif yang dilakukan, didapatkan hasil bahwa persepsi pengguna terhadap lima aspek tersebut di atas sangat baik dengan nilai skor tertinggi 4.10 pada aspek kemudahan penggunaan dan sikap pengguna.
Metode Offline Forensik Untuk Analisis Digital Artefak Pada TOR Browser Di Sistem Operasi Linux Sanjaya, Wisnu; Sugiantoro, Bambang; Prayudi, Yudi
JITU : Journal Informatic Technology And Communication Vol 4 No 2 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i2.345

Abstract

The rapid development of the IT world has covered all aspects of life and among IT technology products is the creation of Operating Systems and Web browser applications. Privacy in the use of IT in the open era is now highly expected, therefore now widely developed Operating Systems and Web browser applications that have facilities to protect user privacy. Linux and TOR Browser is a combination that is widely used in the field of security, but unfortunately many are misused by the person in a crime. The motivation to use both is to eliminate or minimize the digital footprint of the browsing activity so that it will complicate the search of digital evidence in a crime. This research proposes a framework of stages for TOR Browser analysis in Linux Operating System which aims to provide solution in forensic investigation using offline forensic method. The use of offline forensic methods to obtain detailed information from a digital proof on a computer in a off state
Aplikasi Managemen Surat Berbasis WEB pada SMK Negeri 1 Boyolali Ikasari, Indri; Setiawati, Donna; Kristiani, Dwi
JITU : Journal Informatic Technology And Communication Vol 4 No 1 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i1.266

Abstract

The study entitled Building a web-based mail management application at SMK Negeri 1 Boyolali has the aim to develop a mail management information system in accordance with the administrative requirements of the archives section, simplifying the process of finding incoming and outgoing documents, structuring better mail archives. The research method used to solve various problems that occur is first to collect data. Data collected through observation, interviews and literature study. The next stage is the development of systems that use the waterfall method. This method consists of the stages of system planning (system engineering), needs analysis, design, program writing, testing and system maintenance. The result of his research is that the application is able to shorten the time in the process of managing incoming and outgoing mail, making it easier for users to manage agenda papers, making dispositions, and searching the archive of letters easier and faster.
Penerapan HOTs Pada Media Pembelajaran Game Matematika Dengan Metode DGBL Wijaya, Anugerah Bagus; Andriyono, Randi Octavian
JITU : Journal Informatic Technology And Communication Vol 4 No 2 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i2.258

Abstract

Melalui hasil wawancara penulis dengan murid di SD Negeri 2 Kembangan diperoleh informasi bahwa murid yang kesulitan dalam pembelajaran dikelas pada matapelajaran Matamatika. Dalam dunia pendidikan banyak game edukasi yang sudah dibuat sebagai media pembelajaran untuk anak-anak. Digital Game Basic Learning (DGBL) adalah salah satu metode yang menggunakan teknologi game, sebuah game digital apa pun bisa dianggap sebagai media jika terdapat unsur pembelajaran didalamnya. Masih terdapat kesenjangan penting dalam literatur tentang DGBL, karena metode tersebut masih perlu penekanan pada hasil pembelajaran dalam lingkungan kelas yang lebih otentik, dalam hal ini adalah kajian dalam segi keterampilan berpikir penggunanya dalam proses memahami materi atau pembelajaranya. Higher-Order Thinking Skills (HOTs), adalah salah satu komponen utama dalam keterampilan berpikir kreatif dan kritis dan ini adalah tingkat tertinggi dalam hierarki proses kognitif. Metode pengembangan sistem yang penulis gunakan untuk mengembangan game edukasi ini adalah Digital Game Based Learning-Infrastructure Design (DGBL-ID). Berdasarkan hasil pengujian yang telah dilakukan dapat disimpulkan bahwa game edukasi pembelajaran Matematika yang dibangun, dapat memberikan pengetahuan dan semangat belajar matematika pada siswa
Perancangan Prototipe Perangkat Lunak Expert System Dengan Metode Backward Chaining Untuk Membantu Proses Pemeriksaan Antenatal Di Tingkat Pelayanan Dasar Winarsih, S.M. Santi; Palupi, Retno
JITU : Journal Informatic Technology And Communication Vol 4 No 1 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i1.226

Abstract

Antenatal care at the Basic Service Level is defined antenatal checks will be undertaken to examine the circumstances of the mother and fetus at regular intervals, followed by an attempt correction of deviations found. The goal is to keep pregnant women can go through pregnancy, childbirth and post-partum properly and safely, and to produce a healthy baby.Procees Antenatal still done manually and is very dependent on the health workers so that the necessary software that can help this problem. The present study emphasizes the design of a prototype expert system software to assist in the level of antenatal examination of basic services.The purpose of this research is to make protitipe design software in order to help workers in antenatal care at the level of basic services.The method used in the design of a prototype expert system software that helps antenatal checks the method used in the design of a prototype expert system software to assist in the level of antenatal examination of basic services. The stages are done systematically in this study is a study phase began with a reference library to find supporters then gathered data, to identify and to determine the extent of the problem konseptualisiasi and experts involved, then formalize the knowledge base includes the manufacture of that relate to the topic, determining ie backward chaining inference method, followed by the drafting of a database, and then to design new prototype expert system software with backward chaining method that can assist antenatal examination in basic service level.
Aplikasi Kehadiran Mahasiswa Secara Otomatis Dengan Smartphone Ahmad, Nur; Bahri, Saiful; Kristiani, Dwi
JITU : Journal Informatic Technology And Communication Vol 4 No 1 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i1.187

Abstract

The study is titled Online Student Attendance Application with Smartphone. With affordable education costs and a very strategic location, Boyolali University is one of the universities in Boyolali district. Boyolali University is ready to meet the challenges of the education world towards competition at regional and national levels. The Boyolali University attendance process is still manual by using the attendance book, this makes students often commit attendance cheating with the help of other students who attend lectures and cause lecturers to find it difficult to develop the potential of students. The purpose of this research is to design, implement, and test student attendance applications automatically with a smartphone at Boyolali University, producing an online attendance application to improve the learning process and reduce student cheating while doing attendance at Boyolali University. The research methodology used is the Iconix process, object modeling using UML. For coding using php Mysql, and android client. The results achieved are an online attendance application to facilitate lecturers in making attendance and improving the learning process for students.
Membangun Aplikasi Sistem Informasi Komunitas Motor Berbasis Android (Studi Kasus : GSX Community Boyolali-Klaten) Yuliagustin, Fairus; Bahri, Saiful; Kristiani, Dwi
JITU : Journal Informatic Technology And Communication Vol 4 No 1 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i1.184

Abstract

Research titled utilization of android application to support the Information System and Registration of new members of the GSX community who are secretariat in Boyolali-Semarang Street Dusun I, Winong, Boyolali, Boyolali. The research began from March 18, 2019 until June 18, 2019, with the aim of a) Building an Android-based application in accordance with the problems that have been analyzed, b) Designing an Android-based application program that can help facilitate prospective members who wish to register GSX Community Boyolali-Klaten members, c) Creating an android-based application so that members can more easily access and find the latest information about the community. The research methodology used is the PIECES Method, object modeling using UML. The results achieved are an android application to facilitate the registration of new members and providing information.
Pembangunan E-Commerce Pada Kegiatan Penjualan Probiotik Herbal Sari Rempah Berbasis Website Study Kasus UKM “Wiro Djoyo” Reksosari Umam, Khoirul; Bahri, Saiful; Setiawati, Donna
JITU : Journal Informatic Technology And Communication Vol 4 No 1 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i1.186

Abstract

The study is entitled the use of E-commerce to support MSMEs in marketing the "Wiro Djoyo" Case Study. UKM Wiro Djoyo Is one of the small and medium businesses engaged in selling herbal probiotics from Semarang such as herbal probiotics, tough and oil. This business is addressed to Reksosari, RT 09 / RW 01, Reksosari, Suruh, Semarang Regency. The product marketing system at Wiro Djoyo UKM is still very simple, namely by verbally conveying it by several people who have family ties or friends working with UKM Wiro Djoyo. Whereas for marketing the buyer still has to come to UKM Wiro Djoyo. So consumers who are far outside the area do not know the available address, so they are reluctant to come directly. The purpose of this study is to design, implement, and test e-commerce web-based e-commerce applications for product marketing at Wiro Djoyo. The research method used is a waterfall. Object modeling using UML. For coding using PHP and for databases using Myql. The results achieved are an e-commerce web to facilitate promotion and facilitate consumers in product marketing.
Sistem Informasi Perbaikan Komputer Di Aditama Computer Boyolali Berbasis Android Jamaludin, Ahmad; Setiawati, Donna; Fariyono, Fariyono
JITU : Journal Informatic Technology And Communication Vol 4 No 2 (2020)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v4i2.110

Abstract

Research titled System Information Acceptance Services Aditama Android based.Aditama Computer is one of the company engaged in the service and sale of computers in Boyolali such as laptops, PCS, printers, CCTV, scanners, Fingerspots, LCD projectors.This business was established from 2003 and address at Jalan Kenanga No.14 Boyolali, Boyolali Sub-district, Boyolali district. The administration system of service acceptance on Aditama Computer is still simple, admin fill in the Entry service input form, and Rekap service data also still recab through the book.And that often happens admins are often late in giving information until the work of the computerThis makes it a frequent customer to ask admins directly through a short message.Itupun admin is also long in responding to customers. The purpose of this research is to design, implement, and test the service acceptance information system in Aditama Computer, producing information system of service acceptance to improve services in Aditama Computer.Methodelogi Research used is a waterfall, modeling objects using UML.For coding using PHP MySQL, and Android client. The result is an information system to facilitate the service to the customers.
PEMANFAATAN E-COMMERCE UNTUK MENDUKUNG UMKM DALAM PEMASARAN STUDY KASUS “PARAS SNACK” Kristanti, Aprilia; Setiawati, Donna; Kristiani, Dwi
JITU : Journal Informatic Technology And Communication Vol 2 No 3 (2018)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Research titled Utilization of E-commerce To Support UMKM In Marketing Study Case "Paras Snack". UKM Paras Snack is one of Small and Medium Enterprises which engaged in sales of snacks typical of Boyolali district such as milk crackers, milk dodol, milk sticks, fennel sticks, carrot sticks, cheese sticks, dragon fruit sticks, betel leaf sticks, papaya leaf chips, celery chips, balado sticks, jerky cassava leaves, katuk leaf sticks, kelor leaf sticks.. Product marketing system at UKM Paras Snack is still very simple that is by way of oral delivery by some people who have family relation or work relation with UKM Paras Snack. As for the order process, consumers still have to go directly to the address of UKM Paras Snack. So consumers who are far outside the area do not know the available address, so reluctant to come directly. The purpose of this research is to design, implement, and test e-commerce applications based on E-commerce on UKM Paras Snack, Produce Ecommerce web for product marketing on UKM Paras Snack. The research methodology used is waterfall, object modeling using UML. For coding using PHP and for database using Mysql. The results achieved is an e-commerce web to facilitate the promotion and facilitate consumers in ordering products

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