cover
Contact Name
Purnomo Ananto
Contact Email
purnomo.ananto@polimedia.ac.id
Phone
+6221-7864753
Journal Mail Official
jurnal.publipreneur@polimedia.ac.id
Editorial Address
Jl. Srengseng Sawah, Jagakarsa, Jaksel
Location
Unknown,
Unknown
INDONESIA
Publipreneur Polimedia: Jurnal Ilmiah Jurusan Penerbitan Politeknik Negeri Media Kreatif
ISSN : 23385049     EISSN : 27236323     DOI : https://doi.org/10.46961/jip.v8i1
The journal presents researches in the fields related to the competence of design, printing technology, publishing, and hospitality, including photography, animation, fashion, packaging technology, and other creative industry sectors. The journal also considers the development study of character building due to the expertise referred to as capital for the entrepreneurial attitudes based development.
Arjuna Subject : Umum - Umum
Articles 44 Documents
ANALISA PENDAPATAN ORANG TUA SISWA POLITEKNIK NEGERI MEDIA KREATIF DENGAN FUZZY LOGIC Nurrachman, Yusuf
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v6i1.77

Abstract

Semakin berkembangnya sebuah institusi dalam hal ini Politeknik Negeri Media Kreatif tidak lepas dari pemasukan pembayaran uang kuliah mahasiswa yang digunakan untuk membiayai berbagai hal yang berhubungan dengan pembelajaran dan perlengkapan sarana prasarana. Pembayaran uang kuliah atau uang semesteran ini berhubungan dengan pendapatan orang tua siswa yang semenjak awal pendaftaran telah didata dan telah disanggupi untuk dipenuhi oleh pendaftar, tetapi dalam proses pembayaran semester sering terjadi keterlambatan pembayaran atau bahkan tidak sanggup membayar.  Dalam penelitian ini akan dilakukan analisis pendapatan orang tua siswa dengan fuzzy logic dengan melakukan pengumpulan data dari beberapa mahasiswa aktif yang saat ini masih berkuliah di Politeknik Negeri Media Kreatif. Fuzzy logic adalah merupakan salah satu cabang ilmu dalam Kecerdasan Buatan / artificial Intelligence yang pemanfaatannya sudah banyak digunakan di berbagai sektor industri. Hasil dari penelitian ini diharapkan kedepan dapat membantu Politeknik Negeri Media Kreatif dalam pengambilan keputusan untuk menentukan tingkat minimum pendapatan orang tua yang ingin menyekolahkan anaknya di Politeknik Negeri Media Kreatif.
STRATEGI PROMOSI SEKOLAH MASTER INDONESIA MELALUI VIDEO PROFIL BERBASIS GRAPHIC ANIMATION Heksariani, Hesty Gaitsha; Ananto, Purnomo
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v3i1.93

Abstract

Perkembangan teknologi khususnya di bidang informasi dan komunikasi telah berkembang sedemikian pesat terutama pada bidang multimedia.Multimedia merupakan alat yang dapat menciptakan presentasi yang interaktif dan informatif yang mengkombinasikan teks, grafik, animasi, audio, gambar, dan video yang digunakan untuk keunggulan bersaing. Multimedia merupakan salah satu cara yang tepat untuk mempermudah menyampaikan informasi serta mampu menghasilkan sesuatu menjadi lebih komunikatif. Berbagai informasi ditawarkan dalam bentuk multimedia, salah satu penerapannya adalah video profile.
CARA PEMBUATAN FILM DOKUMENTER BOLA - BOLA MIMPI DI RAMZAN STUDIO Telaumbanua, Faudunasokhi; Soufiyarno, Muhammad
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v6i1.79

Abstract

Penggunaan teknologi multimedia pada saat ini merupakan salah satu cara yang efektif untuk mempermudah dan menyampaikan sesuatu pesan dalam bentuk audio visual. Sarana multimedia juga mampu menghasilkan sesuatu menjadi lebih menarik dengan menggunakan salah satu unsur multimedia yaitu video. Film merupakan salah satu media masa yang digunakan sebagai sarana hiburan. Film dokumenter adalah film yang mendokumentasikan kenyataan. Kunci utama dari dokumenter adalah menyajikan fakta. Film dokumenter berhubungan dengan orang-orang, tokoh, peristiwa, dan lokasi yang nyata. Film dokumenter ini di buat melalui tiga tahapan penting meliputi tahap pra produksi, produksi, dan pasca produksi. Pada proses pengeditan, penulis menggunakan software Adobe Premiere Pro CC 2017 dan After Effect CC 2017.
PERMAINAN TRADISIONAL EGRANG SEBAGAI MEDIA EDUKASI ANAK Junaedi, Junaedi; Suardi, Suardi
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v6i2.82

Abstract

Egrang merupakan salah satu dari sekian banyak permainan tradisional Indonesia yang perlu diwariskan, dijaga, dilestarikan dan dipertahankan keberadaannya. Namun saat ini permainan tradisional egrang sudah mulai dilupakan oleh masyarakat khususnya anak-anak karena adanya permainan baru yaitu game online yang dimainkan menggunakan gadget. Berdasarkan hal terebut penulis mengambil rumusan masalah yaitu bagaimana merancanag kamus visual permainan tradisional egrang berbasisi cetak.Tujuan perancangan ini untuk mengetahui bagaimana cara merancang kamus visual edukasi permainan tradisional egrang yang menarik untuk anak usia 6 tahun keatas dengan proses pengumpulan data yang dilakukan secara studi keputakaan dan studi lapangan.Perancangan kamus visual membahas tentang permainan tradisional egrang yang dimuat dalam bentuk ilustrasi agar dapat menarik minat anak.
IDENTIFICATION OF DEFECTS OF PET AND HDPE-BASED DRINKING WATER PACKAGING PRODUCTS Pupon, S; Nugraha, M; Febryani, Y; Tasnim, RS; Lestari, U; Sarmada, A
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v8i1.57

Abstract

Increased community mobility has an impact on increasing demand for packaged beverage products. Data from Aspadin (the association of bottled water companies) there are more than 1500 brands of bottled water (AMDK) in Indonesia and it is estimated that trade will continue to increase every year. However, the profit margins of bottled drinking water products are not classified as high, so producers must do efficiency. One form of efficiency that can be done is to reduce the waste of packaging production, where most bottled water is made of plastic. This study aims to identify several product defects that often occur during the production process of bottled water based on PET. The process of making plastic-based drinking water packaging is divided into 3 stages. First is to make a bottle preform, the second is the blow molding process, which is the process of making a whole package from a preform, and the third is the process of making a lid. The machines used in these stages are different and in each of the stages successfully classified types of product defects. During the preform manufacturing stage, black specks or contaminants, short shots, bubbles, and flash are found. At the stage of making the whole bottle includes, off center base, failed blowing, arising bracelet, rough parting line. The last defect in the process of making the cap includes excess material flash Short shot, bridge or ring break, leak centergate.
NOISE LEVEL INVESTIGATION (L-MIN AND L-MAX) IN PRINTING LABORATORY AT POLITEKNIK NEGERI MEDIA KREATIF, JAKARTA Latif, Antinah
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v7i1.67

Abstract

Printing is one of the activities that have job risks for its workers. One of the risks of works in printing is the presence of physical environment factors. This study aims to determine the noise level with different types of machines in the printing lab at Politeknik Negeri Media Kreatif, Jakarta. The study design used in this research is descriptively obtained through direct measurements using Sound Level Meters in digital printing work areas, Computer to Print machines (pre-press), 4 color sakura brand printing machines (press), and production machines in the post-press machine that is a folding, cutting machine, wire sewing machine, binding machine, and press machine. Obtained an average of different noise levels each section under 85 dBA tolerated by law.
CRISIS MANAGEMENT OF LOCAL GOVERNMENT PUBLIC RELATION (CASE STUDY ON IMAGE RECOVERY OF LOCAL GOVERNMENT KARAWANG REGENCY POST CORRUPTION CASE OF THE REGENT OF 2014) Pathia, Laelatul
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v7i2.86

Abstract

ABSTRACT    Negative issues the arise in public become one determinant of the continuity of an institution. Institutions will gain more value if they can manage the issues into opportunities, but it can also be a threat if they can not prevent the onset of crisis symptoms. Post-operation catching hands conducted KPK to the head of the region, Ade Swara, and wife, Mrs. Nurlatifah in 2014 experienced a crisis of confidence from the community of Kabupaten Karawang. This study will use the management crisis Rhenald Kasali’s, agenda building strategy, dan media relations activities, and describe how the onset of this crisis emerged, the factors causing, and the anatomy of crisis. Prevention of the crisis should be sought so that the institution is able to restore the trust of the community. The appoinment of Mrs. Cellica as Acting Officer of the Regent has been one of the efforts to restore the crisis, because the institution has regained the leadership capable of providing policies for the institutions existance. The results showed that the crisis that occured in Karawang regency is a type of smoldering crisis, where the crisis is not common in the institution. In the process of disseminating information, PR do some media relations activities so that people get the informations related to the case. In addition, the researches also describe the pattern of institutions conducted on the media
Linguistic Features and Generic Structures in Discussion Writing: A Case Study at Politeknik Negeri Media Kreatif Putri, Liza Amalia
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v8i1.58

Abstract

What kind of linguistic features and generic structures do the students of Politeknik Negeri Media Kreatif use in their discussion writing? This study aims at analyzing the linguistic features and generic structures found in the students’ writing. The SFL Theory of Genre covering linguistic features and generic structures by Gerot and Wigmel is used to analyze the data. The study uses the descriptive qualitative research method and analyzes the writing of the students who have learned how to write discussion essay. The finding is that the dominant linguistic feature of all the texts is the generic human and non-human participants. All students follow the rules of writing: the generic structure, the arguments for, the arguments against and the conclusion or recommendation. The students have put all linguistic features in their discussion writing.
PERANCANGAN ARTWORK DESIGN PRODUK MERCHANDISE MENGGUNAKAN SABLON DIRECT TO GARMENT PADA BOHO STORE Sinaga, Rommel; Malau, Leo Vinanda
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v4i1.90

Abstract

Artwork design in the form of screen printing on merchandise products can be of more value to the merchandise product and give an artistic and exclusive impression to the design compared to other screen printing designs, in the design of screen printing designs using the artwork the authors design the design starting from in the form of manual drawings using equipment such as Drawing Pens, graphite pencils, charcoal pencils, ballpoints, Chinese ink and others, then through the coloring and editing or digital stages using design software such as Photoshop CC so that later it can be printed using a DTG (Direct to Garment) printing machine in form of screen printing on merchandise products.
PENERJEMAHAN KETERAMPILAN BERBAHASA YANG BERHUBUNGAN DENGAN PROSES PENGEMBANGAN BAHASA SEBUAH TAWARAN KEWIRAUSAHAAN DALAM KEGIATAN BERBAHASA Kusumawardani, Ingrid Veronica
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v6i1.76

Abstract

This  journal  contains  argumentation  of  researcher’s  idea  on  language  skill  which not  only  have  an  influence  to  language  development  but  also  entrepreneur’s activity which can be executed by any person who wants to be a translator. Considering that translation is a language activity having opportunity to produce income  for  translator.  Researcher  intensively  executes  the  research  towards translation process with literature review and data analysis to gain validated data that  can  be  accounted  for  because  it  is  done  in  accordance  with  carefull  and detailed observation.  Researcher used descriptive methodology. In implementation, researcher used literature review  for  the  data  used  resourcing  from  literature  data,  then  the  data  analysis  of  this journal is qualitative analysis that is analysis of contain to data. Therefore the data was analyzed based on the level of its linkage to the problem.  As  for  the  discussion  of  this  journal  contains  exposure  on  basis  of  researcher’s understanding  to  some  theories  which  researcher  is  as  actor  of  language  and entrepreneur in the field of language. In the discussion, researcher explained what needed skills are by a translator, how the relationship between translation and language development, then  how big the ability  of  translation  can  be  used  as  one  of  language  activities  which can  produce income through the language activity. Therefore in the end of discussion shall be delivered all goals of this journal. Next, in  conclusion  and  suggestion  part,  researcher  would  deliver  the  observation  and discussion, then followed by suggestion in line with the conlucion

Filter by Year

0000


Filter By Issues
All Issue